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Resident Evil Village

V's patron

be loyal to what matters
I'm not a big RE fan but it looks cool. I like the fan theory of Chris being a werewolf. I just wish my boy Jake was in the driver's seat instead of Ethan. Just make it DLC Capcom.
 

BrawlMan

Lover of beat'em ups!
I'm not a big RE fan but it looks cool. I like the fan theory of Chris being a werewolf. I just wish my boy Jake was in the driver's seat instead of Ethan. Just make it DLC Capcom.
I'd sooner take Sebastian as the main character for RE8. At least he had a character arc and got a justified happy ending in the second game. And I don't want to ruin that for him.
 
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Carlos

A powerful demon
Xen-Omni 2020
"The Duke" is the most ridiculous RE character to date.

SMH.
Please tell me you're not falling for the ridiculous SJW "hate." Ridiculous can be good or bad, but you're going to have to define that.

They already tried the "what ya buying" type of creepy dude. So the meme of a fat, obese dude may be their next style. But it fits the idea of the game, where it seems your character is going to evolve or grow into something else. Already there are rumors of Chris becoming a wolf. The idea of the Duke is someone who knows how to get new items, find new items, fix items, or upgrade them.
 

Nail Polish Remover

Well-known Member
That's cool and all, but it kind of defeats the purpose of the franchise being survival horror. Normally, nobody would just be there in all of these random places, offering you items when the going gets tough. That has never suited this series. You usually had to look for ammo and other items in desk drawers, lockers, under rubble, and whatever else. Right? Merchants being in this series is very questionable.

Days Gone does it with the workers in the multiple camps, but that game has different rules. And they are just people, like Deacon is.

The Duke is kind of like someone you would typically find in a fairytale story. The same with these werewolves and vampire type foes. This is just another RE4 situation.

Capcom changed the franchise considerably after 2005. But I just think it has gotten rather daft.
 

Carlos

A powerful demon
Xen-Omni 2020
That's cool and all, but it kind of defeats the purpose of the franchise being survival horror. Normally, nobody would just be there in all of these random places, offering you items when the going gets tough. That has never suited this series. You usually had to look for ammo and other items in desk drawers, lockers, under rubble, and whatever else. Right? Merchants being in this series is very questionable.

Days Gone does it with the workers in the multiple camps, but that game has different rules. And they are just people, like Deacon is.

The Duke is kind of like someone you would typically find in a fairytale story. The same with these werewolves and vampire type foes. This is just another RE4 situation.

Capcom changed the franchise considerably after 2005. But I just think it has gotten rather daft.
That's the point of what I said. That's what they're looking to achieve. They want RE8 to be today's RE4. Much like RE7 being like RE1, that fresh slate, that fresh beginning. Once they get used to RE7, they felt confident enough to go all out with RE8.

But you don't like the Duke because you're listening to the feedback. You're listening to the minority SJW echochamber.

I don't like "fat" characters for an entirely different reason. The Duke seems like a perfect fit for what they want, so I say screw that noise.
 

Nail Polish Remover

Well-known Member
It has nothing to do with what other fans have been saying. More so, it's the opposite. There's the major lack of people sticking up for the legacy of the franchise. In fact, I seldom see any other fans mentioning how silly this all is. Hence why I mentioned it myself.

I get that, perhaps some people just like the games anyway. That's okay. People can play whatever they want. Maybe people just like to buy new games because they have to have something to play on YouTube, despite not actually being a big fan of the lore, per se.

As a long time fan though, I just think a lot of the ideas and stuff they're incorporating into the franchise is downright weird, even by the standards of this series. They're always making the storylines so disjointed, which is why the plot is convuluted.

The games were always terrifying up to 4. It's all thanks to RE4 that the series got to be so mundane at times. Not to mention the Hollywood movies. Even when Alice kills monsters, they scatter silver coins. Like, uh!
 

Carlos

A powerful demon
Xen-Omni 2020
It has nothing to do with what other fans have been saying. More so, it's the opposite. There's the major lack of people sticking up for the legacy of the franchise. In fact, I seldom see any other fans mentioning how silly this all is. Hence why I mentioned it myself.

I get that, perhaps some people just like the games anyway. That's okay. People can play whatever they want. Maybe people just like to buy new games because they have to have something to play on YouTube, despite not actually being a big fan of the lore, per se.

As a long time fan though, I just think a lot of the ideas and stuff they're incorporating into the franchise is downright weird, even by the standards of this series. They're always making the storylines so disjointed, which is why the plot is convuluted.

The games were always terrifying up to 4. It's all thanks to RE4 that the series got to be so mundane at times. Not to mention the Hollywood movies. Even when Alice kills monsters, they scatter silver coins. Like, uh!
RE4 was always scary. However, I can understand why you don't like the direction of RE4, because of the arcade controls, feeling, graphics. Whatever it is, but it's just as terrifying as the first 3 games. You think its getting weirder and weirder, but it's been weird since RE2. I mean the final few bosses of RE2 went on the far end of this monster fest. Especially Tvirus.

But whatever. :cautious:
 

Nail Polish Remover

Well-known Member
Capcom has a bad habit of going back to 1998 as well. Whether it's through remakes, or side story games. Even the two Chronicles games are still sort of like remakes. They're obsessed with that year.

