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What Impressed You the Most This Gen?

Super90sgamer

Well-known Member
What I was impressed by the current generation is the motion device especially the Kinect! What made me adore Kinect more than PSmove and Wii? 3 reason:

1- You don't need a motion control to play and check the options at variance of Wii or PSmove, Your body is the control in games and dashboard.

2- Kinect also can resieve your voice command If you got tired moving your hand on dashboard and also it's usefull in some game such as Mass Effect 3 & Binary Domain.

3- Many of you think that the Kinect technology only works for Xbox 360 games, But you'll change your mind after you watch this video below.
 

Shin Muramasa

Metallic Stranger
This:

One of the most minor things that happens when technology evolves. It's not the graphics quality, sound quality, physics engines, resolution output, increased length and content, special effects, but some of the things we take for granted. You're playing say Sly Cooper 3 and you're running and running and you turn back. Sly does that: turn back. Then you go and play Sly Cooper: Thieves in Time and you're running and running and you turn back. Oh, what's this?! Sly shifts his weight and proceeds to run. It's so minor because it's not something we actively look for. We don't play games to see and be amazed at Sly shifting his weight when he stops and turns to run in the opposite direction. It's not all that interesting, but, when you go back to older games and you notice it and play a more recent game, it's incredible to see despite how minor of a detail it is.

Playing Ratchet & Clank, Ratchet moves his head side to side, has some interactions with Clank or his gadgets and weapons. Then you play Tools of Destruction and notice how fluid Ratchet's ears are move, the individual strands of fur, the way his facial muscles move. So minor, but so incredible. From what I remember, the PS2 Ratchet & Clank games had like 7000 polygons in Ratchet. In the PS3 series, Ratchet had almost 10 thousand polygons and 250 joints in him. That's an additional 3000 polygons and 250 joints that make Ratchet even more incredible.

Quoted from the inFamous wiki:
"A simple things such as Cole running or jogging has about twenty animations, for the way human beings change balance when changing directions, to subtle motions in different body parts."
Do you know how awesome that is? Such simple detail, so great effort, but so freaking awesome! These minor details, are just so incredible when you notice them. Can't wait until we see every pore on someone's body or every microscopic scratch on a sword or every single "line" inside a person's eyes.
 
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