Wow. I get the revenue thing but I fear the game night have a lot less exposure now. Steam has a huge customer base compared to Epic.
Okay, so bear with me here. YES, Steam has a large customer base, but Steam has been prone to what's being coined as "review bomb" or "review bombing." This means, for whatever reason, a user can come onto the game's page, and put negative comments on the page. And I don't mean legitimate comments here, I'm talking about the fake reviews, fake comments ...hence "review bomb." This combined with SJW's? I'd want to be on a different platform.
It so happens that Epic Games has a large fanbase going back 20 years ago, to Fortnite. And what's the biggest game in the world? Fortnite. The biggest console game in the world is of course Call of Duty, but Fortnite is everywhere. Mobile, PC, Consoles. So, even if Fortnight declines or "dies," they still have millions upon billions of users on the Epic network. The only thing that you'd have to worry about is that Epic is owned by a Chinese conglomerate. At 40%, I doubt Tencent is going anywhere but to stay committed to the Juggernaut that is Epic.
Both companies are fighting over marketshare in the gaming space right now. Epic one-upped Steam by offering 30% royalties, as opposed to Steam's 10% royalties. What happened here with Exodus and other games is that they bought the exclusivity rights for a year or something to have a grip on the market. Exodus' hype is way too big for Epic to pass up. Thing is, last fall, Epic received $1.25 Billion dollars from several [major] VC firms, so they have money to burn.