Yeah. I get that this was the golden era for the franchise, but it's like they just cannot leave 1998 alone. Why not like, finally let a good thing be remembered as such, and move these storylines forward into the 2010s or 2020s? Even that new Netflix series is set in 2006. That's not quite as bad, but even so. It's still not very up to date when you think of where we should be in the timeline today.

I think that by 2021, they would have tried to phase out that time period, but it just keeps on being milked. The poor cash cow is not even able to muster the strength for a big "moo" anymore. The poor thing!
 

Goldsickle

Well-known Member
the purpose of the franchise being survival horror.
There's no "law of Survival Horror" that says you can't have a "shop" in the middle of nowhere.
This is just more of those made-up arbitrary rules created mostly by people who have never developed games, which has nothing to do with the original creators of Resident Evil.

Not only none of the staff ever said "you can't have a shop in Survival Horror games", the merchant is implemented in RE4, a game that Mikami directed.

The staff back in Capcom Japan has every rights to ignore rules you made up in your head.
 

Nail Polish Remover

Well-known Member
I must warn ya, my BOY!

Don't start, you know what again. :D


On topic: I still think the idea of the Duke, is dumb.
 

BrawlMan

Lover of beat'em ups!
Not only none of the staff ever said "you can't have a shop in Survival Horror games", the merchant is implemented in RE4, a game that Mikami directed.
You are 100% correct. Not mention, this is not even the first time nor new for a Survival Horror game to have a shop/currency system. RE4's the one to make it popular and more common use. System Shock 2 has a shop system, Dino Crisis 2 uses points to buy or upgrade weapons, Onimusha with its souls, and Devil May Cry 1 with its red orbs. Three of the latter games are action-horror, but they still count regardless.
 
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Nail Polish Remover

Well-known Member
OK. You just like having it in the games. That's up to you.

But to me, it makes no sense at all. It also kind of defeats the purpose of being a lone survivor. Now you need never worry about running out of supplies.

How is this fat man able to get his things around undetected? :D
 

Carlos

A powerful demon
Xen-Omni 2020
OK. You just like having it in the games. That's up to you.

But to me, it makes no sense at all. It also kind of defeats the purpose of being a lone survivor. Now you need never worry about running out of supplies.

How is this fat man able to get his things around undetected? :D
How do you suppose we get ammo, items...? How do you suppose we upgrade? How do you think the economy would work? Hm?

Honestly?

Dead Island seems to be a game you envision for Resident Evil. I like Dead Island, but the way the game expects you to collect ammo, items, weapons or upgrade your weapons is a bit cumbersome. The Capcom/Resident Evil team has perfected the way the economy works after RE4, because they've honed their ideas to where they want it. The one thing that's missing from Dead Island is the ability to merge medical items.

You can upgrade weapons by actually merging items. You want a shotgun with more firepower? Just slap a bumper stock, for example.

In Dead Island, you backtrack to find everything needed for a particular weapon, I remember not liking doing that, the framerate was the camel's back breaking for me.
 
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Nail Polish Remover

Well-known Member
Well, it's just not realistic that there's a randomly placed merchant able to set up stalls in the middle of nowhere, the way they do this in these games.

Yeah, so the one in this upcoming game has a vehicle, but he wouldn't be able to travel without being noticed by whatever lurks in these surrounding areas. Nor can he even sit in the driver's seat because, um, he's way too large to do so. Also, the merchant in RE4 doesn't even have any means of transportation, so how he gets his goodies around, I have no idea whatsoever. So, it's pretty silly.

It's hilariously bad writing, or whatever it is. But whatever, dude. Because I know you constantly defend the games over on GameFAQs, and again, that's up to you if you want to do this. Like, I am not going to burst into flames here and get uptight if you disagree with me. But it's not realistic at all for Capcom to do this type of thing. :D
 

Goldsickle

Well-known Member
That's up to you.
That's not "up to me".

Mikami and some of the staff already defined what "Survival Horror" is over the years, ever since he was still with Capcom.
There was never any rule that stating you can't have ammo drops, shop system, auto-save, pinpoint shooting and so on.

Any time you hear random restricting rule of "Survival Horror", they are all made up mostly by people who never develop games.
 

Nail Polish Remover

Well-known Member
Well, the really old games did not have any of these unusual attributes that you're so supportive of. And I just think it's a silly concept. You wouldn't really have somebody like this character ("The Duke") being in the middle of nowhere, being able to get around with his things, and not having any of the enemies seeing him. In that case, why doesn't he assist Ethan Winters, or why does the merchant in RE4 not be like a Chuck Norris style sidekick for Leon Kennedy? Furthermore, how could this new vendor know who Ethan even is? Do you not see? There's just all of these circumstances and ideas that are crazy. Even for the standards of this franchise, it's too strange. The storylines in these games are also very convuluted, to the point where it's a chore to understand any of what's going on anymore. It really belongs more so in something unrelated to this series.

In the classic games, you had to find things, solve puzzles, and in general, those games had more atmospheric moments, and were reminiscent of a George Romero movie, or a Lucio Fulci movie. That feeling, unfortunately, has been lost since RE4 came along, because of its streamlined, casualized approach. Now all you do is shoot things, sometimes with other players at the helm, doing this concurrently. That's not terrifying at all. It really distracts from the creepiness factor.

Like I said, people often just like to defend these games regardless. But I don't understand how zealots, vampires, werewolves, and merchants really suits a franchise that started out about dealing with countless zombies and an evil corporation, up to their eyeballs in experimentations. This whole franchise feels like a mythological series now, which is disappointing.
 
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