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DmC Sales 'solid'

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VineBigBoss

GGXRD <3
Considering DMC 4 was a failure from a overall perspective by fans, and Capcom seems to have rushed the project, and the game sold 2m.

I think DMC 5 selling 3M would be pretty likable. All they needed to do was make a good story and improve the gameplay. How hard can it be...
They arent tasked to cure cancer.

They should adopt 50 cents life philosphy "Get rich or die trying".

Up to this point, i really have some doubts about if a DMC game would sell so well like DMC4 did. Capcom had lost most of the support the fans of the franchise were willing to give them before. If a next DMC installment sells even 2m, it would be a "victory" to Capcom after all the bullshit Capcom constructed around the DMC franchise. I think that at least one thing can be taken as sure: they will not put that much money in a next installment, not the money they had put to do the expensive stuff DmC had, if they do a DmC or DMC they will have to low the development costs as they realized that DMC is not a franchise to have such high sellings as RE or that army gaems, considering that the next generation of consoles are already a reality, the costs will be even higher even to simpler games, so i really don't know what they will do right now.

Most of the DmC fans liked all the motion capture and "story-driven" thing, even if a DmC2 was to be launched it certainly will be a letdown even for the people that desires for it, the outcome will be in a much more lower ground compared to what DmC was in terms of expensive BS like motion capture or graphics. And, probably, Capcom will try to make it or convince NT to make it in the MT Framework or an upgraded version of it for the new generation consoles, so NT will have to take their time to make a really good game and learn to use the engine. I honestly think that Capcom will stick with the old series or just scrap the entire franchise, just like Megaman was scrapped.
 

IncarnatedDemon

Well-known Member
tumblr_m8f1f7CRHI1rtc9of.gif
Where is the exit door :D ?
 

Chancey289

Fake Geek Girl.
BS. Maybe you joined the Devil May Cry fandom when HD Collection showed up I don't know but you could not even bring up that game at that time without people talking about how much they hated Nero and all the annoying design choices and especially how it was such a disappointment after coming off the great DMC 3 that revitalized the series after DMC 2 screwed up so bad.
 

CheeseKao

Lord Cheesington
From what i've heard here on this forum and in another pages, DmC was expensive as **** because of all the motion capture thing.
Those are just groundless speculation. Nobody knows whether or not DmC was expensive to make.

Devil May Cry 4
2.4 Million copies sold
"Failure of a game, time for a reboot!"

DmC Devil May Cry
1.1 Million copies sold (presumably)
"Success! Great job team!"

I don't get it.
Because Capcom totally said that.
 

VineBigBoss

GGXRD <3
Those are just groundless speculation. Nobody knows whether or not DmC was expensive to make.


Because Capcom totally said that.

http://www.dualshockers.com/2012/01...james-camerons-avatar-for-dmc-motion-capture/

It's kinda a well-known fact that this technology is not cheap, even more considering it was the same studio and team from Avatar, we just don't know exactly how much Capcom had expended with the entire game. But it's obvious that making a more "classic" CG and animation is much more cheaper than this.

EDIT:
I agree with chancey. Even though i love that game, overall consensus on the forums from 5 years ago when i first joined this site to even 3 years ago just before DmC's announcement, was that DMC4 sucked.

I don't know about these forums specific, but i remember that a lot of people hated Nero at the time. But it was a matter of 1 year until people started to see how awesome DMC4 mechanics were even with the casual character in there, but a lot of people up to this time still hated Nero and as side-effect they "don't liked" the game. If you take a look at PhantomBabies old topics you can have a good idea about this.

http://www.metacritic.com/game/playstation-3/devil-may-cry-4/user-reviews

If you take a better look at Metacritics user reviews, you'll see that most of the reviews comes from 2008. So it was not that general consensus, at least outside from this forums, that DMC4 sucked. By that time i was saying that Nero sucked and i would prefer a game just with Dante or another better character than Nero, still i couldn't talk bad about the mechanics itself and later i started to see some videos on YT and changed my opinion about Nero (at least about his playable aspect, until today i don't like him that much as a character, he's too juvenile).
 

IncarnatedDemon

Well-known Member
One thing people exclude when they compare DMC games to DmC is how DmC had more basis for it's gameplay than other games.


DMC 1 had no basis for it's gameplay
DMC 2 had DMC 1
DMC 3 had DMC 1 and 2
DMC 4 had all the above
DmC had all of the above.

So in total: 4 games for DmC, 3 for DMC 4, 2 for DMC 3, 1 for DMC 2, and 0 for DMC 1.

What is my point? Well when you have a established gameplay and you know how it should work, the basic mehanics have been polished, then it's easier to develop the game.

So with that said, when it's easier to develop a game, i like to think that DmC did not cost as much as we may believe despite Motion capture seems to be expensive as ****.

All i am saying though is that this factor (established gameplay) could have cheapened the development by a substantial amount because it was easier to produce the gameplay when it had been layed out similar to a house blueprint.

