*Stream of consciousness thoughts/pros and cons*
- NT does a good job of making Mundus look extremely powerful, Dante/Vergil never get this treatment. There is simply not enough action in the cutscenes.
- **** what you heard, this game is harder than it looks. You can claim super l33t status, but if you're on your first playthrough of Nephilim you'll probably die at least 8-10 times. Maybe more.
- NT succeeds in having a coherent, interesting plot. Their goal of having a narrative actually drive the gameplay instead of being a disjointed reason to have the Dante avatar kill stuff succeeds.
- Kat should have been Lady.
- I'll go ahead and eat a little crow here...game would benefit greatly from lockon lol (there, I said it).
- Backgrounds are absolutely amazing. Seeing them on yt videos don't do them justice.
- Grounded story seems to defeat the purpose of this being Devil May Cry. Aside from the ridiculousness of the world, too much of what happens is "normal".
- It's almost worth repeating, Dante does not do any DMC3 caliber cool stuff during cutscenes. A good example of this is the uninteresting way Dante reacts whenever he acquires a new weapon as opposed to what he did in the original series.
- I find it interesting that a lot of the things NT laid their collective hats on seems to all but be phased out by the end of the game. Dante having black hair, the idea of there being a world under the real one...demons secretly controlling society from positions of power. All things that CANNOT be in the next DmC. It's like they wanted to do something different JUST for this game and have it set up to basically usher in the old series with a sequel.
- Demon weapons simply need to be more god damn functional. I absolutely disagree with how limited Arbiter and Eryx are. They should have similar functionality as their angel counterpart, and that would have gone a long way in increasing combo creativity options.
- With that said, combo potential is higher than people give credit for. NT compensated for a more limited moveset by paying close attention to properties for moves (ie. Kablooeys detonation)
- the dream world where Dante unlocks his "potential" is interesting, but entirely unnecessary.
- Much better job displaying the brother dynamic than original series, but would have liked to see Dante/vergil vs. Mundus result as an actual battle side by side with Vergil
- **** Vergil's hat
- About 10% of the dialog is as bad as the detractors say, the other 90% is better than they'd ever admit.
- If there's a sequel, at least we have a good idea what Trish looks like
- All boss fights are better than Succubus. Boss fights in general better than I expected, in some part because they've been dehyped to hell. Bob Barbas and Lilith/baby were easily the best.
- Didn't particularly mind that Mundus was a God of War type spectacle. People who complain about this forget that when Dante fought Mundus in DMC1 it became some kind of stupid shooting mini game. This was way better than that.
- I really miss taunting.
- I believe this is a good foundation for NTs take on the series. I agree with mostly all the concepts but some of the execution was not up to par (the concept art in particular is a good example of what amazing ideas Ninja Theory actually had, as opposed to what they ultimately implemented).
- I like what lead up to the ending but not the ending itself...felt rushed, and more should have been said, especially by Vergil. However I like the ending for the tone it sets with limbo and the real world merging.
- Free camera and pretty colors makes me slightly motion sick. -___-
- Can't really comment much on the music, as I don't like metal so that all sounds pretty similar to me. The non metal music...I actually really like. Another successful reboot, SSX, got me into Dubstep so I don't mind it at all.
From this jumbling of thoughts I'd give the game a solid 8/10, but really no more. What I personally want out of a DMC is different than others but...I got some of what I wanted (freedom of creativity in combat) and other things I did not get (taunting, cool action happening outside of gameplay). Ultimately this game's potential is hindered by the demon weapons. If Arbiter had been SLIGHTLY smaller and Dante wielded it similar to Red Queen, and Eryx...wasn't...well...Eryx this game's replay value would be through the roof. As is, it's ultimately caged in by these two weapons and keeps me from singing it's praises as phenomenal. But really, I'm enjoying myself so that's what matters, right?
- NT does a good job of making Mundus look extremely powerful, Dante/Vergil never get this treatment. There is simply not enough action in the cutscenes.
- **** what you heard, this game is harder than it looks. You can claim super l33t status, but if you're on your first playthrough of Nephilim you'll probably die at least 8-10 times. Maybe more.
- NT succeeds in having a coherent, interesting plot. Their goal of having a narrative actually drive the gameplay instead of being a disjointed reason to have the Dante avatar kill stuff succeeds.
- Kat should have been Lady.
- I'll go ahead and eat a little crow here...game would benefit greatly from lockon lol (there, I said it).
- Backgrounds are absolutely amazing. Seeing them on yt videos don't do them justice.
- Grounded story seems to defeat the purpose of this being Devil May Cry. Aside from the ridiculousness of the world, too much of what happens is "normal".
- It's almost worth repeating, Dante does not do any DMC3 caliber cool stuff during cutscenes. A good example of this is the uninteresting way Dante reacts whenever he acquires a new weapon as opposed to what he did in the original series.
- I find it interesting that a lot of the things NT laid their collective hats on seems to all but be phased out by the end of the game. Dante having black hair, the idea of there being a world under the real one...demons secretly controlling society from positions of power. All things that CANNOT be in the next DmC. It's like they wanted to do something different JUST for this game and have it set up to basically usher in the old series with a sequel.
- Demon weapons simply need to be more god damn functional. I absolutely disagree with how limited Arbiter and Eryx are. They should have similar functionality as their angel counterpart, and that would have gone a long way in increasing combo creativity options.
- With that said, combo potential is higher than people give credit for. NT compensated for a more limited moveset by paying close attention to properties for moves (ie. Kablooeys detonation)
- the dream world where Dante unlocks his "potential" is interesting, but entirely unnecessary.
- Much better job displaying the brother dynamic than original series, but would have liked to see Dante/vergil vs. Mundus result as an actual battle side by side with Vergil
- **** Vergil's hat
- About 10% of the dialog is as bad as the detractors say, the other 90% is better than they'd ever admit.
- If there's a sequel, at least we have a good idea what Trish looks like
- All boss fights are better than Succubus. Boss fights in general better than I expected, in some part because they've been dehyped to hell. Bob Barbas and Lilith/baby were easily the best.
- Didn't particularly mind that Mundus was a God of War type spectacle. People who complain about this forget that when Dante fought Mundus in DMC1 it became some kind of stupid shooting mini game. This was way better than that.
- I really miss taunting.
- I believe this is a good foundation for NTs take on the series. I agree with mostly all the concepts but some of the execution was not up to par (the concept art in particular is a good example of what amazing ideas Ninja Theory actually had, as opposed to what they ultimately implemented).
- I like what lead up to the ending but not the ending itself...felt rushed, and more should have been said, especially by Vergil. However I like the ending for the tone it sets with limbo and the real world merging.
- Free camera and pretty colors makes me slightly motion sick. -___-
- Can't really comment much on the music, as I don't like metal so that all sounds pretty similar to me. The non metal music...I actually really like. Another successful reboot, SSX, got me into Dubstep so I don't mind it at all.
From this jumbling of thoughts I'd give the game a solid 8/10, but really no more. What I personally want out of a DMC is different than others but...I got some of what I wanted (freedom of creativity in combat) and other things I did not get (taunting, cool action happening outside of gameplay). Ultimately this game's potential is hindered by the demon weapons. If Arbiter had been SLIGHTLY smaller and Dante wielded it similar to Red Queen, and Eryx...wasn't...well...Eryx this game's replay value would be through the roof. As is, it's ultimately caged in by these two weapons and keeps me from singing it's praises as phenomenal. But really, I'm enjoying myself so that's what matters, right?