Gameplay:
- Ability to play as Dante on all missions
- Unique and experimental weapons (Imagine a skateboard weapon lol)
- Return of free ride, wild stop, wall running
- Online Multiplayer for all missions and bloody palace after the main campaign is completed (I'm still ****ed off we didn't get true co-op in DMC5)
- Void mode but with more background options like in fighting game training modes with ability to fight bosses
- Make it hard to stay in the air. I really don't like how easy it is to stay in the air in DMC5. I think simplifying jump cancel was a bad idea, hitbox for it looks like DmC now.
- Make characters like Nero DLC. I'd personally like a Dante only game.
- Give Dante more styles like in DMC3, create new ones. We could have eight styles if it were made so that we have to double tap a d-pad button like in DMC4 for darkslayer
- Inverse rainstorm, and a rainstorm air stinger would be really cool, moves like that could be awesome to use
Story:
- I'd like to find out more about the relationship between Vergil & the woman he had a child with. Hopefully it was true love, not Vergil sleeping around. Many people may disagree, but I'd love a prequel to DMC3 where Dante is new to being a mercenary, how he got ebony and ivory, finding out vergil is alive, Vergil's love interest (well, I hope it was love and not just Vergil sleeping around), Tony Redgrave saga, how Dante dealt with the loss of his family. I wouldn't mind a Sparda prequel either. I don't play DMC for the story but I'd find these themes interesting. I don't want to play as an elderly Dante. Games based on the manga would be great too, DMC2 had some cool mangas.
Graphics And Artstyle:
Graphics are WAY MORE IMPORTANT than people think. I absolutely cannot stand how UGLY DMC5's levels are, and how odd some of the characters look. I loved the more anime mixed with some realism art-style of DMC4 and imagine if DMC5 had looked like this instead:
I love diverse, colourful environments. Many argue the series has had this problem before DMC5, but I'd disagree, I found all previous settings interesting, even DMC3. I don't know how, but they managed to make a grey tower very interesting to go through. However, I still believe DMC4 and DmC did it best.
- Ability to play as Dante on all missions
- Unique and experimental weapons (Imagine a skateboard weapon lol)
- Return of free ride, wild stop, wall running
- Online Multiplayer for all missions and bloody palace after the main campaign is completed (I'm still ****ed off we didn't get true co-op in DMC5)
- Void mode but with more background options like in fighting game training modes with ability to fight bosses
- Make it hard to stay in the air. I really don't like how easy it is to stay in the air in DMC5. I think simplifying jump cancel was a bad idea, hitbox for it looks like DmC now.
- Make characters like Nero DLC. I'd personally like a Dante only game.
- Give Dante more styles like in DMC3, create new ones. We could have eight styles if it were made so that we have to double tap a d-pad button like in DMC4 for darkslayer
- Inverse rainstorm, and a rainstorm air stinger would be really cool, moves like that could be awesome to use
Story:
- I'd like to find out more about the relationship between Vergil & the woman he had a child with. Hopefully it was true love, not Vergil sleeping around. Many people may disagree, but I'd love a prequel to DMC3 where Dante is new to being a mercenary, how he got ebony and ivory, finding out vergil is alive, Vergil's love interest (well, I hope it was love and not just Vergil sleeping around), Tony Redgrave saga, how Dante dealt with the loss of his family. I wouldn't mind a Sparda prequel either. I don't play DMC for the story but I'd find these themes interesting. I don't want to play as an elderly Dante. Games based on the manga would be great too, DMC2 had some cool mangas.
Graphics And Artstyle:
Graphics are WAY MORE IMPORTANT than people think. I absolutely cannot stand how UGLY DMC5's levels are, and how odd some of the characters look. I loved the more anime mixed with some realism art-style of DMC4 and imagine if DMC5 had looked like this instead:
I love diverse, colourful environments. Many argue the series has had this problem before DMC5, but I'd disagree, I found all previous settings interesting, even DMC3. I don't know how, but they managed to make a grey tower very interesting to go through. However, I still believe DMC4 and DmC did it best.