JoshMoshes
DMC Aficionado
I did a Ctrl + F search on all his answers for anyone else who might've missed it (as I did). These are his responses to questions and I've even looked up some of the Questions for references, go figure:
Dom • November 30, 2012 9:05 AM CST
Dom •November 30, 2012 9:06 AM CST
Dom •November 30, 2012 9:08 AM CST
Dom •November 30, 2012 9:14 AM CST
Dom •November 30, 2012 9:19 AM CST
Dom •November 30, 2012 9:20 AM CST
Dom •November 30, 2012 9:26 AM CST
Dom • November 30, 2012 9:30 AM CST
Dom • November 30, 2012 9:55 AM CST
Dom • November 30, 2012 9:58 AM CST
Dom • November 30, 2012 10:00 AM CST
Dom • November 30, 2012 10:06 AM CST
Dom • November 30, 2012 10:08 AM CST
Dom • November 30, 2012 10:10 AM CST
Dom • November 30, 2012 10:12 AM CST
Dom • November 30, 2012 10:13 AM CST
Dom • November 30, 2012 10:13 AM CST
Dom • November 30, 2012 10:15 AM CST
Dom • November 30, 2012 10:16 AM CST
Dom • November 30, 2012 10:18 AM CST
I skimped on maybe like two or three responses since they weren't really answers to questions or him just repeating mostly.
Dom • November 30, 2012 9:05 AM CST
Will there be an official soundtrack? Keep your eye out for announcements on this. There will be some cool versions of the music coming out.
Dom •November 30, 2012 9:06 AM CST
There are no plans at present to have a skin that turns Rebellion into any older form of the sword.
Dom •November 30, 2012 9:08 AM CST
Why is the PS3 version hardly capable of running? I think that is a massive overstatement. We've worked very hard to optimize the game on both platforms and we're happy to see that the majority of feedback on the demo has been that it feels smooth
Dom •November 30, 2012 9:14 AM CST
@Degreeds you guessed correctly! (Q: So I guess you're not allowed to answer any question about the bloody palace?)
@Robert The game runs very smoothly and I'm pleased to see that a lot of people think the combat feels fluid. We know how important that is to combat games. If you don't enjoy it, then that's a shame, but we haven't ruined the action. (Q: How can you use the art style and stage transforms as justification for ruining the action by making the game 30fps?)
Dom •November 30, 2012 9:19 AM CST
@ F You'd have to ask Capcom (Q: Reboot does nothing but insult the original, you can still be innovative without resorting to a reboot.)
@Dante Deve Moire: Why no taunts: We just didn't think they fitted with this DmC. It was a creative decision.
@Chance: DmC is a reboot. (Q: Hey Dom! Please set the record straight: is DmC a prequel or a reboot for the series?)
@Robert: Why is Dante locked into moves: He's not for the most part, but when he is the attacks are typically more powerful. Its a risk reward thing. If you start a move that you're locked into you better know its going to land
Dom •November 30, 2012 9:20 AM CST
@Angelo: Yes, you can upgrade the Devil Trigger (Q: Dom, will there be ways to upgrade the duration of Devil Trigger beyond the Crosses? In the demo, even at full meter, Devil Trigger feels just a bit short)
@Nero90: There is no repeating like there is in DMC4 (Q: Is the game 20 missions, please no puzzles and repeating stage areas.)
Dom •November 30, 2012 9:22 AM CST@Damien: Dante's Devil Trigger is related to becoming a demon (Q: Can you atleast explain the design choice behind making Devil Trigger changing Dante's color scheme instead of...well turning into an angel or demon or some kind of hybrid?)
@Andrew: How many hours? It depends on your skills. I'd say 12-15hours for the first run through - but you won't be able to do everything in one run (Q: How many hours roughly is the campaign?)
Dom •November 30, 2012 9:26 AM CST
@Gabriel yes, there are weapons that haven't been officially revealed yet
On the lock-on, I fully understand that people miss it, but it isn't something that is in the game. We've worked hard to make an auto lock-on system that works really well, and I'm confident that with time it is something that you'll adapt to. But I reiterate, I hear you.
