And I'd also like to remind you that I specifically asked which games in the series you enjoyed the most. Please see quote at the bottom of my post, AGAIN, thanks.
Good lord, it's like high school all over again...I only read and answer HALF the question. It's a miracle I was blessed by the Nine Divines and was allowed to graduate.
On to the question, though...the games I enjoyed the most? DmC, DMC4, and DMC1.
DMC1 was a glorious blend of
Onimusha's "Resident-Evil-meets-mindless-melee-combat" approach and
Symphony of the Night's lush, Gothic backdrops. It also helped that this, at least to me, had the most human incarnation of Dante from the original series.
DMC4 had
the best production value of any Devil May Cry game to date, with its gorgeous graphics, splendorous Renaissance look, mindnumbingly-choreographed cutscenes, and the most developed DMC story (even if the story was kind of weak on its own merits). The gameplay was everything DMC3 was without the atrocious camera or arthritic controls, and Dante was less of a hot-blooded fraternity doucheclown, and more of a trickster character. Nero was an excellent addition in terms of character and combat, and a made for a great rival for Dante.
DmC constantly fights DMC4 for my favorite in the series on a daily basis, and is coming dangerously close with every subsequent playthrough. From dispensing with the two-dimensional characters and mediocre writing of the past games in favor of a coherent and far more engaging plot, to a sinister art style reminiscent of
Dredd and
Repo: The Genetic Opera, to its flamboyant and brutal combat, it was a re-imagining of
Devil May Cry in almost near-perfect fashion. It was stylish and demonic like the old games, but it was a
different kind of demonic and a
different kind of demonic. To me, the game is like a well-executed Western remake of a cult-classic foreign film (i.e.,
Let the Right One In)...it's not a shot-by-shot remake, but a remake in spirit and essence.
Oh, and...Dante got more development, more humanization, and more exploration in this entry than he did throughout the course of the four original games. For a "character-action game" (as some have recently dubbed the genre), it helps that the character is more of a
character, and less of a one-note caricature or power fantasy.