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Some crazy ass jump cancelling

I've done that before by just spamming the jump button a lot but im not sure it actually does any damage. If u look at the score it doesn't go up so i dont think the hit is actually connecting, Whoever was play is still pretty good though, never thought to jump cancel a helm breaker into a rake
 
I need to get better at this. Holy crap.

Also, I can JC Rake, but I can never cancel Helm breaker. So I'll get to practicing obsessively.
 
You know what DmC's secret missions and items remind me of? Kingdom Hearts 2 final mix with all its secrets and stuff.
 
Finally, a video that has JC. Really good, but i actually did anticipate that these could be performed. Angel or demon pull - JC - combined with air dash can get you to stay in air like forever. Also , dante seems to take enough time to perform air attacks as opposed to previous games where attacks were really at a higher speed for beginners to actually cancel them.But one thing that bothers me is that in older games , R1 was used for lockon and when i roll my fingers from jump button to melee button, i also slide my index finger across the lockon button and this three button push is how i measure up the frames that give me an air attack. Now without R1, I would have to measure it with jus jump and melee. I would time it eventually, but would have been easier for me if R1 was still lock on.

Also, do we get the ability by default in this game? In DMC 4 , It was an ability called enemy-step which needs to be bought.
 
Finally, a video that has JC. Really good, but i actually did anticipate that these could be performed. Angel or demon pull - JC - combined with air dash can get you to stay in air like forever. Also , dante seems to take enough time to perform air attacks as opposed to previous games where attacks were really at a higher speed for beginners to actually cancel them.But one thing that bothers me is that in older games , R1 was used for lockon and when i roll my fingers from jump button to melee button, i also slide my index finger across the lockon button and this three button push is how i measure up the frames that give me an air attack. Now without R1, I would have to measure it with jus jump and melee. I would time it eventually, but would have been easier for me if R1 was still lock on.

Also, do we get the ability by default in this game? In DMC 4 , It was an ability called enemy-step which needs to be bought.
Nobody knows. It may or may not be unlocked from the get go but either way, it's in the game.
 
Nobody knows. It may or may not be unlocked from the get go but either way, it's in the game.

Obviously, It is signatory to have JC in a DMC game. Wat about in the demo? Do you get to perform it right after the game starts or you upgrade to it?
 
Obviously, It is signatory to have JC in a DMC game. Wat about in the demo? Do you get to perform it right after the game starts or you upgrade to it?
You have it right away. You can get orbs and upgrade points in the demo but they're useless as there are no divinity statues to be found.
 
Finally, a video that has JC. Really good, but i actually did anticipate that these could be performed. Angel or demon pull - JC - combined with air dash can get you to stay in air like forever. Also , dante seems to take enough time to perform air attacks as opposed to previous games where attacks were really at a higher speed for beginners to actually cancel them.But one thing that bothers me is that in older games , R1 was used for lockon and when i roll my fingers from jump button to melee button, i also slide my index finger across the lockon button and this three button push is how i measure up the frames that give me an air attack. Now without R1, I would have to measure it with jus jump and melee. I would time it eventually, but would have been easier for me if R1 was still lock on.

Also, do we get the ability by default in this game? In DMC 4 , It was an ability called enemy-step which needs to be bought.
You have to unlock it in the game. There was some video where someone visits the first Divinity Statue in the game (Bellevue Pier) and it was listed as one of the unlockable skills.
 
This is crazy?


I've done that before by just spamming the jump button a lot but im not sure it actually does any damage. If u look at the score it doesn't go up so i dont think the hit is actually connecting, Whoever was play is still pretty good though, never thought to jump cancel a helm breaker into a rake

It happens when you JC too fast/mash before the hit connects, in the old games the enemies would fall but in this JCs create more hitstun so they stay there. They're clearly doing it on purpose at the beginning and elsewhere but there are other times in the vid they do it by mistake.


JCing HB into the rake is safe as the rake will fix any timing problems if they can't attack quick enough after the JC. But you won't get a lot of JCs in a row on this, you'll have to use positioning tools like the rake/whip if you want to follow them up.
Unless people want to just JC HB or the Rake etc (moves with vertical properties)
 
It happens when you JC too fast/mash before the hit connects, in the old games the enemies would fall but in this JCs create more hitstun so they stay there. They're clearly doing it on purpose at the beginning and elsewhere but there are other times in the vid they do it by mistake.

Thats exactly what i did lol. I hand one hand on "O" and the other on "X" and mashed away to see what would happen.
 
Right, many of past DMCs moves were all about how fast you can switch from pressing the attack to the jump button. In DmC it's more about how well you time it. You still gotta switch back to you attack after you press the jump button very quickly, but it is not the same the other way around, since you gotta wait until the attack connects properly. If you don't you never get a hit in and it looks really funny.
 
This is crazy?




It happens when you JC too fast/mash before the hit connects, in the old games the enemies would fall but in this JCs create more hitstun so they stay there. They're clearly doing it on purpose at the beginning and elsewhere but there are other times in the vid they do it by mistake.


JCing HB into the rake is safe as the rake will fix any timing problems if they can't attack quick enough after the JC. But you won't get a lot of JCs in a row on this, you'll have to use positioning tools like the rake/whip if you want to follow them up.
Unless people want to just JC HB or the Rake etc (moves with vertical properties)
By crazy I mean the guy jump cancels so fast that his attacks don't even connect. He just cancels to look cool.
 
It happens when you JC too fast/mash before the hit connects, in the old games the enemies would fall but in this JCs create more hitstun so they stay there. They're clearly doing it on purpose at the beginning and elsewhere but there are other times in the vid they do it by mistake.

JCing even before the hit connects is the new style and being able to perform it consistently is commendable. Cuz as of DMC 4 , we could pull enemies and we could in DmC as well. Its not something that can only happen accidentally but still can be performed consistently.

Though it might not earn you a style rank, it testifies the speed that can be achieved.

Check out this DMC 4 video where he cancels red queen attacks into snatches even before the red queen attack actually lands on the scarecrow.Ignore his Dante combos.... This was uploaded right after DMC 4 was released. And it says "experimentation". So you get the point. Nero gameplay starts at 2:41.

 
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