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Hiroyuki Kobayashi answers the fanbase(Old, but gold)

@WolfOD64: Isn't everything 'technically' pending demand? For instance, a game featuring Sparda as the main playable character has been pending demand since DMC 1. Nothing has happened so far in either respect.
 
Well, no, your still crazy and bitter, it's just unrelated.:whistle:
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You're absolutely right my compadre and I support your reasons solely because you sorta opened my eyes a bit, on Kobayashi's hypocrisy and to be honest the man isn't honest at all, so I doubt he'd ever take creating video-games seriously anymore. I'm saddened to say this but reast assured that it's 100% pure reason that a new writer needs to come in and fix Kobayashi's mess, because he screwed everything up to the point where the characters, story is a laughable joke.

You my friend deserve a :fistbump:
:fistbump:

Oh, and remember the time it was said that Nero wouldn't have a Devil Trigger because he wasn't a devil, and he'd have some other thing? Those were the days.

WARNING: Wall of text.

What gets me is it wasn't that hard to not implement a DT for Nero and still keep him interesting. He could have been a human possessed by a random, non-Sparda related devil. Then he'd have a character arc debating 'power given by circumstance' versus 'power earned through work'. Instead Kobayashi cheapened the character by making him blood-related to Sparda. Yet another name on the list of people who are born special, which is the only reason they're relevant and powerful (even Lady had that mystical priestess B.S. explaining how she could survive a tower full of demons).

Sure, now Nero gets a "cool heritage" -- "I'm the grandson of the guy that saved the world and was lord of my hometown but I'm supposed to be cool so I'm going to say I'm not interested in/don't care about that", but Dante already went through the "related to Sparda, rejecting his demonic bloodline, coming to terms with it" plot just one game ago. Why add another character living under Sparda's shadow and having his legacy to contend with? Now whenever they do something amazing, there's always the fact that Sparda did more or did it better, with the exception of Dante blasting Argosax in the face in DMC2, but that's diminished by the whole "but Sparda wasn't at 100% when he fought Argosax, if he hadn't sealed his power in Hell he would've curbstomped that guy" thing and the fact that everyone wants to forget that DMC2 existed.

We could've had a lot with Nero, instead we can only wonder about the could-have-beens. Gameplay wise, he wasn't that "innovative" in hindsight -- the reason Kobayashi even created Nero was "The Devil Bringer didn't suit Dante". Then reboot Dante got a demon/angel weapon that allowed him to do things exactly like the DB minus the Buster and the ghost arm. Insert complaints that "the character is called Dante, but he has Nero's moves" but if it was that easy to give a Dante a "Nero moveset" with a weapon or two, what was stopping the original Dante from having it in the fourth game? His needlessly buff figure? Kobayashi lacked imagination to give Dante DB-like weapons because he wanted the "Devil Arm" to be literal, and created a character to fit a concept rather than the other way around. A mechanic that could justify a character's existence should not be replicated by some other weapon, that defeats the purpose. (And I read somewhere that they had the DB in the works since DMC3 but the PS2's limitations didn't allow them to give it to Dante that early, but they at least attached its 'grapple' mechanic onto Kalina Ann, making Nero even less excusable.)

As it stands, the Devil Bringer doesn't match anything we've ever seen Vergil or Dante do, or anything Sparda's said to have done. IMO, they could've paid homage to Chaos Legion with it and gave Nero the ability to absorb the bosses he defeated to summon them later as specters in place of getting them as DAs. His "not a DT" means "he absorbed Yamato into his arm, he gets to summon its soul to aid him", instead of "well he projects the ghost of his own soul (???) and has a crappy healing factor because he's a quarter-demon by birth" even though pre-DT Dante could take half a dozen scythes to the torso without even blinking and got a full-body Trigger form, but one stab to the chest left Nero near death and needing to Ghost Trigger to heal fast? Lame, but I digress. Absorbing the bosses also meant no repeats of Berial, Echidna, and Dagon-- it's not like Dante got his Devil Arms directly from them the second time around anyway. Why not just add the first bosses to Nero's moveset, then have Dante fight Gilgamesh/Pandora/Lucifer? Supposedly, budget cuts. But they could still keep the voice actors around to record lines instead of just rendering different boss models and leaving them voiceless (Dante could trashtalk them and they'd respond through body language) or backmasking some existing dialogue? I'm wondering how that works.