Then again...Tameem said that 1.5m sales for Heavenly sword wasn't enough to break even. And i hear they used a MoCap studio that Avatar used as well. And i swear my brother told me "Motion capture required so much technology that they had to wait with creating the movie for years".
 

Demi-fiend

Metempsychosis
Supporter 2014
Which means there should be no reason to take it to pms, I'm perfectly calm, we should not have to resort to pms.

Some people never learn.

As for DmC I'm willing to put money that a fair share of its struggle is caused by just a bunch of fanatical stubborn fans making it suffer simply out of spite.
As they've admitted on this forum, they're actually proud of that fact.

Meanwhile, other fans down at the Nile say that they had nothing to do with the poor sales and say it's just, "a bad game".

Better keep your story straight, people.

I don't get it.

You'd be going full retard
And you're surprised by this?

She's one of the people who told others to not buy the game, after all.
 

GamblingGambitCloud

LoD Come Back!!!
They also used mo-cap for enslaved. I dont know how well that sold, but it recieved positively. We dont know how expensive the mo-cap was and while it generally is expensive it also depends on how long they use the studio and how much mo cap is done. We dont know any of that so we can judge expenses. If we cant judge that, we can say whether they broke even, made profit, or failed. Only capcom can say that and if they say it was a success, guess what, it was a success.
 

IncarnatedDemon

Well-known Member
They also used mo-cap for enslaved. I dont know how well that sold, but it recieved positively. We dont know how expensive the mo-cap was and while it generally is expensive it also depends on how long they use the studio and how much mo cap is done. We dont know any of that so we can judge expenses. If we cant judge that, we can say whether they broke even, made profit, or failed. Only capcom can say that and if they say it was a success, guess what, it was a success.
Actually if they say it's a success, that's just their opinion, because success depends on the consumers.

You can't call a game that sells 0 units for a success when you as corporation has as goal to profit from these games.

So they can shout as loud as they want like Daniel Bryan:

SUCESS! SUCESS! SUCESS!

But it won't make it a success.
 

VineBigBoss

GGXRD <3
Some people never learn.


As they've admitted on this forum, they're actually proud of that fact.

Meanwhile, other fans down at the Nile say that they had nothing to do with the poor sales and say it's just, "a bad game".

Better keep your story straight, people.




And you're surprised by this?

She's one of the people who told others to not buy the game, after all.

So what's wrong in not buying a product that does not meet your expectations and giving your opinion about it to other people? We have no obligation to consume mediocre products just because another people like it and stay butthurt because we show to other people the flaws and our experiences with the product.

I cannot talk in the name of all DmC skeptics, but yes: i'm kinda satisfied to see that DmC do not have succeed in the market. Why? Because it came to replace a series that i like and for the most part a unique gaming experience that i had, so i'm not supporting it in any manner or circunstance, and if what i relate on the internet convince people that it's not a good deal it's not my problem.

DmC fans doesn't help their own loved game either, where are the people willing to show this game's potential in retaliation to what the "haters" and "antis" say? To prove that they are wrong and that DmCs is worthy the money? The only ones i see actually making stuff (that are here on this forum) and not only crying about how evil and "no-life" the DMC fanbase are were OpressedWriter and TaZ (8BitHero). There are DMC4 Style Tournaments running up until these days, this reflects some interest from veteran and even new players to the game even considering how much this game was already explored, these Tournaments created players that are in player's minds until this day like KAIL, Brea, Moe and so on. This helps a lot sustaining a loyal fanbase to a game (but obviously, this puts the game on a stress test to see how much he can long and people can enjoy playing it), not just it but every work of art and anything envolving the community and the game; but it's obviously better if it involves the gameplay itself and shows how people can keep appreciating the game and probably there's a lot of new things for them to learn and master that they don't payed so much attention before.
 

GamblingGambitCloud

LoD Come Back!!!
The post above killed me. Its very hard to read with such grammar and spelling. In retaliation, all i have to say is that the game sold. It's not the consumer's opionion on if it sold that matters, its the company's. If they made profit, they made profit. Thats a success. They met their goal. Sure they had to repredict it, but then again, they were narrowing it from a really large number to something more specific. they reached their goal. They are still selling. The game was a success. There was all of this backlash when it was first announced and then when they were producing the game. Now that they have released it and succeeded, everyone wants to undermine it. Are you kidding me? If you think you can make the perfect devil may cry game, go ahead and do so. but quit whining about something that you have no control over. You just want this game to fail. You aren't giving it bad reviews because it deserves it, you are giving it bad reviews because you weren't happy it was released and can't stand to see it succeed. You should be ashamed of yourselves.
 

ToCool74

"Fair" DmC Skeptic
Premium
Well this still doesn't seem like anything to break out the champaign about in my opinion.

They are pushing up on their much lowered goal of 1.15 million.

Capcom is actually rethinking the stance on the future of Resident Evil because it failed to sell 7 million.

Even though it is just now pushing 5 million.

That still is a great profit, but Capcom still has freaken doubts.

