Exejpgwmv
Well-known Member
I have heard many people say that DmC is a bare bones hack and slash, with very little depth and not even half the complexity of the older DMC's. So naturally I did some research to see if some the claims some people were making were correct.
And from my research I have found all the mechanics(as far as I know) that the older DMC's had that are also in the new DmC(feel free to inform me if I have missed any).
And from my research I have found all the mechanics(as far as I know) that the older DMC's had that are also in the new DmC(feel free to inform me if I have missed any).
- Jump canceling
- Pause combos
- Perfect timing attacks(or "just frame attacks")
- Switching to a different weapon during a pause combo so that the combo ends as if you had used the weapon you had just switched to.
- Dash cancelling. Video evidence for 1-5:
- Dynamic parrying(Although it is a bit more practical now) Video evidence:
- Directional input attacks.
- Charge attacks
- Gun charge attacks Video evidence for 7-9:
- Buffering
- Gun canceling Video evidence for 10-11:
- Enemies and Bosses get different attacks as you increase difficulty levels.
- Enemies have immunity to certain attacks(although it is much more severe in DmC than in the classics).
- Enemies can Devil Trigger.
- Secret missions.
- Ability to grapple to enemies(but is much more useful and noob friendly in DmC)
- Weapon Canceling.
- Demon dodge(or anything like it).
- Double charge shot. Video evidence for 1-2: http://www.youtube.com/watch?v=iqN_hCOEcAs and http://www.youtube.com/watch?v=L50J2b1-N5I
- Attack speed increases as style rank goes up. Video evidence: dmc devil may cry 攻撃速度について(about attack speed) - YouTube
- Weapon effect canceling Video evidence: http://www.youtube.com/watch?v=jWEMsdRX2_o&list=PLBQWbQFlqZQ5BYa_2Q8Z4tG4cTyCiKaMV
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