TL;DR The DB had a lot of potential but Kobayashi wasted it, Nero should've been human, and either he could get a set of DAs or he could "bring" the devils into spectre form while Dante got DAs.
 
:fistbump:

Oh, and remember the time it was said that Nero wouldn't have a Devil Trigger because he wasn't a devil, and he'd have some other thing? Those were the days.

WARNING: Wall of text.

What gets me is it wasn't that hard to not implement a DT for Nero and still keep him interesting. He could have been a human possessed by a random, non-Sparda related devil. Then he'd have a character arc debating 'power given by circumstance' versus 'power earned through work'. Instead Kobayashi cheapened the character by making him blood-related to Sparda. Yet another name on the list of people who are born special, which is the only reason they're relevant and powerful (even Lady had that mystical priestess B.S. explaining how she could survive a tower full of demons).

Sure, now Nero gets a "cool heritage" -- "I'm the grandson of the guy that saved the world and was lord of my hometown but I'm supposed to be cool so I'm going to say I'm not interested in/don't care about that", but Dante already went through the "related to Sparda, rejecting his demonic bloodline, coming to terms with it" plot just one game ago. Why add another character living under Sparda's shadow and having his legacy to contend with? Now whenever they do something amazing, there's always the fact that Sparda did more or did it better, with the exception of Dante blasting Argosax in the face in DMC2, but that's diminished by the whole "but Sparda wasn't at 100% when he fought Argosax, if he hadn't sealed his power in Hell he would've curbstomped that guy" thing and the fact that everyone wants to forget that DMC2 existed.

We could've had a lot with Nero, instead we can only wonder about the could-have-beens. Gameplay wise, he wasn't that "innovative" in hindsight -- the reason Kobayashi even created Nero was "The Devil Bringer didn't suit Dante". Then reboot Dante got a demon/angel weapon that allowed him to do things exactly like the DB minus the Buster and the ghost arm. Insert complaints that "the character is called Dante, but he has Nero's moves" but if it was that easy to give a Dante a "Nero moveset" with a weapon or two, what was stopping the original Dante from having it in the fourth game? His needlessly buff figure? Kobayashi lacked imagination to give Dante DB-like weapons because he wanted the "Devil Arm" to be literal, and created a character to fit a concept rather than the other way around. A mechanic that could justify a character's existence should not be replicated by some other weapon, that defeats the purpose. (And I read somewhere that they had the DB in the works since DMC3 but the PS2's limitations didn't allow them to give it to Dante that early, but they at least attached its 'grapple' mechanic onto Kalina Ann, making Nero even less excusable.)

As it stands, the Devil Bringer doesn't match anything we've ever seen Vergil or Dante do, or anything Sparda's said to have done. IMO, they could've paid homage to Chaos Legion with it and gave Nero the ability to absorb the bosses he defeated to summon them later as specters in place of getting them as DAs. His "not a DT" means "he absorbed Yamato into his arm, he gets to summon its soul to aid him", instead of "well he projects the ghost of his own soul (???) and has a crappy healing factor because he's a quarter-demon by birth" even though pre-DT Dante could take half a dozen scythes to the torso without even blinking and got a full-body Trigger form, but one stab to the chest left Nero near death and needing to Ghost Trigger to heal fast? Lame, but I digress. Absorbing the bosses also meant no repeats of Berial, Echidna, and Dagon-- it's not like Dante got his Devil Arms directly from them the second time around anyway. Why not just add the first bosses to Nero's moveset, then have Dante fight Gilgamesh/Pandora/Lucifer? Supposedly, budget cuts. But they could still keep the voice actors around to record lines instead of just rendering different boss models and leaving them voiceless (Dante could trashtalk them and they'd respond through body language) or backmasking some existing dialogue? I'm wondering how that works.

