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DmC2: what it SHOULD do.

mrrandomlulz

Monsuuuta moonssuta mo mo mo mo monsuuta
(First off, I know you are all going to say I'm trolling, and I honestly don't give a ****, in fact, I've added some of my special brand of humor to it . This is my opinion and I'm sticking by it.)


Everyone on this site knows my opinion of DmC by now, it was good, but it came nowhere near to DMC3's standards, but I will say this, DmC2 has more potential than. DMC5.

Why it has more potential.: I SERIOUSLY HATE admitting this.
But as ****ing arrogant as Tameem is, he has one point, the Dante we all grew up with is unknown to the "CoD" generation of gamers. And although he will always have a special place in all of our hearts, and as lobster fingering unlikable as DmC1 Dante was, he is the new Dante. However mr.Antionades got ONE thing wrong, DmC Dante is not ONLY unlikable compared to the original, but I've met the kind of people who are supposed to relate to him. Its only second quarter of my freshman year, but one kid who reminded me of DmC Dante has ALREADY dropped out.
However, Tameem, having common sense, actually left room for him to develop into a new version of the Dante we all know and love, which actually sounds pretty interesting, and it sounds like they could finally make a new DMC game that exceeds DMC3's standards( provided the gameplay lives up to DMC3:SE, which is still my all time FAVORITE GAME!)
It could please the fans of both the original and the reboot if they remember what made DMC great in the first place.
But in order for DmC to live up the series that preceded it. Tameem needs to make his ego smaller than a VY Canis Major and realize that the 3rd game of the original series set a standard, and that even though the fourth game didn't meet these standards, DmC was further away from them. Only then, can the DmC series meet its true potential.


Complaint for gameplay in DmC: the gameplay, let me just start off by saying, I have extreme contempt of the stance system. Despite being fun to use, it felt like a step back from DMC3. What I liked about DMC3's gameplay over the 2 DMC games that followed it is that it only gave me 2 weapons and one style at a time. While that SEEMS inferior. It was actually a nice touch, it made you choose and experiment with certain weapon combinations. You think that would be it. But no, I also hated the "fluent weapon change" feature.
I would rather be able to experiment with weapon changing.


Also, I know this is one of the most common complaints about DmC, but it needs to be addressed. The game is too damn easy. The only reason I haven't beat Dante Must Die was because it felt barely any harder than Son of Sparda. And this is all because of the 'improvements' over the original.


The Angel/Demon ophion thingy
The "easy for everyone to use but not easy for everyone to master" combat. ( which took me a few days to master.)
The OP evade ( not just the demon dodge, but the dodge in general)

And finally the "Enemies are suspended in mid air" devil trigger


NES-Early Xbox360 Capcom have made some of my favorite games.
My favorite shooter and horror game (Resident Evil 4)
My favorite zombie game (Dead Rising 1)
My favorite side scroller (Megaman 2)
And not only my favorite hack and slash but my favorite game in general (DMC3:SE)

What do all of these games have in common?
They did not hesitate to kick my ass. They made me work my way up from "walk through using noob", to "**** healing items".

A very dissappointing part of DmC was the fact that you could use an item and STILL get the SSS ranking.
Meanwhile, in DMC3, the very thought of using an item was last resort thinking.

But wait there's more!! ( Gotta love Billy "Better than Shamwow guy" Mays)

This one is rather MAJOR, but at the same time, I feel like its a nitpick, so feel free to skip this part if you want, but it will help you understand why I feel DmC didn't reach its full potential.

The lack of replay value. I know this is probably an uncommon opinion. But it has been at least 7 MOTHER ****ING YEARS since the LEVEL-BASED DMC3 first came out, and yet we can still go back to it and regard it as better than most current-gen open world games. Why? Because even after you master the combat. You still find yourself experimenting with new interesting and creative ways to get a triple S combo and you were extremely satisfied when you got one.
In DmC, getting a triple S rank is not ONLY easy as beating Freddy Fish at the age of 20. But the lack of moves and the "fluent weapon change", makes it hard to find new and exciting ways to get creative with your combos. This removes a TON of replay value.

