Romeo Is A Dead Man - **** the chapter 5 boss. **** the chapter 5 boss. I hate it! I hate it! I hate it! I hate it! I hate it! I really only won due to war of attrition and reviving twice in the same fight. Has a satisfying cut-scene finisher, but I am never bother with this **** in challenge mode.
Currently on Chapter 6. While having some annoying sections, this level is so much better and gives you mostly a lot more space to do combat. I actually like the puzzle/key aspects here. Simple and effective. I've got so more worthwhile upgrades, can now do 2 bloody strikes attacks. You can upgrade to one more so you can store 3. The Bastard Summoning System I getting much better with. Helps I upgraded two of them, and one I got is already overpowered. Once I get another upgrade slot, I will be able to summon four at once.
I am over halfway through Romeo Is A Dead Man. I am loving it, but this might be their most janky melee combat action game. The combat does work, but this is Grasshoppers and Suda's second least polished combat system after Travis Strikes Again. Killer Is Dead is still their most polished title in terms of combat and stage design. In games like KiD and No More Heroes, you can block, dodge, and their is a bullet time mechanic when doing successful dodge/blocks/parries, etc. This might change when getting to next half of the game, but there is no blocking in Romeo. Just dodging, but there is no perfect dodge mechanics. Hence the zombie summoning system called Bastards. Think Pokemon, but with zombies. Surprisingly fun and addicting when you combine the powers of these guys.
Also, the whole enemies respawn when you save at a checkpoint is not exactly a Souls thing. Killer7 has a similar mechanic where Heaven Smiles respawn at specific sections or when you go to save or upgrade. I get why Suda has this mechanic. If he didn't the game would be too easy and would get boring fast. As you are actually exploring different areas, optional paths, even though these games are linear. In Killer is Dead, there are some side paths/hidden paths for upgrades, but you're mainly going into a straight line. The levels in Romeo Is A Dead Man are more open ended by comparison. I still would've preferred to find a better compromise, but it's not enough to upset me nor ruin my enjoyment.