So for the past three years, NT and Capcom have been saying that the core of the series has been perserved in DmC. However, what exactly is that core and what part of DmC perserves it?
They've been saying for the past three years that the core of DMC was its combat, which I believe is inaccurate. The reason being is that DMC 1 wasn't that fast- paced or even combat- focused: the Style ranking was basically a hit counter; you only had three weapons (only two of which had a DT) and about 5 guns (one of which is only usable in water); and you weren't able to switch them on the fly, you had to pause the game then choose a weapon; and the combat wasn't really "jazz"- like since most of the enemies had a specific way of being defeated.
So, when they're talking about the core of DMC, I believe they were talking about the core of DMC 2, 3, and 4 but not the franchise as a whole and DmC very well keeps the core of those games since free- form combat is still there.
But what about the core of DMC 1?
DMC 2- 4 never really emphasized on strategy and focus primarily on what you were able to do: Enemies had "wooden dummy"- like aspects, not having any major weaknesses; weapons became plentiful in terms of actions and movesets; and mechanics like Cancelling have been heavily empashized.
Really, it seems that the franchise doesn't just have one core but two: A form of combat based around experimentation and strategy and a form of combat based on personal expression. It is obvious that DmC is based on personal expression. So is the core of gameplay in DMC 1 supposed to be left behind?
In fact, which one should we consider to be the real core? Should we favor free- form combat over strategy- centered gameplay? Is one better than the other?
Personally, I would say that DmC can learn from DMC 1. So far, its going on a pretty good track. The Tyrants seem to be like mini- bosses and the Rages remind of the Blades. If they expand on this by giving enemies specific weakspots and weaknesses to certain attacks (beyond Angel or Demon mode), I could really fully enjoy it knowing that I would have to take time thinking about how I'm going to defeat my enemy. Sadly though, the strategies employed seem realy shallow. Hopefully, they would grow much more complex.
They've been saying for the past three years that the core of DMC was its combat, which I believe is inaccurate. The reason being is that DMC 1 wasn't that fast- paced or even combat- focused: the Style ranking was basically a hit counter; you only had three weapons (only two of which had a DT) and about 5 guns (one of which is only usable in water); and you weren't able to switch them on the fly, you had to pause the game then choose a weapon; and the combat wasn't really "jazz"- like since most of the enemies had a specific way of being defeated.
So, when they're talking about the core of DMC, I believe they were talking about the core of DMC 2, 3, and 4 but not the franchise as a whole and DmC very well keeps the core of those games since free- form combat is still there.
But what about the core of DMC 1?
DMC 2- 4 never really emphasized on strategy and focus primarily on what you were able to do: Enemies had "wooden dummy"- like aspects, not having any major weaknesses; weapons became plentiful in terms of actions and movesets; and mechanics like Cancelling have been heavily empashized.
Really, it seems that the franchise doesn't just have one core but two: A form of combat based around experimentation and strategy and a form of combat based on personal expression. It is obvious that DmC is based on personal expression. So is the core of gameplay in DMC 1 supposed to be left behind?
In fact, which one should we consider to be the real core? Should we favor free- form combat over strategy- centered gameplay? Is one better than the other?
Personally, I would say that DmC can learn from DMC 1. So far, its going on a pretty good track. The Tyrants seem to be like mini- bosses and the Rages remind of the Blades. If they expand on this by giving enemies specific weakspots and weaknesses to certain attacks (beyond Angel or Demon mode), I could really fully enjoy it knowing that I would have to take time thinking about how I'm going to defeat my enemy. Sadly though, the strategies employed seem realy shallow. Hopefully, they would grow much more complex.