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Ok, this is a problem.

WorkenOnMaLeft

Well-known Member
I would love to play DMC3 since it is suppossed to be the very peak of the series. However the only way for me to play it on my PS3 would be to get the HD collection. For obvious reasons I wont bother playing DMC2 and while I respect the original for being... the original, I really dont wana deal with an outdated combat system. What I am getting at is that it is pretty ****ty that I have to pay for two games that I wont play at all...
 
are you kidding me? That HD collection is cheap. It's not even one modern game in cost, far from it. So why would you deny the best of the series (said by many) because it's cheaper than modern games and comes packed with 2 other games?

And to try the original on top of it is just like a cherry on top. And DMC2 is like, having there for collection purpose.
 
Playing it now on Xbox. £15. Meaning each game is £5. Great deal! Leaderboards, achievements and all in glorious HD. Except for some of pre-rendered cutscenes.
 
Plus 1 is still a great introduction to the series which plays well to this day. It's light on mechanics, so it'll get you trained up in time for 3.
 
Lol, the HD collection is cheaper than I paid for any of the games individually.
 
Just get the collection. 1 and 2 are still good games. You might as well play them as well as 3.
 
i got it anyways but its still silly to have to pay for something i dont want. allthough 3 was probably that price by itself.
 
2 Is a great lesson in awful game design undermining a few good ideas. Playing it is cautionary.
 
2 Is a great lesson in awful game design undermining a few good ideas. Playing it is cautionary.
2 is where they improved and failed. Dante was a bore but the combat was a step forward. You can see how some of the moves of Gunslinger/ SwordMaster were coming out.
 
2 is where they improved and failed. Dante was a bore but the combat was a step forward. You can see how some of the moves of Gunslinger/ SwordMaster were coming out.

Those ridiculously open arenas. One melee weapon style per character. Little/no variance between two playable characters. Overpowered guns. Horrible enemy AI.

The wasted potential makes it hurt even more.

Marathoning DMC2 is like dental torture at a One Direction concert.
 
Those ridiculously open arenas. One melee weapon style per character. Little/no variance between two playable characters. Overpowered guns. Horrible enemy AI.

The wasted potential makes it hurt even more.

Marathoning DMC2 is like dental torture at a One Direction concert.
Cool I see you point. But enemy AI...other than attacking what else where they supposed to do? I'm gonna have to go through DMC2 again at some point(I have to anyway for an achievement) because you and another user pointed out the open arenas. I didn't catch them but any stage in particular that annoyed you with open arenas?
 
Cool I see you point. But enemy AI...other than attacking what else where they supposed to do?

In any game built on diverse monster design you need variance in attack methods in order to make every encounter interesting. Take DMC1 for example, even in the most average encounter with Marionettes, the lowliest enemies in the game, they had multiple weapons they could switch to, their spinning lunge attack, their grab and their scream. At any time in any melee with them you could be subject to every attack variant simultaneously, so you had to cautiously mark and evade each attack while finding the precise moment to counter attack. It's because of this tactical diversity the enemies had (Which also expanded considerably on higher difficulties) that the game includes a File system for charting every enemy you encounter, with each nuance of their tactics being annotated when Dante experiences it, so if you're having trouble with a monster you could take a look at what Dante has observed in their behaviour and what his tactical advice is for dealing with it. You could go through the game multiple times and still fail to encounter every paragraph of a monster's entry, and it made for a fun challenge to discover them all.

DMC2's enemies are far more limited by comparison; while some might have a melee, jump or ranged attack to throw in occasionally there was far less nuance to each enemies behaviour. I'm actually happy to defend certain elements of DMC2's monster design, but the way they attack is a massive step-down from it's predecessor...like every other aspect of the game.

I'm gonna have to go through DMC2 again at some point(I have to anyway for an achievement) because you and another user pointed out the open arenas. I didn't catch them but any stage in particular that annoyed you with open arenas?

Most of the areas are extremely open, which is a baffling design decision. Consider the amount of open areas in DMC1: The zone around the coliseum, inside the coliseum, and inside Nightmare are the main ones that stand out. Generally open areas give the player too much space to work with, while claustrophobic ones limit how much you can dodge and give the camera the chance to emphasize both Dante's moves and the monsters. The opposite is in effect in DMC2, where the camera is absolutely miles away most of the time so it's harder to estimate Dante's melee range as well as pulling you out of the action. The only exceptions to the otherwise open environments in DMC2 will be a few corridors in the Catacombs and a handful of the industrial environments.
 
I get your point now. The thing about open areas is that they are large in scale but extremely linear. There isn't really much you can other than forward or back.
But I agree with your point about the camera. The platforming (including DMC1) was just terrible. I still didn't find it that bad though. DMC1 just wasn't that impressive to me. It's on a steady slope of meh. DMC1 IS a good game, not doubting that. Just meh....I honestly didn't get much out of it so I had low expectations to begin with and DMC2 kept me at that pace. I really didn't feel insulted by it.
Have you played DMC1 recently by the way?
 
Go DMD sometime if you already haven't. It's the most satisfying DMD mode in any DMC game. Even if you have all your weapons when playing NG+ it's still challenging. Still trying to beat it to this day.

It's been a while since I've done DMD. Nightmare 3 still gives me...well, nightmares. You know, like a giant monster that's incredibly hard to kill should.

DMC1 really does have some amazing balance. I love the Lovecraftian atmosphere counterbalanced by manic gameplay, and because the weapon selection is so simple you can just focus on staying alive instead of showing off. It's just great fun all round.

The platforming is god awful as it always has in this series, but at least it doesn't give you everything for free.
 
Well from what i understand, DMC1 started life as Resident Evil 4, or at least concept for a Resident Evil spin-off so all of that atmosphere could just be carried over from that original development and if that's the case, it most certainly shows in the differences between 1 and the rest of the series.

I replayed it myself when the Collection first game out and i have to agree with Macabre that overall it has some fantastic balance to it.
 
Can i just add tha DMC3 has the worst camera in any game ever made? lol I am completly serious, I'm reaaaaaaally digging the game and I am currently going through Very Hard but man the camera just does not do you any favors : l
 
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