Just a personal rant that I've needed to vent on for some time now --
To start off, I think current-gen graphics are good enough as they are. Most developers can't really push visuals at a higher level without it ending up as a much higher cost for the consumers.
I'm all for more expansive worlds on next-gen... but it seems that fewer and fewer games are actually taking this route, and that's really disappointing.
Why is it that so many game developers are having such a hard time making a profit? And they want to move on to even higher graphics when next-gen hits instead of actually making the worlds themselves bigger?
Personally, I would like the "quality" (not the artistic quality, just the computing power) of the graphics to be lowered instead of raised -- this way, the consumer gets more out of their game, and developers wouldn't feel so pressured to make "Call of Duty Experiences", which is a concept that shouldn't even exist in the first place.
To start off, I think current-gen graphics are good enough as they are. Most developers can't really push visuals at a higher level without it ending up as a much higher cost for the consumers.
I'm all for more expansive worlds on next-gen... but it seems that fewer and fewer games are actually taking this route, and that's really disappointing.
Why is it that so many game developers are having such a hard time making a profit? And they want to move on to even higher graphics when next-gen hits instead of actually making the worlds themselves bigger?
Personally, I would like the "quality" (not the artistic quality, just the computing power) of the graphics to be lowered instead of raised -- this way, the consumer gets more out of their game, and developers wouldn't feel so pressured to make "Call of Duty Experiences", which is a concept that shouldn't even exist in the first place.
