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DMC3 Vergil and DmC Vergil: My Full Video

So I think I'm done. Hope you guys enjoy it. I think I nailed all the moves and their approximate equivalents between the two incarnations of our favorite villain/anti-hero Vergil.


The only thing not being compared is their devil triggers, because that would be a whole another can of worms considering new vergil's complex doppelganger moveset.

Please watch and tell me what ya guys think. :).
 
It was good but I noticed a few well issues.

I noticed that at 0:35 you were comparing the rising upper slash to helm breaker of DmC Vergil to DMC Vergil's Upperslash to downward slash and used upper slash to helm breaker again when comparing it to High time to Helm breaker. What is it up with that?

As for unique/special abilities you didn't mention any of DMC Vergil's as you left out that teleport trick similar to Dante's Trickster teleport move which functions similar to DmC Vergil's teleport swords (minus the start up animation of sending the sword into the target) and it can be used to phase through attacks (I know I used it like that and its the best method of facing a Hell Vanguard) so its a good method of evasion (if timed well).

As for the 2 combat styles, they were tailored to suit each individual game's style with DMC3 you fight in more confined spaces with lots of room for interacting with the environment (such as wall hopping and wall running) while in DmC you fight in more open spaced and spacious environments and it focuses more on crowd control. DmC Vergil's combat scheme is perfect for a game like Dynasty Warriors while DMC3 Vergil's style is more akin to Ninja Gaiden.

Also...Flush and Round Trip are 2 different moves with different properties for starters Flush is just a simple attack that hits people while Round Trip can keep enemies in the air or well functions like how Dante (both DMC/DmC) uses Round Trip and allows for Vergil to use the other moves (weapons) and you can charge up for round trip even during attack animations.

Plus the Sword Storms/Blistering Swords are designed to function differently because of the lock-on feature since DMC has one being able to pull off a Sword Storm without activating Spiraling Swords would be awkward since the command input is Lock On - forward + X (same goes for Blistering Swords but backward + X) and that can be an hinderance if you want to walk up/back to a locked on enemy all the while shooting summoning swords so having the Spiraling Swords active before using them helps out. DmC not having a lock on system has to find a new way to use SS moves.

Also can I never played Vergil's Downfall....so is it possible to have Summoning Swords pointing up/down (or whatever angle Vergil is positioned to the enemy) when using Blistering Swords like DMC3 Vergil?
 
Plus I got to ask.

Is the DMC3 vid played on the PC or console version and if so is it set to Turbo mode or normal mode?
 

You have way more flexibility with all of Vergil's moves in DmC vs DMC3, the summoned swords, blistering swords, storm swords, and spiral swords are all independent, so you can have all three moves occur simultaneously. You do not need to first activate spiral swords in order to do the other moves.

The flush attack is similar in a way, because well it looks very similar, but no seriously, it is a projectile with no wind up time that can be fired endlessly and one that also embeds itself into the enemy. This is awesome because in new DmC, any embedded enemy can be demon pulled or angel pulled.

As for the wind up time, how can I stress this enough? there is really no wind up time, the way it works is that whatever enemy has an embedded sword, which can happen by either shooting swords, or simply attacking enemies with various attacks the game will automatically teleport you to them or them to you without any distance limit. You can be half across the level and still have this ability work. I only show it clearly to showcase what it does and how it works, while playing you'd be hard pressed to find any "downtime".

And I'm playing the PC version w/ turbo, even though DmC isn't with turbo, so now that I think about it that seems unfair. I should have increased DmC's in game speed by 20% as well, this is easy to do, I just don't like playing on Turbo in DmC.

To answer your question about certain moves being compared, I compared similar moves with their rough approximations, or moves with similar functions. If I went in more detail it would only highlight the limited move set of Vergil in DMC3 and the repetitive function of certain moves, hightime vs upper slash, its basically the same move, and downward slash also seems kinda weird.
 
You have way more flexibility with all of Vergil's moves in DmC vs DMC3, the summoned swords, blistering swords, storm swords, and spiral swords are all independent, so you can have all three moves occur simultaneously. You do not need to first activate spiral swords in order to do the other moves.

The flush attack is similar in a way, because well it looks very similar, but no seriously, it is a projectile with no wind up time that can be fired endlessly and one that also embeds itself into the enemy. This is awesome because in new DmC, any embedded enemy can be demon pulled or angel pulled.

As for the wind up time, how can I stress this enough? there is really no wind up time, the way it works is that whatever enemy has an embedded sword, which can happen by either shooting swords, or simply attacking enemies with various attacks the game will automatically teleport you to them or them to you without any distance limit. You can be half across the level and still have this ability work. I only show it clearly to showcase what it does and how it works, while playing you'd be hard pressed to find any "downtime".

And I'm playing the PC version w/ turbo, even though DmC isn't with turbo, so now that I think about it that seems unfair. I should have increased DmC's in game speed by 20% as well, this is easy to do, I just don't like playing on Turbo in DmC.

To answer your question about certain moves being compared, I compared similar moves with their rough approximations, or moves with similar functions. If I went in more detail it would only highlight the limited move set of Vergil in DMC3 and the repetitive function of certain moves, hightime vs upper slash, its basically the same move, and downward slash also seems kinda weird.

