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Biggest Dissapointments in DmC: Devil May Cry

Ceph

Well-known Member
You know you could just hook them onto the ground...

I would do that, however some baddies snap out of it as soon as they touch the ground. I remember dragging numerous Butchers and Dreamrunners to the floor only to have them immediately counter attack.
 

Anvi

Well-known Member
I find this reboot very good, but it was far too easy and took only 10 hours to finish the story.
I'd love to see a sequel, but poor sales might prevent that.
 

Dante Redgrave

Son of Sparda
I find this reboot very good, but it was far too easy and took only 10 hours to finish the story.
I'd love to see a sequel, but poor sales might prevent that.

Capcom's already adjusted projected sales since the game was pushed back to beingnearer to teh end of teh fiscal year than originally planned. Also, 8-10 hours is actually pretty decent for a Hack and Slash, dmc1 was about 6-8 hours, and dmc3 was about 3-5, DMC4 averages 2-4, and the VAULTED God of War 1 was about 3-5 hours.
 

Ceph

Well-known Member
Capcom's already adjusted projected sales since the game was pushed back to beingnearer to teh end of teh fiscal year than originally planned. Also, 8-10 hours is actually pretty decent for a Hack and Slash, dmc1 was about 6-8 hours, and dmc3 was about 3-5, DMC4 averages 2-4, and the VAULTED God of War 1 was about 3-5 hours.

DMC4 averages 2-4 hours? Damn, I must suck
 

Nvzman

Well-known Member
butchering the style meter
no styles
too easy
no lock on
terrible writing
Vergil is now a faggot
too slow in general
I can clearly see half of this stuff proves you haven't really played the game all that much.
"too slow in general"
Just... what.
Also, "no styles"?
There are styles.
 

MultiBro

Darkest Dungeon
I can clearly see half of this stuff proves you haven't really played the game all that much.
"too slow in general"
Just... what.
Also, "no styles"?
There are styles.
It runs 30 FPS instead of 60 FPS.

The style system from DMC3/4 were removed and they just added some moves from the styles to new Dantes movelist.
 
Only some of them mind you. Royal Guard's abilities are gone entirely, Trickster's air glide is now a standard move that you will be constantly forced to use for boring platforming, a few swordmaster moves are spread across the weapons and Devil Trigger is now just Quicksilver rather than a transformation that offers you new moves and abilities.
 

Dante Redgrave

Son of Sparda
Only some of them mind you. Royal Guard's abilities are gone entirely, Trickster's air glide is now a standard move that you will be constantly forced to use for boring platforming, a few swordmaster moves are spread across the weapons and Devil Trigger is now just Quicksilver rather than a transformation that offers you new moves and abilities.

RG gone? Hell dude, with how OP the parry can be, I'd say it is standard issue into the parry system, considering you can parry Bob's Effin' laser attacks right back at him. As for DT, it's pretty much a larval form of his demonic powers IMO, they probably will explore the effects it has on his body the further and further it gets developed. Remember, in DMC2, you didn't really get a lot of move set changes from DT, so it's not the first time.
 

Dante Redgrave

Son of Sparda
Add blue wings and a golden halo above his head + fire footsteps as he walks to his current DT and here we go, Nephilim Trigger :D
Holy f**k dude, I think we just agreed hugely on something. XD break out the beer and pizza!

Oh hell, nowt I wann'a see this in DmC2 when Dante goes full Cambilim mode!(I refuse to say nephilim because that's human/angel, may as well make up and fuse the two terms for the hybrids to describe it)
 

MultiBro

Darkest Dungeon
RG gone? Hell dude, with how OP the parry can be, I'd say it is standard issue into the parry system, considering you can parry Bob's Effin' laser attacks right back at him. As for DT, it's pretty much a larval form of his demonic powers IMO, they probably will explore the effects it has on his body the further and further it gets developed. Remember, in DMC2, you didn't really get a lot of move set changes from DT, so it's not the first time.
Parry already existed in DMC3 and 4.
 

Dante Redgrave

Son of Sparda
You couldn't parry laser walls of death though in DMC3 and 4, that required RG, and it still caused Dante to stagger when he parried in those games, DmC's parry, you don't stagger, and you can parry f**king LASERS
 

MultiBro

Darkest Dungeon
You couldn't parry laser walls of death though in DMC3 and 4, that required RG, and it still caused Dante to stagger when he parried in those games, DmC's parry, you don't stagger, and you can parry f**king LASERS
That just shows how broken the parry system is.
 

Dante Redgrave

Son of Sparda
Yes, it's OP when you learn the timing. They'll probably tightening it in DmC2 or nerf it a bit. But damnit, I love being able to school on SoS(and soon DmD) when I know the system, learn the exact timing, and bend those demons over my knee. That is it's own reward. Lord knows learning to Distort!Release back in DMC4 was a lot of timing and practice to get it right, you could Guard the Savior's Instant death beam back at him with that.
 
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