Looks boring honestly.
I could care less for nostalgia. The game just looks straight up dull to me. the gameplay looks repetitive, the world presents little interest, and it all looks so boring.S*** yeah right.
I just played the demo and it's got that classic feel to it. Brought me back to those Megaman X days. Can't wait for Mighty No. 9.
I could care less for nostalgia. The game just looks straight up dull to me. the gameplay looks repetitive, the world presents little interest, and it all looks so boring.
I doubt I'll ever play it, but I'll try andI keep seeing "looks" like, but I'm not seeing "plays" like.
We're beyond the previews, we're on the reviews.
Yeah I know the feeling. I treated Final Fantasy RR the same way and that blew me and my gf away. Thank Square Enix for the beta testing.I doubt I'll ever play it, but I'll try and
see. However from what I've seen, Im not impressed.
@The Final Offer
Demo ?
Where ?
I wanna play.
It's 15 dollareedoos, that's nothing compared to paying $60 for broken, short, poorly-done, cash-grab, fanservice, rip-off, clone, eye-candy, DRM, no-modding, poorly-optimized, DLC-ridden, no-command remapping - not all of us are right handed, have both hands, fingers, or even control over our limbs -, cliffhanging, testosterone-laden, "going to have a GOTY edition", capitalist, socialist, anti-creativity, anarchist, pro-government, nationalist, brown & grey, hip-hop, dubstep, and/or pop filled, brainwashing, Stalin, anti-feminist, anti-elephants, psychedelic, religious, fascist, tobacco-crazed, bloody, monkey frenzied, kawaii moe, anti-Luigi, racist, anti-men, stereotypical, demonic, orange Martian, Disney, black licorice flavored, empty promised, incomplete, Vietnam, Oprah Winfrey, conspiracy-focused, er... what was I talking about, again?I doubt I'll ever play it, but I'll try and
see. However from what I've seen, Im not impressed.
It's 15 dollareedoos, that's nothing compared to paying $60 for broken, short, poorly-done, cash-grab, fanservice, rip-off, clone, eye-candy, DRM, no-modding, poorly-optimized, DLC-ridden, no-command remapping - not all of us are right handed, have both hands, fingers, or even control over our limbs -, cliffhanging, testosterone-laden, "going to have a GOTY edition", capitalist, socialist, anti-creativity, anarchist, pro-government, nationalist, brown & grey, hip-hop, dubstep, and/or pop filled, brainwashing, Stalin, anti-feminist, anti-elephants, psychedelic, religious, fascist, tobacco-crazed, bloody, monkey frenzied, kawaii moe, anti-Luigi, racist, anti-men, stereotypical, demonic, orange Martian, Disney, black licorice flavored, empty promised, incomplete, Vietnam, Oprah Winfrey, conspiracy-focused, er... what was I talking about, again?
Anyway, it's just $15. That's nothing compared to $60 which could get you a decent pair of headphones, a great meal somewhere, a collection of Charlie Chaplin's films, gas, wine, chocolate, an inflatable tube person, a watch, a new mouse, keyboard, a nifty hat, or the satisfaction of donating more than pocket change to a charity. 15 isn't going to get you much besides 15 meals at a fast food restaurant, Gatorade, a movie ticket, Coke, and other inexpensive and perhaps cheap stuff.
"Shin Muramasa rants about money/hour on games and assuming things".
Some games should be around $20 like, I don't know, every CoD game after MW2 since they were pretty much updates with new/tweaked gear and a new campaign which isn't the main focus of the game. Not saying the series is terrible, but people do complain about how "CoD's the same every year". Also, there seems to be a need for everyone to price a game at $60 because if it ain't 60, than it's a POS. Case in point: despite Sanzaru Games wowing everyone with previews of Sly Cooper: Thieves in Time, when its price was announced at $39.99, people assumed that it would be a low-quality game. Really? Oh, then what were all those demos about then? Also, it's a short game, so at a lower price point, there's less room to complain about it's length. Sly's like a 6 hour game, so that's like $7/hour compared to say a $60 which would be $10/hour. But wait! There are games priced at $60 and have barely 4 hours of (poor) gameplay...
For some people $15/hour is horrible for a game. Some people don't care; some do. Hell, I wouldn't be surprised if people spent +10 hours in the MGSV: Ground Zeroes. I know I will since MGS games, like Zelda games, have long periods between releases. So, that's a minimum of $2/hour and maximum of $4/hour if that happened, otherwise it's $10/hour. It's all on the player, the replay-ability of the game, the type of game - RPGs, racing, fighting, and multiplayer-orientated usually have longer play times -, and the quality of the game.
It's always long essays with you, isn't it? Never just one sentence.:laugh:It's 15 dollareedoos, that's nothing compared to paying $60 for broken, short, poorly-done, cash-grab, fanservice, rip-off, clone, eye-candy, DRM, no-modding, poorly-optimized, DLC-ridden, no-command remapping - not all of us are right handed, have both hands, fingers, or even control over our limbs -, cliffhanging, testosterone-laden, "going to have a GOTY edition", capitalist, socialist, anti-creativity, anarchist, pro-government, nationalist, brown & grey, hip-hop, dubstep, and/or pop filled, brainwashing, Stalin, anti-feminist, anti-elephants, psychedelic, religious, fascist, tobacco-crazed, bloody, monkey frenzied, kawaii moe, anti-Luigi, racist, anti-men, stereotypical, demonic, orange Martian, Disney, black licorice flavored, empty promised, incomplete, Vietnam, Oprah Winfrey, conspiracy-focused, er... what was I talking about, again?
Anyway, it's just $15. That's nothing compared to $60 which could get you a decent pair of headphones, a great meal somewhere, a collection of Charlie Chaplin's films, gas, wine, chocolate, an inflatable tube person, a watch, a new mouse, keyboard, a nifty hat, or the satisfaction of donating more than pocket change to a charity. 15 isn't going to get you much besides 15 meals at a fast food restaurant, Gatorade, a movie ticket, Coke, and other inexpensive and perhaps cheap stuff.
"Shin Muramasa rants about money/hour on games and assuming things".
Some games should be around $20 like, I don't know, every CoD game after MW2 since they were pretty much updates with new/tweaked gear and a new campaign which isn't the main focus of the game. Not saying the series is terrible, but people do complain about how "CoD's the same every year". Also, there seems to be a need for everyone to price a game at $60 because if it ain't 60, than it's a POS. Case in point: despite Sanzaru Games wowing everyone with previews of Sly Cooper: Thieves in Time, when its price was announced at $39.99, people assumed that it would be a low-quality game. Really? Oh, then what were all those demos about then? Also, it's a short game, so at a lower price point, there's less room to complain about it's length. Sly's like a 6 hour game, so that's like $7/hour compared to say a $60 which would be $10/hour. But wait! There are games priced at $60 and have barely 4 hours of (poor) gameplay...
For some people $15/hour is horrible for a game. Some people don't care; some do. Hell, I wouldn't be surprised if people spent +10 hours in the MGSV: Ground Zeroes. I know I will since MGS games, like Zelda games, have long periods between releases. So, that's a minimum of $2/hour and maximum of $4/hour if that happened, otherwise it's $10/hour. It's all on the player, the replay-ability of the game, the type of game - RPGs, racing, fighting, and multiplayer-orientated usually have longer play times -, and the quality of the game.