Devil bringer was flashy and greatly animated but in gameplay i felt it could have been upgraded more than buster-holds and DT moves.
Wat could possibly be added as DB mechanic?
1)Push - Although snatch is a good ability, While dodging or rolling - character gets in corners. When surronded by demons or cornered by demons- push would be a good ability. Not to the extent of thrown away. A technical push that lets character some space to free arms with new combos than jump to another spot. I really hate jumping or rolling.
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2)Buster in any direction. Currently buster would slam demon in ground except for boss busters. When executing buster in a particular direction - demons could be thrown in that direction that can deflect any other attacks from other demons. Also ability to slam into walls if there is a nearby wall.Kinda like sanctus gets bustered at the walls.
Wat could possibly be added as DB mechanic?
1)Push - Although snatch is a good ability, While dodging or rolling - character gets in corners. When surronded by demons or cornered by demons- push would be a good ability. Not to the extent of thrown away. A technical push that lets character some space to free arms with new combos than jump to another spot. I really hate jumping or rolling.

2)Buster in any direction. Currently buster would slam demon in ground except for boss busters. When executing buster in a particular direction - demons could be thrown in that direction that can deflect any other attacks from other demons. Also ability to slam into walls if there is a nearby wall.Kinda like sanctus gets bustered at the walls.