And finally, may I add that all of new Vergil's moves can be cancelled at any time at any moment air or ground. That alone adds a huge bonus to his arsenal vs old Vergil. I just really would suggest you try out you new Vergil you'll be very happy with how his moveset has been upgraded and revamped in DmC.


Honestly, I think new Vergil's moveset is more suited for ninja gaiden than the old ones.

So why compare DmC Vergil's Rapid Slash to Vergil's Stinger when you already compared both of their Rapid Slash so how does DMC Vergil have the smaller moveset if your using some of DmC Vergil's moves twice. Plus you left out the unique moves you have access to via the DT with the Possessed Vergil costume (such as the great sword combos and moves and the guantlet combos and moves nothing like Beowulf's moveset) which adds like 5 more moves to DMC Vergil's moveset (I don't have the game I need to get it back from my friend tomorrow to recall it).

I think it was pretty lazy to not include a DT comparison as well either since DMC Vergil has more unique moves aligned with it and their not upgraded moves (akin to DMC4 DT Kick 13 and DT Pin Up).
 
Don't call me lazy for not comparing a few moves. Why don't you make a comparison video then? That just sounds so rude. I put a decent amount of effort comparing these moves....... And I rather not talk to you if you're going to accuse me of being lazy...

Also, to add, I also compared rising star and solar flare with rising sun multiple times, and DmC's drive + stomp was compared with DMC helmbreaker, so the benefit for moves went both ways. So, please, try to be more considerate in your responses.
 
Ugh, everything seems so hostile with you guys. Because that's a whole anotehr level of comparison, then I'd have to compare all the possibilities that New Vergil's devil trigger provides, if you're not willing to concede that new vergil has way more combo possibility and overall moves I don't know think I can convince you otherwise by doing extra work. This was done as a fan for fans not as a piece to argue over.

So, please just stop, and don't call me lazy for not comparing a few moves. Why don't you make a comparison video then? That just sounds so rude. I put a decent amount of effort comparing these moves....... And I rather not talk to you if you're going to accuse me of being lazy...

Well I'm only accusing you of being lazy because you admitted it.

The only thing not being compared is their devil triggers, I'm lazy, I might get to that at some point.

I would if I could.

Also as for the Ninja Gaiden thing. I don't see Ryu launching 5-6 guys into the air all at once and being able to juggle all of them at once...Dynasty Warriors. DMC3 is more like NG because you can severely be punished for any action you take if your not careful and its all about learning about how each enemy and even boss operates to formulate a proper battle style to defeat them however unlike NG you can use your own style to diverse up how you fight its not too punishing like NG. Its practically like playing a fighting game (most preferably MvC3).

Ever played UMvC3?
 
There's a difference between me joking, and another person who's criticizing my work without actually watching all of it accusing me of being lazy. That's what I mean, if I saw you post a video with similar effort, and you said, oh I just didn't get around to this one thing, because I'm lazy. I'd say, dude, great job, more work than I'd have done. But apparently being friendly with fans with something that's really difficult for some people here. Please respond to me in PM's if you want to discuss other stuff and give me the courtesy of not derailing this thread any further. Also, play DmC Vergil's downfall before making any broad assumptions or being so stubborn in your opinions. Play both just like I did and then you can make your harsh accusations, if you must, at other fans on this forum.

Now your making assumptions. I watched all of your video 3 times and even went back to analyze it even further.

How am I derailing your thread we're still discussing the topic at hand here (DmC Vergil and DMC Vergil's playstyle) and we haven't got off topic?

Apparently your the one not being friendly.

Also, where was I making any broad assumptions? Is it the DmC being like Dynasty Warriors analysis well I never played DW (outside that one demo) and its been stated and showed that DmC has a stronger emphasis on crowd control versus other DMC and HnS games similar to DW (although your not juggling armies). All I did was mention more things about DMC Vergil's combat, I barely said jack sh*t about DmC Vergil's combat mechanics, and critique more on the video you presented on how I felt though it was good it was a bit off on how you made the comparison.

I was hoping for a civil discussion but you took it personally and escalated it this far.

Well if you want to make a thread on how "DmC Vergil is way better than DMC Vergil" than go ahead. I wasn't stopping you nor was I willing to argue with you about it but hey I guess friendly fans can't be "serious" and "indifferent".
 
So I think I'm done. Hope you guys enjoy it. I think I nailed all the moves and their approximate equivalents between the two incarnations of our favorite villain/anti-hero Vergil.


The only thing not being compared is their devil triggers, because that would be a whole another can of worms considering new vergil's complex doppelganger moveset.

Please watch and tell me what ya guys think. :).

Ooh, very nice, thanks for making and sharing. I'm looking forward to playing Vergil's Downfall even more now, because I was bummed out that DmC Vergil didn't have a Beowulf equivalent, since I depended so much on that elegant brawler style when playing as him, but seeing some of my favorite Beowulf moves replicated is encouraging. Also the graphics for DmC are just so friggin' gorgeous when put side by side with DMC3, it's unreal. I've got my qualms with the game, but that definitely isn't one of them.
 
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