Minor Nitpicks:
The guns are WAY too useful (similar to how they were completely useless in DMC4)
No taunt
The boss battles sucked lobster testicles.

The things I will give it:
As much as I hate to admit it. DMC has better level design in the fact that it was less restrictive.


How to fix all this:
(Prepare to face the ranting wrath of my CAPS LOCK and mighty army of exclamation points)
BRING BACK THE GODDAMN STYLE SYSTEM!!!!!!!!!!!!!!!!!!!!!!!!!!
(and an improved version of the DMC3 lock-on)
I don't know how much I could stress this. But that style system in DMC3 was one of the few gameplay features in a hack and slash that wasn't a stupid gimmick. You had to choose which option would best suit you to your stylish abilities, and it was ****ING AWESOME.
Not to mention the fact that the ophion would work better AS a style. Tap the style button to pull yourself to a demon, hold the style button to pull the demon to you.
Of course, along with it, the 4 starting Styles from DMC3 MUST return..
NT have demonstrated how creative they are, and could implement useful and AWESOME new styles.

3 melee weapons at a time. No more, no less.
Why?
One angel.
One demon.
One nephillim.
Personally, I would prefer 2 devil arms at a time. But this fits DmC's story better.

To put it bluntly, do RIGHT what DMC4 did WRONG.

Take the gameplay (more specifically, the combat) of DMC3 and build upon it. Make the guns as useful as they were in DMC3, where their only purpose was chaining combos and it took forever. Make the difficulty kick my ass. Give me a ****load of moves to chain stylish combos together. Make sure every weapon is tight and useful for chaining combos. Make jump cancelling feel satisfying again.
Make it LIVE UP to DMC3's legacy.


Also, you know how despite being linear, level based and side quest-free, that DMC3 has HUGE replay value? Make DmC2 GTA styleopen world but with a small amount of sidequest w/ creative designs , stories, and bosses, that give you new moves, about 1 per Melee weapon, the MAJORITY of moves should be gotten via Red Orbs.
I honestly want an open world more for an "infinite playground" rather than a world coming to life.

Things to do for the characters: Despite DmC having a DECENT story, it felt more like a new IP rather than a reboot of Devil May Cry.

SUGGESTION 1:Give me back my favorite Devil hunter in ALL of his glory:
The main reason I didn't like DmC Dante was because he felt NOTHING like the original. Yes Dante got back a new version of his signature hair back in the end. But what about his classic red jacket? What about the cocky, one-liner making personality that we all fell in love with.
Now I know what you are going to say "But he was totally inconsistent in DMC1 and was totally immature in DMC3"
That's why I suggest a slightly more mature version of DMC3 Dante, same one-liner making bad-assery, but give him a few more serious moments. I loved the DMC3 personality because it showed him as serious in moments where even carefree people like him WOULD be serious.

SUGGESTION 2:Develop Kat into my only non-MLP related waifu:
DMC3 Lady vs Kat. It's no contest, Lady wins because not only is she TOTALLY sexy, but she was a strong feminist character, with a tragic backstory, with Kat, she was a somewhat pretty character ( though her actor was flat out gorgeous), she may have been feminist, but even Kyrie showed more bravery than her (namely when Kyrie saved that child from that demon)
Not to mention, let's be honest, Kat served no other purpose than

1.to be a convenient way for Dante and Vergil to find how to beat Mundus

2. To be a love interest for Dante.

3. To get Dante to stop being a douche.

4. To be a strong feminist character


Guess which character served 3 of these 4 purposes.

Lady!!

But the thing I liked most about Lady, was the fact that we were actually ABLE to see her emotional moments, we saw that no matter how much she hated her father, she couldn't help but cry at the fact that she had to kill him.

Lady is the kind of character who you can BOTH admire as a warrior and make your waifu.

We saw how she and Dante related to each other.

Kat barely showed any emotion about killing her father.

