mrrandomlulz
Monsuuuta moonssuta mo mo mo mo monsuuta
(First off, I know you are all going to say I'm trolling, and I honestly don't give a ****, in fact, I've added some of my special brand of humor to it . This is my opinion and I'm sticking by it.)
Everyone on this site knows my opinion of DmC by now, it was good, but it came nowhere near to DMC3's standards, but I will say this, DmC2 has more potential than. DMC5.
Why it has more potential.: I SERIOUSLY HATE admitting this.
But as ****ing arrogant as Tameem is, he has one point, the Dante we all grew up with is unknown to the "CoD" generation of gamers. And although he will always have a special place in all of our hearts, and as lobster fingering unlikable as DmC1 Dante was, he is the new Dante. However mr.Antionades got ONE thing wrong, DmC Dante is not ONLY unlikable compared to the original, but I've met the kind of people who are supposed to relate to him. Its only second quarter of my freshman year, but one kid who reminded me of DmC Dante has ALREADY dropped out.
However, Tameem, having common sense, actually left room for him to develop into a new version of the Dante we all know and love, which actually sounds pretty interesting, and it sounds like they could finally make a new DMC game that exceeds DMC3's standards( provided the gameplay lives up to DMC3:SE, which is still my all time FAVORITE GAME!)
It could please the fans of both the original and the reboot if they remember what made DMC great in the first place.
But in order for DmC to live up the series that preceded it. Tameem needs to make his ego smaller than a VY Canis Major and realize that the 3rd game of the original series set a standard, and that even though the fourth game didn't meet these standards, DmC was further away from them. Only then, can the DmC series meet its true potential.
Complaint for gameplay in DmC: the gameplay, let me just start off by saying, I have extreme contempt of the stance system. Despite being fun to use, it felt like a step back from DMC3. What I liked about DMC3's gameplay over the 2 DMC games that followed it is that it only gave me 2 weapons and one style at a time. While that SEEMS inferior. It was actually a nice touch, it made you choose and experiment with certain weapon combinations. You think that would be it. But no, I also hated the "fluent weapon change" feature.
I would rather be able to experiment with weapon changing.
Also, I know this is one of the most common complaints about DmC, but it needs to be addressed. The game is too damn easy. The only reason I haven't beat Dante Must Die was because it felt barely any harder than Son of Sparda. And this is all because of the 'improvements' over the original.
The Angel/Demon ophion thingy
The "easy for everyone to use but not easy for everyone to master" combat. ( which took me a few days to master.)
The OP evade ( not just the demon dodge, but the dodge in general)
And finally the "Enemies are suspended in mid air" devil trigger
NES-Early Xbox360 Capcom have made some of my favorite games.
My favorite shooter and horror game (Resident Evil 4)
My favorite zombie game (Dead Rising 1)
My favorite side scroller (Megaman 2)
And not only my favorite hack and slash but my favorite game in general (DMC3:SE)
What do all of these games have in common?
They did not hesitate to kick my ass. They made me work my way up from "walk through using noob", to "**** healing items".
A very dissappointing part of DmC was the fact that you could use an item and STILL get the SSS ranking.
Meanwhile, in DMC3, the very thought of using an item was last resort thinking.
But wait there's more!! ( Gotta love Billy "Better than Shamwow guy" Mays)
This one is rather MAJOR, but at the same time, I feel like its a nitpick, so feel free to skip this part if you want, but it will help you understand why I feel DmC didn't reach its full potential.
The lack of replay value. I know this is probably an uncommon opinion. But it has been at least 7 MOTHER ****ING YEARS since the LEVEL-BASED DMC3 first came out, and yet we can still go back to it and regard it as better than most current-gen open world games. Why? Because even after you master the combat. You still find yourself experimenting with new interesting and creative ways to get a triple S combo and you were extremely satisfied when you got one.
In DmC, getting a triple S rank is not ONLY easy as beating Freddy Fish at the age of 20. But the lack of moves and the "fluent weapon change", makes it hard to find new and exciting ways to get creative with your combos. This removes a TON of replay value.
Minor Nitpicks:
The guns are WAY too useful (similar to how they were completely useless in DMC4)
No taunt
The boss battles sucked lobster testicles.
The things I will give it:
As much as I hate to admit it. DMC has better level design in the fact that it was less restrictive.
How to fix all this:
(Prepare to face the ranting wrath of my CAPS LOCK and mighty army of exclamation points)
BRING BACK THE GODDAMN STYLE SYSTEM!!!!!!!!!!!!!!!!!!!!!!!!!!
(and an improved version of the DMC3 lock-on)
I don't know how much I could stress this. But that style system in DMC3 was one of the few gameplay features in a hack and slash that wasn't a stupid gimmick. You had to choose which option would best suit you to your stylish abilities, and it was ****ING AWESOME.
Not to mention the fact that the ophion would work better AS a style. Tap the style button to pull yourself to a demon, hold the style button to pull the demon to you.
Of course, along with it, the 4 starting Styles from DMC3 MUST return..
NT have demonstrated how creative they are, and could implement useful and AWESOME new styles.
3 melee weapons at a time. No more, no less.
Why?
One angel.
One demon.
