Hello there. Newcomer to this forum, and seeking to discuss a gameplay idea I had for DMC 6, at least on Son of Sparda or higher difficulties. I'm not exactly sure how this would be tied into the story or writing of the game, but what if Capcom took inspiration from Bloodborne's mechanics? I don't mean remaking it into a Bloodborne successor, but what if on higher difficulties, the Player Character (let's just use Dante for example) takes damage and the loss of damage can be mitigated or even recovered by counterattacking in a swift rebuttal to the enemy's attacks?
To just keep things to a singular standard, let's say in this hypothetical DMC 6, Dante becomes corrupted, and on higher difficulties, he takes higher damage. To counter this, he regains health by killing enemies faster than his health depletes, and even regains health on stylish kills. This balance of higher damage taken while regaining partial health from slaying your enemies can even be boosted in this hypothetical by getting a higher style ranking. If Dante kills 10 heavy demons (borrowing a little lingo from Doom Eternal here, meaning demons that have mid-to-high health) with a B ranking, he regains about 15% of lost health if he does it quickly (eg within 15-20 seconds).
Now, if he kills those same 10 heavy demons and gets an SSS rank, he regains about 45% of his lost heath. So, what do you guys think of this gameplay mechanic being used in a potential DMC 6?