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PS3 Framerate Issues?

How is the frame rate on PS3?

  • No noticeable frame rate issues

    Votes: 7 63.6%
  • It is pre-patch Bayonetta bad

    Votes: 2 18.2%
  • It is post-patch Bayonetta bad

    Votes: 1 9.1%
  • No frame rate issues at all

    Votes: 1 9.1%

  • Total voters
    11

MegaMad9

The Mad Man
I own a PS3. I have played the demo every weekend since it came out. I have not noticed any frame rate issues, but many people say that it is really bad on PS3
Granted, they are using Unreal Engine 3 (which is a member of the Unreal Engine series) to build to the game (which is famous for being bad on PS3)
Now, if DmC is Bayonetta-like bad on PS3, there maybe some problems, however, Bayonetta on PS3, really was not as bad as most people say (coming from a guy who owns a PS3). They did patch out a lot of the frame rate issues and loading times about 2 - 3 weeks after the game came out anyway, and that made the game much smoother.
But, this is about DmC, not Bayonetta, right?
I have not noticed any frame rate problems on the DmC demo, be it during gameplay, cutscenes, those weird platforming segments where the environment tries to close on you :)
I have also seen several videos going in depth about the frame rate on youtube and, during combat, it fluctuates from around 25 - 30 frames per second, which is relatively average.
What do my PS3 brethren out there have to say about DmC on PS3?
 
Like dat biased poll anyway here is the demo frame analysis from the boss fight only:
360 Avg:29.996fps Min-Max:29.5-30.0fps Tear: 0.037%( 0.030%)
PS3 Avg:28.336fps Min-Max:20.0-30.0fps Tear:16.223%(15.405%)


So the xbox360 version literally keeps the promise of locked 30 fps while the ps3 version doesn't and has a decent amount of tearing (though not as much as some other games).
 
Complete garbage.

Like dat biased poll anyway here is the demo frame analysis from the boss fight only:
360 Avg:29.996fps Min-Max:29.5-30.0fps Tear: 0.037%( 0.030%)
PS3 Avg:28.336fps Min-Max:20.0-30.0fps Tear:16.223%(15.405%)

So the xbox360 version literally keeps the promise of locked 30 fps while the ps3 version doesn't and has a decent amount of tearing (though not as much as some other games).
And they didn't even went into Under Watch, where the PS3 version really "shines" during gameplay. That first encounter is horrible, I can't believe they made a game that run like that and dared to say it "feels like 60fps". My ass.
 
I think a lot of the framerate drops came from the the visual distortion of areas, like that "wind effect" or w/e you see in certain areas, as shown in this video.

 
I own the demo for both PS3 and 360 and I see the difference like day and night. The PS3 has way too much tearing a frame drops (though usually outside combat but I can sometimes see it during combat too).

360 has given me zero frame problems (though I did get some skips here and there... has happened like 3 times out of 100 times I've played the thing).

It sucks because the PS3 version looks prettier than the 360 version. The colors, backgrounds, etc, look way more defined.

If you only have a PS3 and have the chance to get the game for PC as well, I would recommend the PC version and completely skip over the PS3 version.
 
I think it's all subjective.

I played the demo for long hours, I even avoided destroying objects ( so I could increase the chance of seeing a frame drop with several enemies), but I had no problem at all.

It did run fine. I didn't find any glitch or slowndown for PS3. Maybe it's because a demo and I was lucky?

I have a PS3 and that's the version I'll buy. I have a notebook, so it won't be able to handle DmC at 60fps. No way, lol.
 
I encountered some noticable framerate drops , but mostly (almost only) in in-game cutscenes, and It's not like the game lags at all like Bayonetta on the PS3 when there is so many effects on screen and the game slows down everytime. There are also some screen tears, but it's so minor that I barely even cared. It rarely happens when I play.
 
I encountered some noticable framerate drops , but mostly (almost only) in in-game cutscenes, and It's not like the game lags at all like Bayonetta on the PS3 when there is so many effects on screen and the game slows down everytime. There are also some screen tears, but it's so minor that I barely even cared. It rarely happens when I play.
There isn't some screen tearing, there is a lot of screen tearing. You notice in the video linked 1/4 of the fight had around 40% tear rate. I'm pretty sure the PS3 version isn't triple buffered like the xbox360 version so expect a lot of tearing in the PS3 version.
 
