CheeseKao
Lord Cheesington
Copypasta from Gfaqs.
ttacks:
Summon Sword -
Vergil’s main attack at range. He conjures up a spirit katana and quickly flings it at you. Can be parried to open up a combo opportunity, easily avoided or even hit or shot until they dissipate. As the fight goes on, he is able to create more at once, making him a dangerous line of defence that should be removed as soon as possible – Prop is great for this.
Rush-
After sheathing his blades and adopting a giveaway stance, he rushes forward leaving a trail of swirling blades in his wake. Dodge to either side and you should get clear, but mind the aftermath.
Helm Splitter -
Teleporting into the air, Vergil comes down hard with his version of Dante’s air attack. Evade just after you see him reappear, or leave it late and Demon Evade if you’re planning on following up with a counter-attack.
Dive kick –
A third aerial option that only seems to come into play later in the fight –evade (or parry, if you’re up to it) and counter quickly, if you can.
Throwdown -
Sometimes after teleporting up, Vergil will throw a blade down instead of smashing to the ground himself. Be ready for either when he leaves the ground.
Quickly Blades –
Vergil backs off and spins projectiles at ground level out at a rapid rate (which gets quicker as the fight goes on). Jump rather than evading as they keep coming, though he’s vulnerable while lobbing the annoying things.
Drive-
Later in the fight, Vergil will charge his blade before alternating area blasts in front of im and teleports four or five times. Angel Evade until it’s over – you won’t get a decent hit in during this and trying will just get you killed.
Strategy -
Vergil is incredibly defensive, making it tough to get a hit in – it’s like fighting a beeed-up Dreamrunner, effectively. Hit his guard too many times and he’ll parry and counter/teleport, so your best bet is to either open him up by parrying his projectiles or to chase him after his own Rush attack or Helm Splitter and exploit the momentary opening.
As the fight continues, each cutscene triggers a new danger for Vergil to abuse. The first ups the number of summoned blades he can have active. The second unlocks his ground projectile move. The third speeds up his projectiles and gives him the dive kick. The fourth lets him chain teleport moves together and give him his Drive, while the final one triggers his doppelganger. Now you get to fight two of him at once!
Single out one at a time (beating up the copy will give you loads of Devil Trigger, so that’s the recommend option) and whittle them down until eventually, the real Vergil will drop. You only need fight the copy until you have enough meter to activate Devil Trigger, at which point you can activate it and attack Vergil to finish both him and the game.
ttacks:
Summon Sword -
Vergil’s main attack at range. He conjures up a spirit katana and quickly flings it at you. Can be parried to open up a combo opportunity, easily avoided or even hit or shot until they dissipate. As the fight goes on, he is able to create more at once, making him a dangerous line of defence that should be removed as soon as possible – Prop is great for this.
Rush-
After sheathing his blades and adopting a giveaway stance, he rushes forward leaving a trail of swirling blades in his wake. Dodge to either side and you should get clear, but mind the aftermath.
Helm Splitter -
Teleporting into the air, Vergil comes down hard with his version of Dante’s air attack. Evade just after you see him reappear, or leave it late and Demon Evade if you’re planning on following up with a counter-attack.
Dive kick –
A third aerial option that only seems to come into play later in the fight –evade (or parry, if you’re up to it) and counter quickly, if you can.
Throwdown -
Sometimes after teleporting up, Vergil will throw a blade down instead of smashing to the ground himself. Be ready for either when he leaves the ground.
Quickly Blades –
Vergil backs off and spins projectiles at ground level out at a rapid rate (which gets quicker as the fight goes on). Jump rather than evading as they keep coming, though he’s vulnerable while lobbing the annoying things.
Drive-
Later in the fight, Vergil will charge his blade before alternating area blasts in front of im and teleports four or five times. Angel Evade until it’s over – you won’t get a decent hit in during this and trying will just get you killed.
Strategy -
Vergil is incredibly defensive, making it tough to get a hit in – it’s like fighting a beeed-up Dreamrunner, effectively. Hit his guard too many times and he’ll parry and counter/teleport, so your best bet is to either open him up by parrying his projectiles or to chase him after his own Rush attack or Helm Splitter and exploit the momentary opening.
As the fight continues, each cutscene triggers a new danger for Vergil to abuse. The first ups the number of summoned blades he can have active. The second unlocks his ground projectile move. The third speeds up his projectiles and gives him the dive kick. The fourth lets him chain teleport moves together and give him his Drive, while the final one triggers his doppelganger. Now you get to fight two of him at once!
Single out one at a time (beating up the copy will give you loads of Devil Trigger, so that’s the recommend option) and whittle them down until eventually, the real Vergil will drop. You only need fight the copy until you have enough meter to activate Devil Trigger, at which point you can activate it and attack Vergil to finish both him and the game.