I wish I had this kind of eloquence and ability to just spew what I see when this sh!t happens.
You think so?I think that was kind of harsh...
You think so?
I don't think it's a little harsh, I think it's spot on,
This mentality is why there aren't any horror survival games on council. Since when are they unpopular? Why was there this large unanimous agreement that no one liked them anymore? Who told them that? Was it based on Silent Hill sales?
They didn't, but Capcom wanted those sales figures so they traded what worked for what they thought would bring in the largest audiences. There was nothing wrong with what they were doing they just wanted more money for their product.
Fair enough.But I wouldn't go as far as to call them "pitiful cowards" for it. They are businesses and that's how they think.
This is what I mean with skewed logic. Any fan of the genre could've told you that they still wanted them, that RE4 was a single case result, but instead they go with numbers and studies among demographics that might or might not be interested. It didn't need to come to this, to have the PC market revitalize the genre and Mikami having to announce that the genre needed to go back to it's roots.Because of the popularity of Resident Evil 4, ironically. Since that was possibly one of the most popular horror games in history, would it not make sense that horror games would become more action- oriented afterwards? Now that some of those games failed, the companies probably thought that horror games just lost their luster.
You don't turn your Coca-Cola into a chocolate bar because you see how much better they are selling. You want to get into the chocolate business you make a chocolate product, you don't morph something that has established itself as a drink into something else altogether.That's my point. One game grows popular, the company wants to mimic that game to get that success. Basic business strategy, if not anything else.
Just the same, I have to agree that the need to alter things that worked because they 'didn't' was a foolish and baseless mistake. Cowardice? Perhaps not. Greed? Maybe, I've certainly seen some of that from Capcom. Whatever it was I certainly don't agree with the strategies that took place in Japan during the PS3/360/Wii era. It was uncalled for and I spend most of my time reading game news banging my head against a keyboard wondering why something wasn't as obvious to them as it was to us.
This is what I mean with skewed logic. Any fan of the genre could've told you that they still wanted them, that RE4 was a single case result, but instead they go with numbers and studies among demographics that might or might not be interested. It didn't need to come to this, to have the PC market revitalize the genre and Mikami having to announce that the genre needed to go back to it's roots.
You don't turn your Coca-Cola into a chocolate bar because you see how much better they are selling. You want to get into the chocolate business you make a chocolate product, you don't morph something that has established itself as a drink into something else altogether.
Hang on. Didn't the financial woes of the Japanese gaming industry come about because of all this decision making and not after?Because they were about to go through a financial crisis and were kind of desperate?
Dead Space tried it. Eventually it went the way of RE and focused on co-op and action.The thing that I thought was odd was that no one thought to simply replicate Resident Evil 4's formula (with some slight tweaks) to see if that would garner just as much success.
Well, aren't you just full of fun little facts.Actually, Coke used to be a wine before it was a soda. Essentially, that's the same process going on with some gaming companies right now.
Hang on. Didn't the financial woes of the Japanese gaming industry come about because of all this decision making and not after?
Dead Space tried it. Eventually it went the way of RE and focused on co-op and action.
Well, aren't you just full of fun little facts.