Dom • November 30, 2012 9:30 AM CST
@Nik: Actually, we were lucky enough to learn a lot of Itsuno-san (Director of 2,3,4) and his team. They worked with us really closely, so we took inspiration from them rather than the games. (Q: Out of all previous Devil May Cry's, which game did you take the most inspiration from? DMC1 for floating Castles and DMC3 for Combat?)
@John: Balancing is of course crucial. We've made a system that allows you to switch between weapons really quickly. The idea is to give you a lot of freedom. (Q: How balanced did you guys make them, and how well do they synergise?)
@Ezekial45: Not really inspiration. We are of course familiar with the other games out there. DMCs, Bayonetta and of course other traditional fighting games like Street Fighter. The bonus of working with Capcom is that they have such an awesome heritage in combat.(Q: Besides the DMC series, were there any other action games that offered inspiration for you guys when creating the combat system?)
Dom •November 30, 2012 9:33 AM CST@Degreeds Yes there will be leaderboards, but no other multiplayer functionality.
I might have already mentioned it, but you can upgrade your DT to make it last longer
Dom • November 30, 2012 9:37 AM CST@F This won't be buried in the desert. There are more efficient ways of disposal these days. (Q: New Devil May Cry = Atari E.T)
@Kool Kid: When the game starts Dante has nothing to live for, no family, nothing. He has nothing to care for. When he finds Vergil, things change. (Q: Is Dante will stop swearing and act like a real Dante by the end of the game?)
@Seb: I do lots of different things, but I'm not a designer or programmer. I'm more of a product manager. (Q: What is your position at NT dom? Level designer? Programmer?)
@Nero90 We're looking at feedback from the demo, but there is nothing concrete I can say right now. (Q: Dom, are Ebony and Ivory useful in this game, in the demo they seem ineffective)
Dom •November 30, 2012 9:38 AM CST@Kool Kid Come on, I'm not giving out anything like that. But nice try! (Q: Do Vergil also have Demon and Angel form?)
@Angelo: Yes, you can charge different steps of the combo (Q: With the Eryx, can you charge each step in the combo, like having an entire three-step combo of all charged punches?)
Dom • November 30, 2012 9:46 AM CST@Nik on enemies being easy: What you saw in the demo is really just a taste of the lower tier demons. They get a lot harder
@thanashs I can't comment on this. You don't really want me to spoil it anyway (Q: Are we goinfg to fight MUndus in his human form Dom ? plz say )
@Rodrigo: I'll answer one of yours. You can buy new moves and upgrade them as well
@Robert: Each and every person in this studio has poured their heart and soul into this game - our intention has always been to create something that new and existing fans enjoy. If we haven't nailed it for you, then I'm sorry. (Q: This literately plays nothing like previous dmc's why is this even called devil may cry?)
Dom • November 30, 2012 9:48 AM CST@Wolfgang: There are a lot more enemies to see, the demo really just has a few. The enemies also switch up tactics on the harder difficulties. (Q: How much did we see already in terms of enemy variety?)
Dom • November 30, 2012 9:49 AM CST@Yong: You'll have to wait and see, I don't want to give any spoilers. (Q: Dom are there angel enemies?>_<)
@Damien: We chose Unreal because we have a lot of experience with it, we felt it could achieve what we wanted (with quite a lot of modification) and it allowed us to get started quickly with actually making the game (Q: Can you tell us anything about why the Unreal Engine was chosen?)
Dom • November 30, 2012 9:53 AM CST@Seb: To set the record straight on the Union Flag. This has nothing to do with us being a UK studio. It is part of Dante's punk/rebellion inspired look. Union Flags were a key image of the punk movement.
@Ian: Yes, you have to unlock SoS mode. This unlocks after one playthrough.
@Raniah-aziz You can upgrade your DT, so it lasts for longer
Dom • November 30, 2012 9:55 AM CST
@Feras: The demo is built at a time when work is still continuing on the main game, yes.
Dom • November 30, 2012 9:56 AM CST@Andrew: No plans at present (Q: Dom, is there any plan for a sequel?)
