Updated. Example of what I'm talking about, this makes lock-on pretty much a frustrating obstactle rather than anything useful.
I'm pressing toggle the whole time while just moving. I mean seriously, ugh, no wonder during close combat that you often find yourself unable to toggle between targets, no movement allowed on the left stick, how does something like this get overseen?
Now, before people try to crucify me for my headline here me out.
The lock-on in DMC4 is fundamentally broken because it won't allow the player to switch/toggle targets while he is moving. Don't believe me, try it. I mean how the heck did this even go unnoticed.
This is not a design decision, this is a flaw in the game code or design. There is no reason why the player shouldn't be allowed to toggle targets while moving.
DMC3, a much older and more awesome game, and every other game with lock on lets you do this, and for good reason, because that's how it's supposed to work, there is literally no benefit from not being able to toggle targets on the move. This is seriously such a fatal flaw, I secretly am hoping it's just something on my end, and not standard for all DMC4 copies. So, I ask any DMC4 players who have it on PC to take a few minutes and please check to see if your copy also suffers from the same flawed lock-on design. Try to do the following: Lock on to a target, then walk in any direction (just keep moving), and try to toggle between the targets in front of you by pressing the left analog stick or whatever button you have that function mapped to. The first wave 1 of bloody palace is as a good a place as any to test this out.
Again thanks.
I'm pressing toggle the whole time while just moving. I mean seriously, ugh, no wonder during close combat that you often find yourself unable to toggle between targets, no movement allowed on the left stick, how does something like this get overseen?
Now, before people try to crucify me for my headline here me out.
The lock-on in DMC4 is fundamentally broken because it won't allow the player to switch/toggle targets while he is moving. Don't believe me, try it. I mean how the heck did this even go unnoticed.
This is not a design decision, this is a flaw in the game code or design. There is no reason why the player shouldn't be allowed to toggle targets while moving.
DMC3, a much older and more awesome game, and every other game with lock on lets you do this, and for good reason, because that's how it's supposed to work, there is literally no benefit from not being able to toggle targets on the move. This is seriously such a fatal flaw, I secretly am hoping it's just something on my end, and not standard for all DMC4 copies. So, I ask any DMC4 players who have it on PC to take a few minutes and please check to see if your copy also suffers from the same flawed lock-on design. Try to do the following: Lock on to a target, then walk in any direction (just keep moving), and try to toggle between the targets in front of you by pressing the left analog stick or whatever button you have that function mapped to. The first wave 1 of bloody palace is as a good a place as any to test this out.
Again thanks.