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The Environments: Reflecting on DmC and looking to DmC2

Dante47

Well-known Member
One of DmC's major strengths was it's level design.
The urban streets of Limbo City twisting and breaking down into magnificently crafted arenas and platforms, it was to say at the very least, incredible.

Now, since these kind of planes only appear in Limbo, and Limbo has merged with our world, environments like these cannot be shaped any more, which is a damn shame.
But it's not necessarily a bad thing.

We all loved Devil May Cr for it's Gothic atmosphere and Castlevania-esque landscapes. With Limbo now officially out of the equation, maybe DmC2 can be a return to form.

I'd love to see what new things Ninja Theory can do in this department. I'd love something similar to the first game's scenery, that was located in Mundus's castle.
So what would you guys like to see in this regard in terms of level design?
 
I'd like to see level design similar to DMC1... but at the same time, DmC is so different than DMC1 that it may actually ruin it. After my 50 hour mark in DmC I can safely say that DMC1 remains my favorite DMC out of them all (though, DmC comes in as a close second place). My main concern is about the lock-on system... there doesn't need to be any change, just an additional toggle button between hardlock and the autolock.
Also, the enemies wouldn't fit a gothic/RE type of feel either... overall, I dunno... I just can't imagine them being able to achieve a eerie, gothic, and creepy feel to their overall atmosphere and level design. I'd love to be proven wrong though.
 
I dont see why they could not keep the level shifting in a sequel. Limbo is merged with the real world and Limbo is a living thing so why could it not still try to effect the human world. It could actually be even more chaotic, like it's invading places where people exist. Also if you think of Limbo like a creature, it's now fully exposed and scared making it even more dangerous. I think at this point I can trust NT to come up with some cool stuff. A lot of people say that their storytelling is the best thing the studio has going for it but to me it's art direction trumps that by miles. They have a great ability to create stunning and unique locations and environments as you can see with Heavenly sword and Enslaved and now DmC. I doubt DmC would be different and with a sequel, after proving themselves as being able to refresh this series they would likely really cut loose and do some crazy **** in DmC2
 
I thought Limbo collapsed into the real world? If it were still alive, demons could still hide.
 
Yeah, limbo merged with the real world now.

What you can see, is what you'll get. Besides, Mundus was the one controlling limbo, with his taunts and messages messing up with Dante.
 
What I'm asking is, do you guys think that Ninja Theory will retain the older Gothic vibe the older games possessed?
If so, what would you like to see?
 
In that case I would say no, they likely wont keep that Gothic motif, just would not fit this new series especially considering the plot. If anything they might have a section of the game that evokes that older art direction as an homage to the previous games but I doubt it would be set entirely in castles and Gothic locations like dmc1,3,and most of 4
 
It could be incorporated, if done well.
I'm still holding out that Dante opens Devil May Cry at some point in the next game.
 
It could be incorporated, if done well.
I'm still holding out that Dante opens Devil May Cry at some point in the next game.
I actually would not mind it's return if they managed to make it look colorful and interesting and not just the same cool color pallet that the other games used. I do really love Gothic architecture but I found it to get very boring very quickly in the other games. Hopefully NT would be able alleviate that monotony.
 
I actually would not mind it's return if they managed to make it look colorful and interesting and not just the same cool color pallet that the other games used. I do really love Gothic architecture but I found it to get very boring very quickly in the other games. Hopefully NT would be able alleviate that monotony.
From what I've seen in Vergil's Downfall, it seems like they have something similar to what you're mentioning.
 
From what I've seen in Vergil's Downfall, it seems like they have something similar to what you're mentioning.
That's awesome then I never noticed the environments in those trailers too much except that they were colorful and would be a cool interpretation on the old school Gothic castles and cathedrals
 
I'd like the game to return to it's Resident Evil roots somewhat.
You know, have a creepy and open environment you can explore that changes as the plot progresses.

Something like the castle on Mallet Island would work well.
 
I guess for me I just never found it to be particularly creepy was never too fond of the resident evil aspect in it, but that's just for me. It would be hard to reconcile just how action orientated the game is with more of the creepy resident evil vibe from the first game. Not impossible but it would be a challenge.
 
Well, it would have to be slow and methodical. If you add enough stakes and tension to the environment, that would be cool.
 
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