And since everyone is so insistent that Kat serves Lady's purpose, and (despite how satisfying as it would be for me) killing her off would be pointless, why the hell can't we have her BECOME Lady. Why can't she BECOME a character worth shipping with Dante. (Because when it comes to Lady and Dante in DMC3, dat chemistry)


SUGGESTION 3:Bring Mundus back to life, or make Sparda the big bad: Mundus was BY FAR, not only the best rebooted version of a character, but the BEST CHARACTER, in DmC, the voice was awesome and the sheer intimidation the character gave out showed a lot of potential. And to see him PERMANENTLY go down to an untrained, undisciplined version of Dante.

(How could I put this seething rage gently)

It made me want to use an anvil smack some sense into the writers at NT before flying away to Las Vegas on my magical rainbow Shaquille O'Neil that is a registered sex offender.


(Disclaimer: It's not a threat, it's just a joke with a lot of hyperbole, I would never ATTACK someone for screwing up a fictional character,( Though I will admit I fantasize about Stan Lee using his awesomeness to beat up Dan Slott, but who doesn't))

So make it like

A. He made up the legend of Nephillims being able to kill demons, intentionally lost and ACTUALLY has Dante in checkmate
This would show Mundus as a tactical genius, and would make him a MUCH bigger threat than just a guy who mooches off a hellgate.
Or
B. Mundus wasn't used to fighting by himself, and originally Sparda was the big guy in the demon realm, and Mundus merely outwitted him by starting a mutiny. So that way, once Mundus falls, Sparda takes his place, as a much more threatening villain. This would also create self-conflict for Dante.

THE MOST AWESOME THING YOU COULD DO W/ rebooted Sparda: Have Reuben Langdon voice him, Reuben is the one who loved voicing Dante the most, and was Dante's best voice actor. And since Tim is the new Dante. Make the one who loved voicing the character his father
 
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THE MOST AWESOME THING YOU COULD DO W/ rebooted Sparda: Have Reuben Langdon voice him, Reuben is the one who loved voicing Dante the most, and was Dante's best voice actor. And since Tim is the new Dante. Make the one who loved voicing the character his father

This.

This would probably be the best idea for a sequel. have Sparda come back and let Reuben Langdon be the voice of him like the voice of 80's Lion-o was the voice of 10's Lion-O's father in the Thundercats reboot.
 
I love the Angel and Demon Mode system, because it was a both a mixture of Weapons and Styles, but if they could do it right in a new one, I'd be all for it. All I ask is that they use Nero as a template, because his control scheme was the most intuitive one - I just cannot stress enough how nice it was having ground and air combos on the same button...

I think the best thing they could do is make having a specific Style give more of a passive effect, so it modifies things, as well as giving access to certain actions, like if you push a specific "Style" button. Like, instead of Trickster giving you Dashes along with your dodge roll, just turn the dodge roll into the dash, or make Swordmaster give you Aerial Rave and Roulette as standard combos in place of just Helm Breaker.

The thing is, part of what I liked about how DmC's combat worked was that it gave you all your tools and skills at all times. DMC3's was nice and all, but I didn't like feeling so restricted, and it didn't help that my favorite Style (Gunslinger) was useless in a lot of ways for the weapons I liked to use. They could easily add in more inputs to offer more skills per weapon, like an Up+Up input for Special Attack, as well as Down+Up inputs, even an Up+Up input for Gun Special so we can get Gun Stinger back :p

And what is this "fluid weapon change feature" you keep saying you hated...?

I would say that Jump Canceling is still satisfying, because you still need to learn how to apply it correctly with each skill :p It's just not an exploit of the game's code now, but an actual feature to make use of. However, I would really rather they shy away from mechanics (intentional or not) that take stylish combat and make it look all twitchy and, in all honestly, no cool-looking at all.

Also - Kat is not Dante's love interest. It's been stated by the devs, and nothing in the game actually holds up the idea, either.

