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Watch Dante Make it Rain Bullets (Video Inside)

Looks cool dude.

Real cool.
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D!ck status: rock hard.

Thanks dude, and yeah about the turbo/non turbo, I'll make a vid soon, but I still recommend it using at least 15% turbo. Just something about the machine gun like sound that makes it so much more satisfying. Also, were you able to notice the inertia like movement it allows, if you hold a direction and have enough height he'll sort of drag on the descent and over enemies.

Speaking of which, I guess the only native gun magnetism type stuff is the charged shots, you kinda see me doing it all over the video, where I glide away than I release my charged shot and it rubberbands me back to where I angel boosted from. Damn, that **** is fun.
 
I was gonna ask if there was any plan to mod Inverse Rainstorm, but...there's not a whole lot that needs doing with that one. Well, I suppose you could try giving it a speed-up treatment, so it makes Dante rise as fast as Hightime hold. It'd be cool to be able to use IR as an upward-evasive skill too, like you can Hightime.

But hey! This is still really awesome.

What exactly did you mod to make it turn out this way anyway? Did you up the animation speed?

EDIT: I will say the speed seems a little fast - but that could be because the video might not be at the normal 20% Turbo I'm used to seeing :x
 
I was gonna ask if there was any plan to mod Inverse Rainstorm, but...there's not a whole lot that needs doing with that one. Well, I suppose you could try giving it a speed-up treatment, so it makes Dante rise as fast as Hightime hold. It'd be cool to be able to use IR as an upward-evasive skill too, like you can Hightime.

But hey! This is still really awesome.

What exactly did you mod to make it turn out this way anyway? Did you up the animation speed?

EDIT: I will say the speed seems a little fast - but that could be because the video might not be at the normal 20% Turbo I'm used to seeing :x

I'll look into more stuff, I'm still trying to figure out how it all works, in the case of rainstorm the blending seems fine even though the animation cuts off before finishing, but for other skills, its not necessarily that it is playing faster, but that it has less time to finish the initial animation, so it transitions to the looping one.

Anyway, here's that vid of it at normal speed.
 
Ohhh I love it already!
Will you try to do the same with Inverse Rainstorm? (I think that's the name, but it's the ground up rainstorm)
 
Upcoming Mod I'm working on, watch as Dante Rains Bullets like a machine gun. Does DmC Dante's rainstorm's long wind up have you down, well don't worry, because soon, you will be able to rain bullets w lighting speed.

MAKE IT RAIN

So, yeah peeps, how does it look? is the speed too fast or just right?
I feel like I'm watching porn, hardcore flashy fighting porn.
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Gimme a minute...
 
Whoaaa that's an incredible map, and here I am playing it on default.
Thanks man!

The only thing you'll have to change it when you use Vergil, since he utilizes both dodges, but yeah, you can pretty much cancel and charge shots pretty well using this combination.

The only thing with this configuration is that you won't be able to jump cancel kabloeey like you might have seen me do in some videos, I use a slightly diff config sometimes to do that, but overall this is the best config for pulling off stylish combos with gun charges and what not.

Also, if this is on PC, you'll have to go to
C:\Users\Administrator\Documents\My Games\UnrealEngine3\DevilGame\Config\devilinput.ini and make the changes in there since you can't remap certain buttons in the games control options.

Once you make the proper changes make the file read only and then you should be good to go.
 
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