If Capcom can have doubt after those amount of sales for RE6 than I think the DmC selling only 1.1 million isn't going to look all that great to them.
 

Awake

Under the Promised Flag
Idk on this capcom hasn't said anything on this or any explanation they never said it was a success or a failure....
 

VineBigBoss

GGXRD <3
The post above killed me. Its very hard to read with such grammar and spelling. In retaliation, all i have to say is that the game sold. It's not the consumer's opionion on if it sold that matters, its the company's. If they made profit, they made profit. Thats a success. They met their goal. Sure they had to repredict it, but then again, they were narrowing it from a really large number to something more specific. they reached their goal. They are still selling. The game was a success. There was all of this backlash when it was first announced and then when they were producing the game. Now that they have released it and succeeded, everyone wants to undermine it. Are you kidding me? If you think you can make the perfect devil may cry game, go ahead and do so. but quit whining about something that you have no control over. You just want this game to fail. You aren't giving it bad reviews because it deserves it, you are giving it bad reviews because you weren't happy it was released and can't stand to see it succeed. You should be ashamed of yourselves.

If things were simple as this, Megaman would still exist as a franchise, this wishful thinking does not define the reality and decisions of a company. 1.15m is a failure to a game that carries the Devil May Cry name, even more if their intentions were to reach a broadier audience, not narrow it more, if it was not for that expectation to reach broader audiences, the game would never be rebooted in the first place.

I've already made extensive comments and analysis talking about the flaws of this game and comparing it to another DMC games, if you feel like reading them to refute some of my statements, i can take my time and link all the comments to you via PM when i have the time to do so.
 

darkmanifest

Unleash the blood
Depending on how much DmC cost to make, one million sales could be either a victory lap or a firm kick in the goody bag. We don't really get to see hard numbers for how much it takes to develop a game like DmC, like we do for movies. Some movies make hundreds of millions dollars and still don't meet their (often bloated) costs, making them failures. So assuming 1.1 million hard copies shipped must automatically be a good thing because it's more money than most of us will ever see is a bit iffy.

I look at it from the perspective of people who already have millions to wipe their butts with: they invest that money looking for an extra profit, not just getting back exactly what they spent, which is what I suspect the 1.15 figure is, just breaking even. Capcom may not have taken a loss, but that's not good enough.

All that said, it's always possible they spent less on it than I think. It's not like it was open world, and the graphics weren't as eye-splittingly ridiculous as DMC4 (every strand of bloody hair). Even at 1.15 shipped, that's a, what, $50 million return (I suck at math, so correct me if that's inflated)? DmC could not possibly have cost more than that if, according to this (http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/), Skyrim only cost $85 million in development and marketing. DmC is no Skyrim. So maybe it really was a relative success for Capcom.
 

IncarnatedDemon

Well-known Member
Solid sales does not mean it's a sucess. Sucess is like this:

You have a goal:
We want around 4M sales (they said that believe me), and this was part of the reason they rebooted DmC.

They later lowered their sales based on estimates to 2M
Then 1.2m
Then 1.15m

And now it seems like they sold below 1M as 1.1m seems to be shipped units and not sold.


How is that a success? They did way worse than their ambitious sales desire, and nearly half of their sale estimaets.

They didn't sell 4M which was what they hoped they might sell. They didn't sell 3M which was a pretty realistic amount considering DMC 4 was not properly done and sold 2M, they didn't sell 2M which they estimated, and neither did they sell 1.2m.

They defined that for them success had with sales to do, around 4m, and now they didn't reach that nor even reach past sales.
You can't go "Now we had success" after you have defined what success means to you.

Hell Tomb Raider sold 3.4m (AAA title) - DmC is also a AAA title, and guess what Tomb Raider said about 3.4M "It failed to meet our expectations".

Granted 3.4m is not bad sales, it's good, but when a company who published a AAA title thinks this way about 3.4m one has to wonder what Capcom really thinks about 1.1M that honestly seems like shipped and not units sold.
 

Chancey289

Fake Geek Girl.
And again, Capcom's original prediction was outrageous and unreal. A hypothetical DMC 5 would not even sell that much. No f*cking way. That's insane.

DmC reaching this in a span of 5 months shouldn't be viewed as a failure because it isn't. Just common sense people, a million is not a small number. There are games out there that have been out for years and still never manage to reach that million benchmark.

And Gambit that's pretty much it dude. There are a couple of peeps here that just don't want to see DmC succeed. Seem to be very persistent in trying to get people to think that this shouldn't be considered a good thing. Well my common sense is tingling so I think a little over a million isn't a failure. I don't know how much was spent on DmC but, it's not like Capcom has that kind of high budget to spare. I think with the very little marketing and also all the stuff that was cut from DmC it could be an educated guess that because of the lack of finances behind them that's the reason why they had to cut corners.

Capcom isn't doing so hot. A few months back I read a really big article about their current state of affairs. Just playing it safe is not enough for them now.

So overall, I think DmC's sales are exactly what the title of this thread says. Solid.
 
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