Chaos Raiden
Avid Gamer & Reviewer
A play tester recently revealed a bunch of new details regarding the upcoming multiplatform title, DmC: Devil May Cry. The individual played through four sections of the action-adventure Playstation 3 and Xbox 360 game. He talked at length about the story, gameplay, controls, Devil Trigger and difficulty. You can check out the latest screenshots from DmC: Devil May Cry inthe slideshow to the left of this article and the details below (via NeoGAF):Gameplay and Story:Overall the game is a lot more fluid since I last played it. It feels pretty floaty, and it doesn't really feel like Devil May Cry, but it wasn't too terrible. The combat seemed pretty simplistic, but at the very least, chaining attacks from different modes (angel, devil and human) works a lot better than it did before. The two grappling attacks can be abused pretty heavily, the angel one pulls you to an enemy and the devil one pulls them to you. It could have just been for the playtest, but enemy AI seemed really awful. They just sort of waddled towards your general direction, and were incredibly easy to avoid.Alright, for story and whatnot, the first section we tested had to do with a “Hunter” demon bringing Dante into limbo. It served mostly as a quick tutorial. Something I found a bit annoying was a scene where a white wig or something hair-like blows in the wind onto Dante’s head and he looks into a mirror and remarks, “Not in a million years.” All of this took place on a pier / carnival, and in the real world it things being destroyed was considered the act of terrorists, or so we’re lead to believe.
The second section was a city section. I’ve seen this area in trailers, and I’ve also played it before. It has changed quite a bit since I played it about a year ago. Throughout the level you’re following Kat (I think that was her name). She is a psychic and can see things happening in limbo while in the real world. She mentions that Vergil taught her how to use magic and that he said she was a natural. She uses a spray paint can to “cast” a spell. She mentions that she prepares them in advance in these cans, or something like that. The police in the real world spot her using the spray paint on something, so she runs off and you start the platforming segment. Eventually you make your way to a church to fight a mini-boss of sorts, and after a world-morphing sequence where you use your angel glide to traverse, you break through a window and meet back up with Kat. It seemed mostly like a tutorial for using the grappling attacks in the environment to move platforms, and angel glide (a sort of triple jump that glides you forward) to get onto them.
The third section was a boss fight. I don’t recall if the boss’ name was given or not, but the whole thing was largely unfinished, and it was very obvious. The boss was this ugly larvae-looking thing with a face. It was dangling by some wires or something, handing onto a platform with its four arms. It knew Dante was the son of Sparda and Eva, and it was swearing constantly. The fight was pretty simple. Whack at its hands, and dodge its attacks. After you damage the hands enough you jump around and use your angel grapple attack to swing to other platforms and then use the devil grapple to pull sections of the wires out. After doing this twice it drops down below into some yellow liquid where you whack at its hands some more and it eventually gets cut up by a large fan. It mentions that Mundus, and how it is still useful to Mundus, or something of that sort. At the end of this section we see a cut scene that takes place somewhere else. A fat man with a symbol on his head (who is presumably Mundus) is ******* a woman who is in a skin-tight suit, named Lilith. He mentions how his succubus was killed. I’m assuming the larvae boss was his succubus, but it was not clarified.
The fourth section starts with a cut scene. We see Vergil for the first time. He is wearing a black coat, and really looks nothing like Vergil from the other games. To be expected. Mundus has taken Kat and is holding her hostage for the Neraphim, if I recall correctly. Vergil is surprised by this. According the Vergil, Mundus is in the dark because he does not know that Dante is his brother or that Vergil himself is the Neraphim. He mentions how it is too risky to have Dante rush in there and save Kat. Dante mentions how he knows that Lilith is carrying Mundus’ child because some other demon told him about it. The level itself takes place in a night club, Lilith’s night club. I didn’t get to finish this level, but the world morphing turned it into a gauntlet of demons.
Controls:
Y / Triangle = AttackB / Circle = Launcher attackA / Cross = JumpX / Square = Grappling attacks in angel and devil mode[X / Square is also for shooting ebony and ivory, when not using angel or devil mode.]R1 or L1 = EvadeHolding R2 = Devil ModeHolding L2 = Angel ModeR3 + L3 = Devil TriggerDPad = I believe these were used for weapon swapping, which we didn't have access to. We only had Rebellion, Ebony and Ivory, Devil mode and Angel mode. (I vaguely remember some people saying there were some sort of issues with cannon if he had ebony and ivory, but he does call his guns that).
We had a cheat-sheet of sorts that listed the controls, and there was no lock-on. I suppose that could change in the future, since the game is still in development.
Devil Trigger:
Devil Trigger is used for some platforming things. Typing it out reminded me that on the fourth section, in the gauntlet area, there was a large gap with platforms spinning very quickly. Using Devil Trigger slows them down and allows you to use the angel mode grapple to move onto, and past them.Devil Trigger lasted quite awhile. I don't know if this was because we were given a large DT meter and it would normally be smaller, or not. I never actually let to go from full to empty because it was really not necessary. It is incredibly easy mode. When you activated it, the enemies around you are thrown into the air, helpless, and everything slows down to a crawl. When you deactivate it, the enemies fall and remain helpless, on the ground, for a short while.
Difficulty:
The whole game seemed toned down, as far as difficulty goes. It was really easy to combo things until they were dead, or stay in the air indefinitely with the angel grapple. The environments were pretty bland, for the most part. Some of it was kind of neat, though. I recall an area on the pier/carnival stage that had a "haunted house" sort of thing, like you'd find at a carnival, with all sorts of cogs and whatnot that burst out of the walls and become a hazard. You take damage if you hit them, but they also pretty much killed enemies outright if you launched them into them. It really was not difficult at all. However, I would not be surprised if this was an easy setting or something because in the playtest you've got all sorts of people, including those with very little experience with these types of games.DmC: Devil May Cry, which is being developed by Ninja Theory and published by Capcom, will be released for the Playstation 3 and Xbox 360 later this year.
Source: http://www.examiner.com/article/leaked-story-and-gameplay-details-revealed-for-dmc-devil-may-cry
Unconfirmed report at the moment.