After some thinking, I've compiled a list of the total amount of combos you can make for Rebellion, Osiris, and Arbiter. To give a heads- up, Rebellion has the most and Arbiter has the least. I'm not sure whether I have all the moves since I used the "a look at the game mechanics" thread as a referrence. If there's anything you guys could add, please do so.
Before I start, I'll explain how I named the combos so you guys don't get confused. I named them after what attack I cancel the combo with. For example, if I cancel Combo A with a High Time, it'll be called High Time A. Same thing with Combo B, which would be High Time B. The number before the title is the number of possible places I cancel the combo either after the first hit (Combo A) or pause (Combo B).
Rebellion
1 Combo A
1 Combo B
1 Air Combo A
1 Air Combo B
4 Drive As
3 Drive Bs
3 High Time As
3 High Time Bs
3 Air Helm Breaker As
2 Air Helm Breaker Bs
3 Stinger As
3 Stinger Bs
1 Osiris B
1 Arbiter B
1 Eryx B
3 E&I As
3 E&I Bs
3 Air E&I As
2 Air E&I Bs
3 Shotgun As
3 Shotgun Bs
3 Air Shotgun As
2 Air Shotgun Bs
3 Angel Lift As
3 Angel Lift Bs
3 Air Angel Lift As
2 Air Angel Lift Bs
3 Devil Pull As
3 Devil Pull Bs
3 Air Devil Pull As
2 Air Devil Pull Bs
3 Evade As
3 Evade Bs
3 Air Evade As
2 Air Evade Bs
3 Angel Dash As
2 Angel Dash Bs
72 Total Combos
Osiris
1 Combo A
1 Combo B
1 Air Combo A
1 Air Combo B
2 Streak As
3 Streak Bs
2 Prop As
3 Prop Bs
2 Rake As
2 Rake Bs
1 Rebellion B
1 Arbiter B
1 Eryx B
2 Angel Lift As
3 Angel Lift Bs
2 Air Angel Lift As
2 Air Angel Lift Bs
2 E&I As
3 E&I Bs
2 Air E&I As
2 Air E&I Bs
2 Shotgun As
3 Shotgun Bs
2 Air Shotgun As
2 Air Shotgun Bs
2 Demon Pull As
3 Demon Pull Bs
2 Air Demon Pull As
2 Air Demon Pull Bs
2 Evade As
3 Evade Bs
2 Air Evade As
2 Air Evade Bs
2 Angel Dash As
2 Angel Dash Bs
70 Combos Total
Arbiter
1 Combo A
1 Combo B
2 Flush As
1 Flush B
2 Tremor As
1 Tremor B
1 Rebellion B
1 Osiris B
1 Eryx B
2 E&I As
1 E&I B
2 Shotgun As
1 Shotgun B
2 Demon Pull As
1 Demon Pull B
2 Angel Lift As
1 Angel Lift B
2 Evade As
1 Evade B
26 Combos Total
Eryx
1 Combo A
1 Combo B
2 Beast Upper Cut As
1 Beast Upper Cut B
2 Draw/Straight As
1 Draw/Straight B
1 Rebellion B
1 Arbiter B
1 Osiris B
2 E&I As
1 E&I B
2 Shotgun As
1 Shotgun B
2 Demon Pull As
1 Demon Pull B
2 Angel Lift As
1 Angel Lift B
2 Evade As
1 Evade B
26 Combos
So that's about 194 total combos all together. That's alot! For a quick comparison, DMC 4 Dante's Rebellion had about 90 or so combos alone but that's because the Style system gave him a huge boost.
I would do Eryx but I'm not sure about the moves and mechanics. If I were to try anything, it would just be mere guesswork.
So what do you guys think? NT have done a pretty good job with the amount of stuff we can do. As a personal pre- game analysis, I would say Osiris is the best weapon out of three. It's fast and the most versatile, has a wide attack radius, and you can teleport behind your enemies using it's special Angel Evade.
Before I start, I'll explain how I named the combos so you guys don't get confused. I named them after what attack I cancel the combo with. For example, if I cancel Combo A with a High Time, it'll be called High Time A. Same thing with Combo B, which would be High Time B. The number before the title is the number of possible places I cancel the combo either after the first hit (Combo A) or pause (Combo B).
Rebellion
1 Combo A
1 Combo B
1 Air Combo A
1 Air Combo B
4 Drive As
3 Drive Bs
3 High Time As
3 High Time Bs
3 Air Helm Breaker As
2 Air Helm Breaker Bs
3 Stinger As
3 Stinger Bs
1 Osiris B
1 Arbiter B
1 Eryx B
3 E&I As
3 E&I Bs
3 Air E&I As
2 Air E&I Bs
3 Shotgun As
3 Shotgun Bs
3 Air Shotgun As
2 Air Shotgun Bs
3 Angel Lift As
3 Angel Lift Bs
3 Air Angel Lift As
2 Air Angel Lift Bs
3 Devil Pull As
3 Devil Pull Bs
3 Air Devil Pull As
2 Air Devil Pull Bs
3 Evade As
3 Evade Bs
3 Air Evade As
2 Air Evade Bs
3 Angel Dash As
2 Angel Dash Bs
72 Total Combos
Osiris
1 Combo A
1 Combo B
1 Air Combo A
1 Air Combo B
2 Streak As
3 Streak Bs
2 Prop As
3 Prop Bs
2 Rake As
2 Rake Bs
1 Rebellion B
1 Arbiter B
1 Eryx B
2 Angel Lift As
3 Angel Lift Bs
2 Air Angel Lift As
2 Air Angel Lift Bs
2 E&I As
3 E&I Bs
2 Air E&I As
2 Air E&I Bs
2 Shotgun As
3 Shotgun Bs
2 Air Shotgun As
2 Air Shotgun Bs
2 Demon Pull As
3 Demon Pull Bs
2 Air Demon Pull As
2 Air Demon Pull Bs
2 Evade As
3 Evade Bs
2 Air Evade As
2 Air Evade Bs
2 Angel Dash As
2 Angel Dash Bs
70 Combos Total
Arbiter
1 Combo A
1 Combo B
2 Flush As
1 Flush B
2 Tremor As
1 Tremor B
1 Rebellion B
1 Osiris B
1 Eryx B
2 E&I As
1 E&I B
2 Shotgun As
1 Shotgun B
2 Demon Pull As
1 Demon Pull B
2 Angel Lift As
1 Angel Lift B
2 Evade As
1 Evade B
26 Combos Total
Eryx
1 Combo A
1 Combo B
2 Beast Upper Cut As
1 Beast Upper Cut B
2 Draw/Straight As
1 Draw/Straight B
1 Rebellion B
1 Arbiter B
1 Osiris B
2 E&I As
1 E&I B
2 Shotgun As
1 Shotgun B
2 Demon Pull As
1 Demon Pull B
2 Angel Lift As
1 Angel Lift B
2 Evade As
1 Evade B
26 Combos
So that's about 194 total combos all together. That's alot! For a quick comparison, DMC 4 Dante's Rebellion had about 90 or so combos alone but that's because the Style system gave him a huge boost.
I would do Eryx but I'm not sure about the moves and mechanics. If I were to try anything, it would just be mere guesswork.
So what do you guys think? NT have done a pretty good job with the amount of stuff we can do. As a personal pre- game analysis, I would say Osiris is the best weapon out of three. It's fast and the most versatile, has a wide attack radius, and you can teleport behind your enemies using it's special Angel Evade.