Right so before anyone starts wishing death upon me I will say that I really enjoy this game, however there are several things I believe could have been done better, or at least changed.
Firstly I think compared to the only other DMC game I've played (4) this game seems extremely easy, here are a few reasons why:
The awful damage that the angel weapons do becomes annoying. I know they are supposed to be for AOE, but often you have to use them on a single target, and even if you use every move from both weapons, without demon dodge you will have to start repeating moves. I think it would be better if blue/red enemies could also take damage from rebellion.
No lock-on. I still don't understand why. Is it to increase immersion? I mean they have 2 roll buttons, they could have even added in a lock on button that didn't have any moves connected to it, that way players that want it could use it. I hate having 5 harpies flying around and having to dodge and being unable to target the same one again with my guns. Doing the moves when you double tap forward or have to press 2 buttons at once are a pain.
And finally, the most unbelievably annoying thing in this game is the absolutely ridiculous amount of waiting. There are cut scenes every few minutes, even if you skip them it still wastes time loading and you can't skip them instantly, and there are those that can't be skipped.
I'll add in a few gameplay related points I think have been done well. I like they got rid of that style system, using the D-Pad on a 360 controller is awful, and now if it registers up as well when I press left then it still changes the weapon properly, and the only adverse side-effect is changing gun. Generally well-done enemies, some I feel like they slow down the speed of the game a bit but for the most part they are done well.
On the whole, probably going to be the best game I've played this year, and best game I've played in years.
Firstly I think compared to the only other DMC game I've played (4) this game seems extremely easy, here are a few reasons why:
- Even the hardest boss in this game (Mundus' Spawn IMO) is way easier than the easiest boss back in DMC4 (Bael or Sanctus).
- The style penalty for repeating moves is tiny, even on the first mission on my first playthrough (literally first time playing the game) it was easy to reach a SSS on the boss.
- Minor death penalty, you lose 10% score for dying? You died! In DMC4 you lost all style points upto your continue point as well as a 30% reduction.
- Any mode is completable with continues. I haven't started Hell and Hell but I can assume that there will really be no challenge.
- Ridiculously easy secret missions. Easily one shot all of them except 3, none of which were combat based.
- There is nothing that requires good timing in this game, the closest thing is dodging which has a massive window.
The awful damage that the angel weapons do becomes annoying. I know they are supposed to be for AOE, but often you have to use them on a single target, and even if you use every move from both weapons, without demon dodge you will have to start repeating moves. I think it would be better if blue/red enemies could also take damage from rebellion.
No lock-on. I still don't understand why. Is it to increase immersion? I mean they have 2 roll buttons, they could have even added in a lock on button that didn't have any moves connected to it, that way players that want it could use it. I hate having 5 harpies flying around and having to dodge and being unable to target the same one again with my guns. Doing the moves when you double tap forward or have to press 2 buttons at once are a pain.
And finally, the most unbelievably annoying thing in this game is the absolutely ridiculous amount of waiting. There are cut scenes every few minutes, even if you skip them it still wastes time loading and you can't skip them instantly, and there are those that can't be skipped.
I'll add in a few gameplay related points I think have been done well. I like they got rid of that style system, using the D-Pad on a 360 controller is awful, and now if it registers up as well when I press left then it still changes the weapon properly, and the only adverse side-effect is changing gun. Generally well-done enemies, some I feel like they slow down the speed of the game a bit but for the most part they are done well.
On the whole, probably going to be the best game I've played this year, and best game I've played in years.