Something that should've been asked about a long time ago. People had payed close attention to whether DmC had Jump Cancelling or not during the early parts of the game's development. During the time I wondered if it had other aspects of DMC's game mechanics but there was no confirmation that it did. So, I'm just going to make a list of all of the original DMCs' mechanics and see if they are possible for DmC.
1. Jump Cancelling- First of all, I would like to clarify that JCing is actually a pretty broad term. You can jump cancel anything by pressing the Jump button. Since doing this is confirmed possible in the reboot. There's no real need to get into it.
2. Evade Cancelling- Cancelling done via evasion. This has also been confirmed possible.
3. Dash Cancelling- This is done using the Dash maneuver in Trickster. It hasn't been confirmed yet since Dash isn't a confirmed move in DmC. However, Star Dash has been translated into Angel Dash in the reboot, so it's possible to cancel your moves via Angel Dash in the air.
4. Guard Cancelling- Guarding hasn't been confirmed yet, so it's not known whether you can cancelling your moves using Gaurd.
5. Slash Cancelling- A technique in DMC 1 where you restart your combo either by jiggling the joystick or attempting to shoot. This hasn't been done in any of the later DMCs but can be imitated through different cancelling methods. I would assume the same can be said for the reboot.
6. Enemy Rebound- also known as Enemy Stepping. Also confirmed in the game.
7. Buffering- Basically inputting a move in the middle of another move. For example, you Stinger an enemy and, in the middle of the Stinger, you hold the triangle button to charge up a Drive attack. Another good example is MultiLocking with Artemis and charging up a DT- Flux. It has been confirmed for DmC.
8. Advanced Weapon Switching- It's basically switching to a weapon in the middle of another weapon's action. I would assume DmC's new mechanic of being able to switch to another weapon's Combo 2 is an extension of this.
9. Double Cancelling- Basically doing a quick series of cancels that are fast enough that you don't see the animations in between them. A famous case is Enemy Rebounding Helm Breaker where you Rebound off the enemy so fast that you don't see Helm Breaker's "fall" animation in between. This has already been shown in some vids for DmC.
10. Just Framing- Doing an action at the most precise time to reap the most benefits. Demon Evasion in DmC is a perfect example.
11. Air Reset- A state in mid- air where you are basically motionless. It is from these positions where you can do whatever you want. Some of the attacks in DmC seem to reset you in the air, so this is definitly confirmed.
12. Release Warping- A technique where use Just Release an opponent's attack in order to "warp" to another location. Since Release isn't a confirmed move in DmC, it's not known whether this is possible.
So, in summary, DmC has to confirm whether it has the full arsenal of DMC 3 or 4's combo mechanics, but it can imitate some of their mechanics.
1. Jump Cancelling- First of all, I would like to clarify that JCing is actually a pretty broad term. You can jump cancel anything by pressing the Jump button. Since doing this is confirmed possible in the reboot. There's no real need to get into it.
2. Evade Cancelling- Cancelling done via evasion. This has also been confirmed possible.
3. Dash Cancelling- This is done using the Dash maneuver in Trickster. It hasn't been confirmed yet since Dash isn't a confirmed move in DmC. However, Star Dash has been translated into Angel Dash in the reboot, so it's possible to cancel your moves via Angel Dash in the air.
4. Guard Cancelling- Guarding hasn't been confirmed yet, so it's not known whether you can cancelling your moves using Gaurd.
5. Slash Cancelling- A technique in DMC 1 where you restart your combo either by jiggling the joystick or attempting to shoot. This hasn't been done in any of the later DMCs but can be imitated through different cancelling methods. I would assume the same can be said for the reboot.
6. Enemy Rebound- also known as Enemy Stepping. Also confirmed in the game.
7. Buffering- Basically inputting a move in the middle of another move. For example, you Stinger an enemy and, in the middle of the Stinger, you hold the triangle button to charge up a Drive attack. Another good example is MultiLocking with Artemis and charging up a DT- Flux. It has been confirmed for DmC.
8. Advanced Weapon Switching- It's basically switching to a weapon in the middle of another weapon's action. I would assume DmC's new mechanic of being able to switch to another weapon's Combo 2 is an extension of this.
9. Double Cancelling- Basically doing a quick series of cancels that are fast enough that you don't see the animations in between them. A famous case is Enemy Rebounding Helm Breaker where you Rebound off the enemy so fast that you don't see Helm Breaker's "fall" animation in between. This has already been shown in some vids for DmC.
10. Just Framing- Doing an action at the most precise time to reap the most benefits. Demon Evasion in DmC is a perfect example.
11. Air Reset- A state in mid- air where you are basically motionless. It is from these positions where you can do whatever you want. Some of the attacks in DmC seem to reset you in the air, so this is definitly confirmed.
12. Release Warping- A technique where use Just Release an opponent's attack in order to "warp" to another location. Since Release isn't a confirmed move in DmC, it's not known whether this is possible.
So, in summary, DmC has to confirm whether it has the full arsenal of DMC 3 or 4's combo mechanics, but it can imitate some of their mechanics.