Would love a think tank on the sophisticated priority system. Almost all attacks can be "nullified" by one of your own. More importantly there is a ton of little enemy
Tidbits.
What I know--
Arbiter's trinity smash takes priority over any attack
arbiters swing has the most priority of any weapon.
Osiris is best used defensively whilst "proping" enemy attacks are parried ranged reflected.
When a stinger parries an attack it always launches.
You can demon pull and kick a witch spear.
Aquila can only parry ranged or Stygian attacks.
Fists when charged parry everything.
Three consecutive helm breakers break guard
Rico shot will break guard if it hits the target twice consecutively
Tidbits.
What I know--
Arbiter's trinity smash takes priority over any attack
arbiters swing has the most priority of any weapon.
Osiris is best used defensively whilst "proping" enemy attacks are parried ranged reflected.
When a stinger parries an attack it always launches.
You can demon pull and kick a witch spear.
Aquila can only parry ranged or Stygian attacks.
Fists when charged parry everything.
Three consecutive helm breakers break guard
Rico shot will break guard if it hits the target twice consecutively