TL;DR The DB had a lot of potential but Kobayashi wasted it, Nero should've been human, and either he could get a set of DAs or he could "bring" the devils into spectre form while Dante got DAs.

You just took my frustration and consolidated it into simple yet structured reasonable paragraphs...I don't want to sound like an ass kisser but you're right on all points...I don't know who you are but I ****ing love you my good fellow. :Fistbump:
 
:fistbump:

Oh, and remember the time it was said that Nero wouldn't have a Devil Trigger because he wasn't a devil, and he'd have some other thing? Those were the days.

WARNING: Wall of text.

What gets me is it wasn't that hard to not implement a DT for Nero and still keep him interesting. He could have been a human possessed by a random, non-Sparda related devil. Then he'd have a character arc debating 'power given by circumstance' versus 'power earned through work'. Instead Kobayashi cheapened the character by making him blood-related to Sparda. Yet another name on the list of people who are born special, which is the only reason they're relevant and powerful (even Lady had that mystical priestess B.S. explaining how she could survive a tower full of demons).

Sure, now Nero gets a "cool heritage" -- "I'm the grandson of the guy that saved the world and was lord of my hometown but I'm supposed to be cool so I'm going to say I'm not interested in/don't care about that", but Dante already went through the "related to Sparda, rejecting his demonic bloodline, coming to terms with it" plot just one game ago. Why add another character living under Sparda's shadow and having his legacy to contend with? Now whenever they do something amazing, there's always the fact that Sparda did more or did it better, with the exception of Dante blasting Argosax in the face in DMC2, but that's diminished by the whole "but Sparda wasn't at 100% when he fought Argosax, if he hadn't sealed his power in Hell he would've curbstomped that guy" thing and the fact that everyone wants to forget that DMC2 existed.

We could've had a lot with Nero, instead we can only wonder about the could-have-beens. Gameplay wise, he wasn't that "innovative" in hindsight -- the reason Kobayashi even created Nero was "The Devil Bringer didn't suit Dante". Then reboot Dante got a demon/angel weapon that allowed him to do things exactly like the DB minus the Buster and the ghost arm. Insert complaints that "the character is called Dante, but he has Nero's moves" but if it was that easy to give a Dante a "Nero moveset" with a weapon or two, what was stopping the original Dante from having it in the fourth game? His needlessly buff figure? Kobayashi lacked imagination to give Dante DB-like weapons because he wanted the "Devil Arm" to be literal, and created a character to fit a concept rather than the other way around. A mechanic that could justify a character's existence should not be replicated by some other weapon, that defeats the purpose. (And I read somewhere that they had the DB in the works since DMC3 but the PS2's limitations didn't allow them to give it to Dante that early, but they at least attached its 'grapple' mechanic onto Kalina Ann, making Nero even less excusable.)

As it stands, the Devil Bringer doesn't match anything we've ever seen Vergil or Dante do, or anything Sparda's said to have done. IMO, they could've paid homage to Chaos Legion with it and gave Nero the ability to absorb the bosses he defeated to summon them later as specters in place of getting them as DAs. His "not a DT" means "he absorbed Yamato into his arm, he gets to summon its soul to aid him", instead of "well he projects the ghost of his own soul (???) and has a crappy healing factor because he's a quarter-demon by birth" even though pre-DT Dante could take half a dozen scythes to the torso without even blinking and got a full-body Trigger form, but one stab to the chest left Nero near death and needing to Ghost Trigger to heal fast? Lame, but I digress. Absorbing the bosses also meant no repeats of Berial, Echidna, and Dagon-- it's not like Dante got his Devil Arms directly from them the second time around anyway. Why not just add the first bosses to Nero's moveset, then have Dante fight Gilgamesh/Pandora/Lucifer? Supposedly, budget cuts. But they could still keep the voice actors around to record lines instead of just rendering different boss models and leaving them voiceless (Dante could trashtalk them and they'd respond through body language) or backmasking some existing dialogue? I'm wondering how that works.

TL;DR The DB had a lot of potential but Kobayashi wasted it, Nero should've been human, and either he could get a set of DAs or he could "bring" the devils into spectre form while Dante got DAs.
Basically all this
 
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