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Mrrandomlulz'z opinion on "Broken Weapons"

mrrandomlulz

Monsuuuta moonssuta mo mo mo mo monsuuta
After certain people couldn't take a joke, I decided to make it up to them by making a serious thread.

Yes, the weapons are broken as f*ck, This is very noticeable if you spam Arbiter's "Trinity Smash"
End of story, case closed.
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The real question we should be asking ourselves is. Does this really effect the gameplay?

And in my honest opinion the answer is no, the game is very good on it's own merits. What it lacks in CHALLENGING satisfactory gameplay, it makes up for in PURE satisfactory gameplay.

Here, allow me to explain,
I could NEVER feel any satisfaction from the Royal guard in the original series, and as we all know, the Evade mechanic was useless.

in DmC, they fix this so that Evade has a use and parrying was awesome as f*ck. So whenever I parry, instead of getting the rush of adrenaline (I still don't get how you get adrenaline from a freaking video game.) I get a rush of satisfaction, the feeling that I just owned my opponent with their own weapon.

Do I really care that my weapon is overpowered? Not Really, it's doing what hack and slash's are supposed to. making you feel like an invincible BAMF. Even Devil May Cry and Ninja Gaiden gave you this feeling if you are able to rack up a combo.

So while the game may lack SERIOUS challenge, it makes up for it in the end with another thing that made Devil May Cry great.

(Note: This still doesn't excuse the fact that Dante both acts and looks like a swagfag, but in the end I think it is worth mentioning)
 
I wouldn't really call it broken, it has Risk/Huge Reward. If you commit to Trinity Smash it cannot be cancelled, and will only hit enemies directly in front of You or slightly to the left/right, otherwise anything that wants to hit You, will.

Too many times have I gotten overzealous with RT and had My SSS reduced to a B.

And it's a Demonic Axe... you'd expect it to have a sac worth mentioning.
 
You can make just about any weapon overpowered once you learn how to use it in the DMC Universe. DmC's weapons just give you a head start /opinion
 
All the weapons are overpowered once you figure out how to use them. Enemies for me no longer stand a chance in hell.
 
That's just because the game is easy. Not all of the weapons are overpowered, useful yes, but not broken.
What I meant by overpowered, was that they become 'overpowered' when in the right hands, because that person knows how to correctly use them.
 
What I meant by overpowered, was that they become 'overpowered' when in the right hands, because that person knows how to correctly use them.
Not to be nitpicky, but that's simply being good, that isn't a weapon being overpowered. I don't now if you play Fighting games, but for example characters are separated into tiers.

There are always players that wreck **** with low to mid tier characters, but that doesn't change the fact that the character isn't top-tier.
 
Not to be nitpicky, but that's simply being good, that isn't a weapon being overpowered. I don't now if you play Fighting games, but for example characters are separated into tiers.

There are always players that wreck **** with low to mid tier characters, but that doesn't change the fact that the character isn't top-tier.
I'm well aware of how different characters are in different tiers, and to be honest, Arbiter is quite overpowered in this game. In DMC4 you didn't get an automatic savage just by hitting an enemy three times, and I pray they tone down the damage in the upcoming games.

And Like I said, if you truly know how to use a weapon, it becomes overpowered because YOU are skilled with it as a player. Its the exact way with fighting game characters.
 
What if they were to simply reverse the point meter so that the Angelic weaponry boosted style quickly, due to it's ability to hit a crowd of enemies at the same time, but at the cost of reduced damage. Style for Damage.

The switch would make sense for Demonic weaponry as they're brutish and slow, good for massive damage on a few targets, but with the sacrifice of speed and style increase. Damage for Style.

Not sure how it would play out over the entire game though, but it would be something to consider I guess. I can't help but feel "Wow, I wish I was getting way, way more style points for simultaneously juggling 7 guys in the air".
 
And Like I said, if you truly know how to use a weapon, it becomes overpowered because YOU are skilled with it as a player. Its the exact way with fighting game characters.
No, it's not. FAB is god with Kanji, Koichi is the **** with I-no, etc. but the characters are still, and will always still be bad. No one says low-tier characters are godlike, on the contrary they talk **** about them all the time, there is a reason it is solely the players that are called amazing.
Being good with something does not make it overpowered. That just means you're really good.
EDIT: Apologies if I'm coming off as condescending, facetious, or insulting. It's is hard to convey mood on a forum
 
These weapons are broken having the massive damage points on ememies and especially bosses which is ode yes the gameplay is fun because its made to make you feel really good about any combo you do and how easy it is to kill which makes you focus on stylish combos to look cool but without serious challenge you get bored of how easy you can kill some of these enemies without really trying. The trinity smash, demon dodge, and overdrive etc ... Techniques are to powerful especially when demon dodge is active making you have the power of god makes any move over powered which makes certain weapon powers broken.the Parry system is cool that you can deflect everything but it's easy to do as well it was possible to parry in older games but your timing literally had to be perfect like in part 3 and 4 but it was possible and I always use the dodge in every DMC and I had no problem evading enemy attacks most of the time...so yes this game may not have a serious challenge but it's fun cause it makes you focus on sick combos but without that serious challenge of pulling off those sick combos that good feeling won't feel so good once you realize you put almost no effort to pull of this combo it's as if it was given to me at least with a serious challenge you would feel well accomplished that you pulled a sick combo with enemies literally breathing on your neck and you just did It some how
 
These weapons are broken having the massive damage points on ememies and especially bosses which is ode yes the gameplay is fun because its made to make you feel really good about any combo you do and how easy it is to kill which makes you focus on stylish combos to look cool but without serious challenge you get bored of how easy you can kill some of these enemies without really trying the trinity smash demon dodge and overdrive etc ... Techniques are to powerful especially when demon dodge is active making you have the power of god makes any move over powered which makes certain weapon powers broken the Larry system is cool that you can deflect everything but it's easy to do as well it was possible to parry in older games but your timing literally had to be perfect like in part 3 and 4 but it was possible and I always use the dodge in every DMC and I had no problem evading enemy attacks most of the time so yes this game may not have a serious challenge but it's fun cause it makes you focus on sick combos but without that serious challenge of pulling off those sick combos that good feeling won't feel so good once you realize you put almost no effort to pull of this combo it's as if it was given to me at least with a serious challenge you would feel well accomplished that you pulled a sick combo with enemies literally breathing on your neck and you just did It some how

I saw three periods in this entire post and they were used for an ellipses. You make good points but god DAMN your post is hard to read.
 
Seriously don't know how this happens though...

I

The axe he uses seems to be about three times bigger that I have.
 
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