---------------------------------​

I've been thinking about an open world DMC game for a while now, and my theoretical DmC2 fiction incorporates a lot of ideas of how that would actually work - where demons are attempting to grow their influence after Limbo's fall, and so Dante comes into hot spots, clears out the demons, and Kat puts up a warding glyph. In doing so, each ward she puts up acts as a point in a larger, city-wide glyph, so each smaller hot spot that's warded "connects the dots" of a city-sized glyph.

It's essentially, on a basic level, like a turf war/city takeover feature that we've seen in Saint's Row games, but then there would be instanced levels where stronger demons can still exert control and form Limbo pockets, which still incorporate DmC's twisted and abstract level designs.

In allowing greater movement around the city (because f#ck using cars), holding in Dante's Angel mode button makes him inherently lighter, so he'll quickly pick up a lot of speed (like the sprint in DMC4), and it allows him to run up and along walls a la [PROTOTYPE], which also brings back Trickster's wall moves (which I miss :frown:), and it all gives Dante a proper way of getting around the city. They could even bring back some more Hunters as some sort of randomly occurring mini-boss fight, where they just sorta show up after tracking Dante down and you have to fight them through the city.
 
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This is all great, Random!

Time to write down my ideas!

The down directional button (PS3/PS4) or pulling the left analog stick down (360/XOne) should have a purpose. It didn't have any in DmC. What I'm thinking of for this is that DmC Dante can gain a new standard weapon. So, asides from Rebellion and his Demon and Angel weapons, should have various melee weapons too, but with the option for it to be empowered with both Angel and Demon aura like with DmC Vergil's Yamato.
I was thinking DmC Dante should wield a spear, whose design is close to the Macedonian Spear, the most powerful weapon for Jonathan Morris in Castlevania: Portrait of Ruin, but for pure distant thrusts, and wielded Hozouin-style from Ekei Ankoukuji from Onimusha 2: Samurai's Destiny. This is merely an example of what other normal melee weapons DmC Dante should use.

Instead of two evade buttons using the shoulder buttons, the Left Bumper/L1 should be for the Royal Guard. While guarding, pull the D-Pad/Left Analog Stick to the direction where you want DmC Dante to Dash. I was thinking of (I know I may not be the only one thinking of this) a control scheme where you can utilize ALL 4 OF DANTE'S STYLES! Right Bumper/R1 should be Lock-On, of course.

For the color-coded enemies, Ninja Theory should play the classic shmup Ikaruga to get their idea. So the idea for this is that:
If you hit red enemies with Demon weapons, it will have little to no effect; if you hit them with Angel Weapons, then they'd take full damage. That goes the same for vice-versa.

I would now like to stop here for now to give other forumites a chance for their ideas! The floor is yours, my friends! :)
 
Why not for Dante to use all kinds of weapons?

ex.
Dante wielded rebellion, but infusing them with demonic & angelic energy...
- In Dante's human form, he uses rebellion as an ordinary sword but infused with both races' energy
- In devil trigger form, rebellion can become a giant zweihander sword
- In angel trigger form, rebellion can transform into a rapier/jian

- A staff/shaft can go for an angelic spear and a demonic halberd/kwan dao
- A hatchet can becoming a demonic axe and an angelic scythe
- Shinguards & gauntlets are tough.
- A musical instrument. A demonic electric guitar and an angelic violin?
 
Why not for Dante to use all kinds of weapons?

ex.
Dante wielded rebellion, but infusing them with demonic & angelic energy...
- In Dante's human form, he uses rebellion as an ordinary sword but infused with both races' energy
- In devil trigger form, rebellion can become a giant zweihander sword
- In angel trigger form, rebellion can transform into a rapier/jian

- A staff/shaft can go for an angelic spear and a demonic halberd/kwan dao
- A hatchet can becoming a demonic axe and an angelic scythe
- Shinguards & gauntlets are tough.
- A musical instrument. A demonic electric guitar and an angelic violin?
That's a pretty cool idea if you ask me! :D
 
Well an open world could be interesting as it does offer replay value and a good chance to build up the world Dante lives and flesh out the story, it could provide problems for the combat so it would be interesting to see they handled it.

