Witch time?

  • Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

MyNameIsDante

Well-known Member
Feb 18, 2012
35
26
1,095
26
I've been re-watching some gameplay videos again and this little part caught my eye. http://www.youtube.com/watch?feature=player_detailpage&v=-tbgWaEM3EI#t=119s

At about 2 minutes in, a demon raises it's weapon, it shines, and strikes right when Dante dodges it in slow motion.

In Bayonetta, if you dodge an attack at the right moment, she'll dodge in slow motion like Dante did and the enemies stay in slowmotion, similar to the the quicksilver style in DMC3.

I find this a little strange since the interview posted here said "Bayonetta was not mentioned at all."

So how do you think this mechanic will turn out?
 
  • Like
Reactions: Azurel
yea but max payne there was a limit with the painkillers...so you couldn't go slow motion all the time
 
Agreed with DM2010.
But in Bayonetta, you got to hit your opponent more after dodging in time. Here, it's just a very quick slow down for the sake of being showy.
Didn't they have something like that in GOW? I don't remember.


The main point is, they seem to have changed that. None of the dodges in the Captivate footage were accompanied by slowdowns.
In fact, the only slowdown I saw in the Captivate footage was hit-stun. And I think they're taking that out too, by the looks of the Captivate trailer.
 
Slowdowns like that are pretty common place now adays. In GoW it would happen when ever Krattos would slam down an enemy or rip him apart. In DMC4 it happened pretty often, one example is when Nero would slam an enemy into the ground. You find then in alot of games, it's nothing new in alot of genres, and not just small slowdowns but camera rumbles and the occational close-up. It's all very quick and subtle but it adds to the experience.
 
Think the slow down is just for show. Highly doubt there will be any gameplay mechanic involved with this. To be completely honest, I would be disappointed if there is an element of "witch time". Firstly, if I want to play Bayonetta, I'll play it. I don't want a Bayonetta rip off parading itself as DmC. Secondly, with how the Devil Trigger seemingly works, by throwing enemies up into the air, helpless. Adding in an element of witch time would completely kill any difficulty in the game
 
i think its just for show in other gamepplay viedos you the games slows down when you kill a demon every now and again. so i guess its the same with dodges, some will slow down just to look stylish
 
I think it doesn't even slow down anymore. You can see at the Captivate demo, he dodges at the exact time the attack will hit, but he does a parry and the fight continues normally instead of a slow mo dodge.
 
  • Like
Reactions: Azurel
I think it doesn't even slow down anymore. You can see at the Captivate demo, he dodges at the exact time the attack will hit, but he does a parry and the fight continues normally instead of a slow mo dodge.
where is the parry shown?

@ OP
after Dante does that dodge, his arms start to glow as well, and the player seems to play more wild, swinging a lot less precise than before, it might give Dante an attack boost or something
 
  • Like
Reactions: MyNameIsDante
where is the parry shown?

@ OP
after Dante does that dodge, his arms start to glow as well, and the player seems to play more wild, swinging a lot less precise than before, it might give Dante an attack boost or something

1:28 to be precise
 
To be honest I kinda liked the slow motion dodge more, but just imagine in a harder difficulty like DMD you having to dodge everytime, the game in slowmo again and again and again. When you think about it, the parry is much better.

I hope just the last enemy gets killed in slow motion, the pacing of the combat should never be disrupted.
 
  • Like
Reactions: MyNameIsDante
Witch time? Ehhh...witch time was more of a gameplay mechanic than a flourish. Here, it's just "Ooooo! Slow motion!"
Besides, like what many guys said above me, it looks like it's gone now--which is good if you ask me.
 
This reminds me of Ninja Theory's other game Enslaved. In that game, there were a lot of slow motion during gameplay.

Hopefully that won't be the case here.

While I did love Enslaved, the constant slow-mo effect during battle was actually quite enervating.

Also, I think it's basically been said ten times before by the other posters but, yeah:

It's just for show!