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How DmC Improves DMC

Railazel

Well-known Member
I think after awhile me feeling awfully negative towards the direction the story seems to be going. I think it's about time to take some positive notes on DmC's gameplay that I think DMC can learn from.

#1. Use Of The Joystick- I think that using the Joystick in the controls is a good addition because it allows for more possibilities. The use of double- tapping the Joystick can help streamline moves like dashing into a simple maneuver and give rise to Joystick and Button combinations like what Stinger has already.

#2. D- Pad Weapon Selection- While it's not perfect, I believe that DmC's method of weapon selection is a step in the right direction and would make weapon selecting a breeze.

#3. No Lock- On- I didn't really welcome it at first but I think it'll be good for future DMC games to leave out the lock- on button. It's a good way to change DMC's formula to allow an improved method of targeting and attacking your opponents.

Other than these three things, everything else is pretty much standard DMC. If Capcom were to utilize these three improvements, I think people would enjoy the game alot more.
 
I agree with these for the most part, even though I wish we had the option to just turn the auto lock on off, since we can use the combat moves without it this time around.
Or they improve it heavily, since the GC demo had a hell of a lot problems when a lot of enemys where next to each other, one time I wanted to beat on that chainsaw guy but dante would swing around to beat on the fodders first...
But I guess I'll get used to it anyway^^
 
I don't think the auto lock-on is a good addition to the series, but I do think it was a good idea for this game specifically, the stances system with a hard lock-on would be kind of a pain in the ass to manage, you'll be holding down one of the triggers most of the time, having to hold down the lock-on as well would be exhausting.
 
I was playing DMC 3 earlier this week. And then I played Arkham City yesterday. I realized something: auto-lock on is actually pretty good in action games. If DmC's auto-lock comes to be as good as DMC 3, we'll be fine.
If it comes to be like AC (which I think is more similar to DmC's because of the grapple), then I'm gonna love it.
 
I was playing DMC 3 earlier this week. And then I played Arkham City yesterday. I realized something: auto-lock on is actually pretty good in action games. If DmC's auto-lock comes to be as good as DMC 3, we'll be fine.
If it comes to be like AC (which I think is more similar to DmC's because of the grapple), then I'm gonna love it.

Auto-lock on was in DMC3???
 
Try playing without locking on. It's there. You just point at an enemy, and he'll attack it. You just can't use the special moves that call for a directional input.

Oh I know that but IMO I find playing without a lock-on indicator to be a pain but that means I haven't played enough Ninja Gaiden.
 
Oh I know that but IMO I find playing without a lock-on indicator to be a pain but that means I haven't played enough Ninja Gaiden.
I learned to play without lock-on because I noticed I became dependent on the special attacks (I used stinger like five times in a row...). So auto-lock on might help ensure that we'll use more variety in our attacks.
 
I learned to play without lock-on because I noticed I became dependent on the special attacks (I used stinger like five times in a row...). So auto-lock on might help ensure that we'll use more variety in our attacks.
................point.....I guess you have a point.
 
Auto-lock on was in DMC3???
it's not the normal kind of auto lock, the only time I've ever experienced anything resembling auto lock in DMC3 was while I was fighting the doppelganger, while I was attacking the magic stone things, and when he was very close, like at the very end of his third dash, dante would attack him instead of what's in front of him
 
The need for lock-on button is just your mind saying it can't be done any other way...
The "need", yeah, I agree, but please don't say it's the same thing without it, because it isn't.

This game may do fine without it, and actually better without it, since you'll have your fingers holding triggers a lot of the time already because of the stances system, but if they go back to the DMC3~4 gameplay, no hard lock-on would really suck. In this game it's ok because there is a really good reason for it not to have a lock-on button, but it's not the way to go if you have the option.
 
I see that Lock- On is still a worry.

Personally, I would say that the targetting system of the game could work well if Hard Lock was an option. Kingdom Hearts did well with an optional Lock- On, so maybe keeping Hard Lock could work.
 
I just hope that the auto lock on can be able to allow us to do Twosome time. Also, I hope it's not like DMC3 auto lock on and instead like maybe KH2 auto lock on.
 
And more other combos and moves........they need to utilize the B/Special button more.
You mean the lauch? Yeah.

The moves for rebellion are just high time, 2nd high time, and Helm Breaker.

Abiter is that tremor move, and downward tremor

Osiris is Prop shredder, and I don't know if there's a B button for it in mid air.

And Eryx is rising dragon punch and 2nd dragon punch, and stomp.

A few more moves wouldn't hurt
 
You mean the lauch? Yeah.

The moves for rebellion are just high time, 2nd high time, and Helm Breaker.

Abiter is that tremor move, and downward tremor

Osiris is Prop shredder, and I don't know if there's a B button for it in mid air.

And Eryx is rising dragon punch and 2nd dragon punch, and stomp.

A few more moves wouldn't hurt

There is no such thing as a 2nd High Time.....but if your referring to when Dante uses HT he flies up as well still just High Time.

There is an aerial Osiris launch move......I think its called "Rake". Plus, Prop & Shredder are 2 different moves its like Stinger and Million Stab.

2nd Dragon Punch.

Due to them labeling the B button (the former style button) as a Launch button some would think all of Dante's weapons will launch the same but NT, I do must admit, evenly balanced out each weapon's features.

Just based on each weapons B/launch feature one can calculate this.

Rebellion can perform a regular launch and even a rising launch and its mid-air launch attack sends him down so with it Dante can stay on his enemies ass and its very fast and more quicker than past DMC games so you can launch as much enemies as possible while Arbiter has a long range launcher and is even capable of hitting multiple enemies in one strike but is obviously slow to use and can't be spammed so easily like High Time but I think the aerial tremor does the same thing as the land tremor but has the effect of Dante falling down with force like Helm Breaker. Then there is Osiris though with Prop & Shredder the enemies do go up but not as high as High Time & Tremor...in fact the enemies are still reachable by land regardless but these moves unlike high time and tremor can deal multiple hit damages and has a wider hit radius than the other weapon launchers so it can easily hit multiple nearby enemies and Osiris's aerial launcher in fact still works as a launcher but more of a launcher than its land launcher...while Rebellion's aerial launcher isn't really a launcher at all (same goes for Eryx's aerial launcher) and Arbiter's is like a launcher but in only certain occasions but Osiris's isn't technically a launcher since its scoops all enemies up next to Dante's level and I think this can be used along with jump cancel to get a lot of air time. So I mean like Dante can literally keep picking up enemies even before they hit the ground. Now with Eryx, it can launch enemies like Rebellion but slower but as for the rising launcher.....I can concur to launch an enemy and rise with them u must hold the launcher button while pressing it but with Eryx when Dante holds an attack button he charges up and the only way to pull it off is to let go or go maximum level so the only way to pull off an Eryx rising launcher is to fully charge it.....its not a big set back....Arbiter's & Osiris don't even have rising launchers themselves. Eryx is merely Rebellion fused with Gilgamesh when it comes to gameplay mechanics. Also its, aerial launcher is like Helm Breaker but has a wide area hitting effect and is slower...me thinks its best to use when you knock down an enemy or if your above one............in mid-air.
 
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