So, I just got my paws on the demo. My Thoughts? It wasn't that bad. Not great, but still good.
Graphics: Pretty average; not as good as you'd expect from a PS3/360 title. However, the colors and animations were vivid and fluent. 3/5
Music: Well, the music really didn't do anything to pump my blood or get me in the mood. I felt like it was just a bunch of noise in the background. The Dubstep for Poison's boss theme was nice to listen to but it felt kind of distracting and didn't exactly fit the atmosphere of the boss fight. 2/5
Gameplay: The game shined in this area (as expected) but I wouldn't call it "Devil May Cry." The game didn't feel intense to me (at least not like DMC 1 or DMC 3 did), though it could be because I was playing Nephilim and it was Mission 6. However, the mechanics of this game are easy to get into, but the more technical stuff (like Jump Cancelling) were way too easy to pull off (or is it that my experience with DMC 3 made it too easy?), though they are fun to mess around with except for the Auto- Lock (same as DMC 3) which sucked if I didn't keep up with the camera and the direction Dante was facing. Platforming was alot easier than I anticipated and was a challenge only due to the camera and me trying to experiment to achieve different stuff. The Poison Boss Battle was crap though. The camera was acting weird and it even froze at the end of boss fight. All in all, not bad but could've been better. 3/5
Overall Score: 3.7/5, a little above average but nothing note- worthy. Hopefully, the game will be much better.
Other Thoughts: I gotta say, messing around with mechanics in this game was fun. I figured out a few things that I don't think were mentioned before:
1) Auto- Lock is the same as DMC 3's auto- lock which explains why the targeting system wasn't too bad and made guns very effective. However, switching targets on the fly (while shooting) is a no- go and targeting enemies that aren't on the screen was risky.
2) Input system is "Dial- A- Combo" or "Buffered" which basically means you can double- tap the attack button (Triangle/Y) in the middle of the first attacks animation and he would continue to do the second one (much like in DMC 1 and differs from DMC 3/4's time- based inputs). At least it was so for Rebellion; I wasn't paying attention with Osiris or Arbiter.
3) "Improper" Jump Cancelling (or JCing without striking the enemy) is a lot more versatile than doing it properly. It interrupts the enemy's animations (except attack I believe), is easier to cancel out of (since it's so short), and makes parrying in mid- air easier to pull off.
4) I tried parrying the Demon Shards. Does not work.
5) I would recommend customizing your button configuration. It makes your experience much more comfortable. Personally, I just put Angel Mode on R1 to let me JC more easily.
I would definitely recommend this game for newbies to the DMC franchise or action games in general. Like I said, the basic mechanics were easy to get into and the clarity of the Stylish system in the game would make experimenting fun. However, it doesn't seem that the game would provide any benefit to DMC fans or action fans in general.
Oh, btw, I got a C on the Under Watch mission. I think I got an S in damage but the rest was a D and C. How? Because I didn't really care for Style points. It was more fun JCing and juggling enemies in the air (I'm kind of like KAIL that way).
Graphics: Pretty average; not as good as you'd expect from a PS3/360 title. However, the colors and animations were vivid and fluent. 3/5
Music: Well, the music really didn't do anything to pump my blood or get me in the mood. I felt like it was just a bunch of noise in the background. The Dubstep for Poison's boss theme was nice to listen to but it felt kind of distracting and didn't exactly fit the atmosphere of the boss fight. 2/5
Gameplay: The game shined in this area (as expected) but I wouldn't call it "Devil May Cry." The game didn't feel intense to me (at least not like DMC 1 or DMC 3 did), though it could be because I was playing Nephilim and it was Mission 6. However, the mechanics of this game are easy to get into, but the more technical stuff (like Jump Cancelling) were way too easy to pull off (or is it that my experience with DMC 3 made it too easy?), though they are fun to mess around with except for the Auto- Lock (same as DMC 3) which sucked if I didn't keep up with the camera and the direction Dante was facing. Platforming was alot easier than I anticipated and was a challenge only due to the camera and me trying to experiment to achieve different stuff. The Poison Boss Battle was crap though. The camera was acting weird and it even froze at the end of boss fight. All in all, not bad but could've been better. 3/5
Overall Score: 3.7/5, a little above average but nothing note- worthy. Hopefully, the game will be much better.
Other Thoughts: I gotta say, messing around with mechanics in this game was fun. I figured out a few things that I don't think were mentioned before:
1) Auto- Lock is the same as DMC 3's auto- lock which explains why the targeting system wasn't too bad and made guns very effective. However, switching targets on the fly (while shooting) is a no- go and targeting enemies that aren't on the screen was risky.
2) Input system is "Dial- A- Combo" or "Buffered" which basically means you can double- tap the attack button (Triangle/Y) in the middle of the first attacks animation and he would continue to do the second one (much like in DMC 1 and differs from DMC 3/4's time- based inputs). At least it was so for Rebellion; I wasn't paying attention with Osiris or Arbiter.
3) "Improper" Jump Cancelling (or JCing without striking the enemy) is a lot more versatile than doing it properly. It interrupts the enemy's animations (except attack I believe), is easier to cancel out of (since it's so short), and makes parrying in mid- air easier to pull off.
4) I tried parrying the Demon Shards. Does not work.
5) I would recommend customizing your button configuration. It makes your experience much more comfortable. Personally, I just put Angel Mode on R1 to let me JC more easily.
I would definitely recommend this game for newbies to the DMC franchise or action games in general. Like I said, the basic mechanics were easy to get into and the clarity of the Stylish system in the game would make experimenting fun. However, it doesn't seem that the game would provide any benefit to DMC fans or action fans in general.
Oh, btw, I got a C on the Under Watch mission. I think I got an S in damage but the rest was a D and C. How? Because I didn't really care for Style points. It was more fun JCing and juggling enemies in the air (I'm kind of like KAIL that way).