'Derisive' is probably the best word to describe the initial reaction to the Devil May Cry reboot.
News that Capcom was handing off development of one of its most cherished franchises to a western studio didn't go down well at all with the fans. With just a redesigned protagonist to cling to, the public bombarded DmC's developer and publisher with a torrent of negativity.
Vocal Devil May Cry faithfuls refused to entertain the idea that Ninja Theory, a studio that has thus far released two well-received titles - both acclaimed for narrative and characterisation - could introduce a fresh twist to the stagnating series. Or that Capcom Japan's hands-on approach to development would enshrine the deep, core gameplay of the series.
At the time, DmC producer Alex Jones played it cool and said the knee-jerk response was expected. The hope was that over time, as Capcom showed off more of the game, fans would soften to the idea of a Devil May Cry developed in the west.
Did they? We sat down with Jones, along with Capcom Japan's Motohide Eshiro to find out.
For full interview: http://www.computerandvideogames.co...-knew-we-could-turn-the-tables-on-fan-outcry/