Like dat biased poll anyway here is the demo frame analysis from the boss fight only:
360 Avg:29.996fps Min-Max:29.5-30.0fps Tear: 0.037%( 0.030%)
PS3 Avg:28.336fps Min-Max:20.0-30.0fps Tear:16.223%(15.405%)

So the xbox360 version literally keeps the promise of locked 30 fps while the ps3 version doesn't and has a decent amount of tearing (though not as much as some other games).
NOOOOOOOO!!!!!!!
The only reason it goes from 20 to 30 in the boss battle is because of the in game cutscenes. If you watch it, but cut out the parts where Dante pulls off the chords and whatnot, then it ranges from about 25 - 30 (which I previously said when I started the discussion).
You see, it does not have to run at the full 30 fps during cutscenes, because you do not control anything, and it is a lot easier to get away with it. That's one reason why people say Heavy Rain had great graphics, because it was programmed to be like one huge cutscene. (Not bashing on Heavy Rain or anything, it was a great game, but that's how it was)
 
I think a lot of the framerate drops came from the the visual distortion of areas, like that "wind effect" or w/e you see in certain areas, as shown in this video.

I'll be honest with this one, what happened? I'm not being sarcastic, I really didn't see anything wrong with that. If this "wind effect" is about the dodge then that is supposed to happen when you dodge an enemy attack, but if it's not, then please respond
 
I think DmC will be just fine for PS3.

I also watched MGR video and God, what the hell was that? The game had to run at 60fps, but it was running at 45fps, at best!!! It had A LOT of frame drops and I really saw how messed up was that, lol.

As for Bayonetta for PS3, Sega made a crappy port and a downgraded one! It did run at 60fps on XBOX, but it was running at 30fps on PS3. DmC was made with 30fps since the beginning. I guess it'll run better on PS3 than Bayo, for example. I really hope everything is good, considering I had no problems with the demo for my PS3...:)

On the other side, DMC 4 had the same problems that you could see in that video. It was a nightmare playing the forest level. So much slowdown...:( 2 Mephistos in the forest level? More problems, lol. It's interesting that the same problem always happened in the same areas.
 
NOOOOOOOO!!!!!!!
The only reason it goes from 20 to 30 in the boss battle is because of the in game cutscenes. If you watch it, but cut out the parts where Dante pulls off the chords and whatnot, then it ranges from about 25 - 30 (which I previously said when I started the discussion).
You see, it does not have to run at the full 30 fps during cutscenes, because you do not control anything, and it is a lot easier to get away with it. That's one reason why people say Heavy Rain had great graphics, because it was programmed to be like one huge cutscene. (Not bashing on Heavy Rain or anything, it was a great game, but that's how it was)
That's no excuse for cutscenes to run at a **** framerate all the time. Practically every cutscene has a choppy framerate which is pretty bad. Plus the video I linked showed a portion in combat where it drops significantly and the frame rate analysis was only for the boss demo, and there a lot of sections in under watch where it can dip in combat (see the other video I posted). It just isn't fair when we were promised a locked frame rate which xbox360 gets but PS3 owners get screwed.
 
I'll be honest with this one, what happened? I'm not being sarcastic, I really didn't see anything wrong with that. If this "wind effect" is about the dodge then that is supposed to happen when you dodge an enemy attack, but if it's not, then please respond
Its after the demon dodge you can visibly see the frame rate drop to like 20 fps and can visually see a screen tear (in the middle of the drive move) because its so low (which you can usually only see if you pause it). Demon dodge doesn't drop your frame rate is slows down movement. I was talking about how I think the wind environment effect(not from demon dodge) is suspect in making a lot of frame drops because before enemy spawns in a couple areas you can see the frame drops from that effect.
 
That's no excuse for cutscenes to run at a **** framerate all the time. Practically every cutscene has a choppy framerate which is pretty bad. Plus the video I linked showed a portion in combat where it drops significantly and the frame rate analysis was only for the boss demo, and there a lot of sections in under watch where it can dip in combat (see the other video I posted). It just isn't fair when we were promised a locked frame rate which xbox360 gets but PS3 owners get screwed.
I suppose then we can agree to disagree, but seriously though, what happened in the other video you posted, I did not see anything (I'm not being a smarta$$, I really don't see anything)
 
Hopefully it's patchable. I've already pre-ordered a copy for PS3, but I'll fall back on a PC port if need be.
 
And here is one from 8bithero I think (on these forums)

Like I said I think the visual distortion in the background (or the "winds") is a culprit because those effects are meant to be more intensive when you enter the area but not in combat...(and you see he's walking away so the effects come back, but I believe this is absent in the second wave)
 
When I first played the PS3 version at an event there were a ton of frame-rate drops during cutscenes but none during combat.

Now there's occasional slow down during both.
 
It is strange some people have PS3 version problems and some don't, like me I have the demo on both Xbox and the PS3 and they play the same and look the same with no problem.

I wonder if it is the version of the PS3..I have a slim, but I don't know all I know is nothing is wrong with mines I wonder what version of the PS3 the others who have problems have.
 
I actually did find a graphical glitch, but it's usually when the camera is collapsing with the buildings. So I don't know if it really counts.
 
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