New week, new discussion. Though the previous discussion hasn't kicked off completely yet, I planned on putting up a new topic every week and I want to stick to that.
This week's topic is about is about Art and Music. Again, the point is to make up a team with other DMC. org members and come up with a new game for the DMC franchise. This time, the artists will be at the helm. What kind of visuality and music will you add to the franchise? Naturally, you want to be consistent in your design, so make sure you do this with respect to the themes you posted in the first discussion (if you made one up). It is good to think as if you were making the game into a picture. To help, here are some questions you can think about when creating your concepts (you can post the answers here):
Again, I can't wait to see the kind of responses that'll be made here.
Oh, by the way, you can post fan art here if you want to examplify your ideas.
This week's topic is about is about Art and Music. Again, the point is to make up a team with other DMC. org members and come up with a new game for the DMC franchise. This time, the artists will be at the helm. What kind of visuality and music will you add to the franchise? Naturally, you want to be consistent in your design, so make sure you do this with respect to the themes you posted in the first discussion (if you made one up). It is good to think as if you were making the game into a picture. To help, here are some questions you can think about when creating your concepts (you can post the answers here):
- What art genre/style or music genre do you want to use for your game?
- What is the purpose in using said style or genre?
- How will this advance the DMC franchise and contrast its previous directions in art and music?
- What moods are you trying to generate in your new direction?
- How will that mood aid in the audience's exprience with the game?
- What tones will you be using in your art and music?
- What is the purpose of thes tones?
I want to use Romanticism with a bit of Bande Noir and Surrealism as my art style and Ambient and Symphonic/Choral music as my primary music genres. Romanticism has a particular tone to it that is both real and surreal at the same time. Bande Noir puts dark overtones over drawn settings and Surrealism has imagery that bends both reality and the mind. Combining these not only sets up the imagery of the setting and characters in the game, but also sets the attitude of the game as dark and reflective. The choice of Ambient and Symphonic music over the Intense Metal of previous games comes from the fact that this is a different game than other DMCs. It's more reflective and aims to bring out emotions form the audience that they wouldn't suspect from a DMC game. As such, Ambience and Symphony are used to bring out and guide those emotions.What art style/genre or music genre do you want to use for your game? What is the purpose in using said style or genre?
Again, I can't wait to see the kind of responses that'll be made here.
Oh, by the way, you can post fan art here if you want to examplify your ideas.