Hi,
Though DMC is a gameplay driven game, I find a lot of criticism on DMC lacking in story(*cough*DMC4*cough*). So how much percentage of story and gameplay would you prefer?
I tried playing arcade games(which have story with jus an prologue and ending(Tekken 5)) which had gameplay more concentrated , like knowing move lists, and gameplay skills like juggling. Since DMC too is in such genre(sort of with gameplay concentrated though not strictly speaking) where we upgrade skills and concentrate on gameplay, why not give gameplay the leverage?
I am ignoring other departments in games like characters (which can be good with a bad story), I am jus goin by story to gameplay percentage on a 100% scale.
Or, include characters in story department,Thats fine too.
EDIT: This percentage is for action/adventure genre of games.
Though DMC is a gameplay driven game, I find a lot of criticism on DMC lacking in story(*cough*DMC4*cough*). So how much percentage of story and gameplay would you prefer?
I tried playing arcade games(which have story with jus an prologue and ending(Tekken 5)) which had gameplay more concentrated , like knowing move lists, and gameplay skills like juggling. Since DMC too is in such genre(sort of with gameplay concentrated though not strictly speaking) where we upgrade skills and concentrate on gameplay, why not give gameplay the leverage?
I am ignoring other departments in games like characters (which can be good with a bad story), I am jus goin by story to gameplay percentage on a 100% scale.
Or, include characters in story department,Thats fine too.
EDIT: This percentage is for action/adventure genre of games.