on your story suggestions,

1. I'm not a fan of Mundus so i dont care for his return but I'm ambivalent towards Sparda's inclusion as he's more plot device than character.
2.I'm okay with new Dante inheriting some of old Dante's mannerisms but i feel he needs his own wardrobe and I'm hoping they have him avoid falling into the same hole as Old Dante. In the anime and 4, he became more irrelevant and static so i rather they keep pushing him and challenging him.
3. I dont think it would be wise to make Kat into another Lady because it would make her inclusion feel pointless. I'm cool with with creating new characters but if you wanna just use Lady then just bring Lady.

ps. it would be cool for Reuben Langdon to do sparda's voice and mo-cap and it would be a cool way to sneak in Dante's DMC1 outfit by having Sparda wear it.
 
Dante should rebuild his old home into an organization where demon slayers like himself can operate.

As for Sparda... he needs more purpose in the new series. What if he survived and escaped somehow? It would be nice for the series to give Dante and Sparda a perfect father-son bonding time in future games.
 
A metrovania style could work well for DMC, as it's nice happy medium between the cramped castles and a completely open world city :p
Fuse it with Arkham Asylum (castle) and Arkham City (metropolitan area). If that's not possible, then just go with the castle or some other enclosed area (the underworld, for example).
 
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Since someone said Metroidvania (meaning Castlevania and some Metroid put together)...

I was thinking of the PS2 Castlevania games:
Lament of Innocence
Curse of Darkness

I saw the gameplay of both of them and it's far from DMC gameplay. But I think this should serve an idea! :)
 
Well an open world could be interesting as it does offer replay value and a good chance to build up the world Dante lives and flesh out the story, it could provide problems for the combat so it would be interesting to see they handled it.

on your story suggestions,


2.I'm okay with new Dante inheriting some of old Dante's mannerisms but i feel he needs his own wardrobe and I'm hoping they have him avoid falling into the same hole as Old Dante. In the anime and 4, he became more irrelevant and static so i rather they keep pushing him and challenging him.
3. I dont think it would be wise to make Kat into another Lady because it would make her inclusion feel pointless. I'm cool with with creating new characters but if you wanna just use Lady then just bring Lady.

ps. it would be cool for Reuben Langdon to do sparda's voice and mo-cap and it would be a cool way to sneak in Dante's DMC1 outfit by having Sparda wear it.
Oh no, you didn't! You brought out my CIVILIZED DEBATE MODE!!!

First, you have some great points, and here are my counter arguments
I don't think he should get old Dante's EXACT wardrobe, just something that resembles it. For instance, instead of a bright crimson jacket, how about a darker shade of red.
I do agree that he needs to avoid falling into DMC4 Dante mode, but at the same time, I want to
As for the open world. It all depends on how it's executed. Such places like intersections and parks for battles to take place.
The advantage DmC had over DMC3 was the wide open level design that allowed me to jump all over the place kicking demon ass.

The thing about bringing Lady back, is that thanks to Kat being a less cool version of her, it would be pointless.


As for some of you saying the style system shouldn't come back, I respectfully disagree. The sheer creativity of NT could bring great styles.

For instance, here is one that would fit DmC great.

"Groundhog: Dante gains limited control of Limbo to bring pillars out of the ground to launch enemies into the air from a distance"

That was the brainchild of a high school student.

If I can come up with that, imagine the amount of awesome styles the professional writers at NT can come up with.
 
Everything has a pro and con, Random. Glad you sensed both! :wink:

A wardrobe that resembles DMC Dante's wardrobe for DmC Dante? Do you know of the concept art for Dante they have which was close to DMC1 Dante? It's there in-game! You could even search it up.
 
Everything has a pro and con, Random. Glad you sensed both! :wink:

A wardrobe that resembles DMC Dante's wardrobe for DmC Dante? Do you know of the concept art for Dante they have which was close to DMC1 Dante? It's there in-game! You could even search it up.
I know
 
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