Agent47_89
Well-known Member
So no-one liked the new control scheme?
I liked it over DMC4's scheme with trickster dodge as default instead of side roll (prone to screw-ups due to wonky camera angles), a separate launcher button which meant arial rave was doable with changing style as were several other moves like prop and shredder, [] + X gun moves available without gunslinger and weapon switch instead of the rotating one. I don't really mind parry replacing Royal Guard, maybe they could add a just release move. I only miss the revving mechanic from Nero but Demon Dodge sort of replaces it doesn't it(?)
I didn't miss the lock-on much since it more often than not locked on to the wrong target, though in DmC you sometimes target the floor enemies instead of bathos or harpies, but generally it aims at the right target.
-->,--> + ▲ moves are a bit iffy in DmC but doable.
The only main gripe was that the movelist was a tad small.
I liked it over DMC4's scheme with trickster dodge as default instead of side roll (prone to screw-ups due to wonky camera angles), a separate launcher button which meant arial rave was doable with changing style as were several other moves like prop and shredder, [] + X gun moves available without gunslinger and weapon switch instead of the rotating one. I don't really mind parry replacing Royal Guard, maybe they could add a just release move. I only miss the revving mechanic from Nero but Demon Dodge sort of replaces it doesn't it(?)
I didn't miss the lock-on much since it more often than not locked on to the wrong target, though in DmC you sometimes target the floor enemies instead of bathos or harpies, but generally it aims at the right target.
-->,--> + ▲ moves are a bit iffy in DmC but doable.
The only main gripe was that the movelist was a tad small.