Dom • November 30, 2012 9:56 AM CST@Rodrigo: All questions for Capcom I'm afraid (Q: If so, do you think DmC may have a different storyline, just like Megaman and Megaman X series? Do you think both franchises could exist ( DMC and DmC)? Thanks)
Dom • November 30, 2012 9:58 AM CST
@thanashs: We haven't shown all of the weapons yet, so far we have shown Rebellion, 2 angel weapons and 2 demon weapons. Plus 2 firearms
Dom • November 30, 2012 10:00 AM CST
@Ian: To my knowledge there isn't a 2nd demo. (Q: ooh one last one. Is that demo for PS+ only going to be the night club demo from NYCC?)
Dom • November 30, 2012 10:00 AM CST@Rodrigo: I love Rebellion. Stinger all the way to the bank. Aquila is very cool as well. Very good for bringing a lot of enemies to you. (Q: In your view, what's the best weapon in the game? By best weapon, i mean the best one to perform a good ammount of combos.)
Dom • November 30, 2012 10:02 AM CST@Rambi: It was just a decision we took. I understand that isn't the answer you're looking for but I'm afraid I can't do any better for you. (Q: Can you please elaborate on the lack of manual lock-on? Saying that a lot of effort went into the current system is a Non-sequitur; what was the reason for the change in the first place? Rather, what was the Motivation?)
Dom • November 30, 2012 10:03 AM CST@Seb: Yarp, there will be a PC version. It looks amazing.
Dom • November 30, 2012 10:06 AM CST
@BumblebeeCody: As in the gameplay runs at a higher speed? No. (Q: Will there be an unlockable turbo mode?)
@Angelo: You buy consumables with red orbs, upgrade points are for upgrading.
@Serj: There are no taunts in DmC.
Dom • November 30, 2012 10:08 AM CST
@Sal: One for Capcom to answer I'm afraid. Although I am going to wear that Amulet night and day if I get one. (Q: I see capcoms website offering the dmc game with Dante's necklace if u pre order. Would capcom also give you vergils campaign for free too??)
Dom • November 30, 2012 10:10 AM CST
@Matthew: Good question, A GDD a such is really only a starting point. We have so much information and planning on DmC its unreal. We also have over 1000 pieces of concept art, probably closer to 2000.(Q: How many pages did your GDD end up being?)
Dom • November 30, 2012 10:10 AM CST@Serj: We're busy on a number of things at the moment, including Vergil's Downfall. (Q: One more question! What do the NT guys doing right now? Cleaning the games from the bugs? Cus from what I see, the main development is already finished)
Dom • November 30, 2012 10:12 AM CST@DanteLv3: We have put a lot of QA into game, but no game is perfect. We've made best efforts to minimise collision issues and I'm confident these issues are few and far between. (Q: Is it possible for you guys to check the collisions in the walls?? I mean, in the demo, sometimes when you try to juggle an enemy for an aerial rave, they get stuck in the walls even if the wall is in absolute vertical position.)
Dom • November 30, 2012 10:12 AM CST
@Matthew: I actually have a folder of comedy stuff from the game throughout development. (Q: Did you ever get any bugs from QA that made you genuinely LOL?)
Dom • November 30, 2012 10:13 AM CST
@Robert: Because he takes a human form. (Q: If dante is now half angel half demon why in marketing do you still talk about dante human side?)
Dom • November 30, 2012 10:13 AM CST
@Dromader: That's not in the plans at the moment (Q: Speaking of special edition.... do you have any plans on making a ,,GOTY'' edition of the game after significant amount of DLC is released?)
Dom • November 30, 2012 10:15 AM CST
@Ezekial45: Yes, I think you'll see the art in a number of ways. There is actually a lot to be unlocked in the game. But it would be great to have it one book or even at an exhibition. (Q: are you guys open to releasing an art book or collection of concept pieces in the future?)
Dom • November 30, 2012 10:16 AM CST
@Damien: Developers always want more time, nothing is ever perfect! But no, we had enough time. We're very happy with the game. (Q: Dom, did you guys have ample time to work on the game? Capcom didn't rush you guys or anything right?)
Dom • November 30, 2012 10:18 AM CST
Thanks for turning up everyone. Its been a pleasure. I'm sorry that I couldn't answer all of your questions, but I tried to answer as many as I could.
If you haven't played the demo yet, then please do. I think its cool.
I skimped on maybe like two or three responses since they weren't really answers to questions or him just repeating mostly.