One nephillim.
Personally, I would prefer 2 devil arms at a time. But this fits DmC's story better.
To put it bluntly, do RIGHT what DMC4 did WRONG.
Take the gameplay (more specifically, the combat) of DMC3 and build upon it. Make the guns as useful as they were in DMC3, where their only purpose was chaining combos and it took forever. Make the difficulty kick my ass. Give me a ****load of moves to chain stylish combos together. Make sure every weapon is tight and useful for chaining combos. Make jump cancelling feel satisfying again.
Make it LIVE UP to DMC3's legacy.
Also, you know how despite being linear, level based and side quest-free, that DMC3 has HUGE replay value? Make DmC2 GTA styleopen world but with a small amount of sidequest w/ creative designs , stories, and bosses, that give you new moves, about 1 per Melee weapon, the MAJORITY of moves should be gotten via Red Orbs.
I honestly want an open world more for an "infinite playground" rather than a world coming to life.
Things to do for the characters: Despite DmC having a DECENT story, it felt more like a new IP rather than a reboot of Devil May Cry.
SUGGESTION 1:Give me back my favorite Devil hunter in ALL of his glory:
The main reason I didn't like DmC Dante was because he felt NOTHING like the original. Yes Dante got back a new version of his signature hair back in the end. But what about his classic red jacket? What about the cocky, one-liner making personality that we all fell in love with.
Now I know what you are going to say "But he was totally inconsistent in DMC1 and was totally immature in DMC3"
That's why I suggest a slightly more mature version of DMC3 Dante, same one-liner making bad-assery, but give him a few more serious moments. I loved the DMC3 personality because it showed him as serious in moments where even carefree people like him WOULD be serious.
SUGGESTION 2evelop Kat into my only non-MLP related waifu:
DMC3 Lady vs Kat. It's no contest, Lady wins because not only is she TOTALLY sexy, but she was a strong feminist character, with a tragic backstory, with Kat, she was a somewhat pretty character ( though her actor was flat out gorgeous), she may have been feminist, but even Kyrie showed more bravery than her (namely when Kyrie saved that child from that demon)
Not to mention, let's be honest, Kat served no other purpose than
1.to be a convenient way for Dante and Vergil to find how to beat Mundus
2. To be a love interest for Dante.
3. To get Dante to stop being a douche.
4. To be a strong feminist character
Guess which character served 3 of these 4 purposes.
Lady!!
But the thing I liked most about Lady, was the fact that we were actually ABLE to see her emotional moments, we saw that no matter how much she hated her father, she couldn't help but cry at the fact that she had to kill him.
Lady is the kind of character who you can BOTH admire as a warrior and make your waifu.
We saw how she and Dante related to each other.
Kat barely showed any emotion about killing her father.
And since everyone is so insistent that Kat serves Lady's purpose, and (despite how satisfying as it would be for me) killing her off would be pointless, why the hell can't we have her BECOME Lady. Why can't she BECOME a character worth shipping with Dante. (Because when it comes to Lady and Dante in DMC3, dat chemistry)
SUGGESTION 3:Bring Mundus back to life, or make Sparda the big bad: Mundus was BY FAR, not only the best rebooted version of a character, but the BEST CHARACTER, in DmC, the voice was awesome and the sheer intimidation the character gave out showed a lot of potential. And to see him PERMANENTLY go down to an untrained, undisciplined version of Dante.
(How could I put this seething rage gently)
It made me want to use an anvil smack some sense into the writers at NT before flying away to Las Vegas on my magical rainbow Shaquille O'Neil that is a registered sex offender.
(Disclaimer: It's not a threat, it's just a joke with a lot of hyperbole, I would never ATTACK someone for screwing up a fictional character,( Though I will admit I fantasize about Stan Lee using his awesomeness to beat up Dan Slott, but who doesn't))
So make it like
A. He made up the legend of Nephillims being able to kill demons, intentionally lost and ACTUALLY has Dante in checkmate
This would show Mundus as a tactical genius, and would make him a MUCH bigger threat than just a guy who mooches off a hellgate.
Or
B. Mundus wasn't used to fighting by himself, and originally Sparda was the big guy in the demon realm, and Mundus merely outwitted him by starting a mutiny. So that way, once Mundus falls, Sparda takes his place, as a much more threatening villain. This would also create self-conflict for Dante.
THE MOST AWESOME THING YOU COULD DO W/ rebooted Sparda: Have Reuben Langdon voice him, Reuben is the one who loved voicing Dante the most, and was Dante's best voice actor. And since Tim is the new Dante. Make the one who loved voicing the character his father
Everyone on this site knows my opinion of DmC by now, it was good, but it came nowhere near to DMC3's standards, but I will say this, DmC2 has more potential than. DMC5.
Why it has more potential.: I SERIOUSLY HATE admitting this.
But as ****ing arrogant as Tameem is, he has one point, the Dante we all grew up with is unknown to the "CoD" generation of gamers. And although he will always have a special place in all of our hearts, and as lobster fingering unlikable as DmC1 Dante was, he is the new Dante. However mr.Antionades got ONE thing wrong, DmC Dante is not ONLY unlikable compared to the original, but I've met the kind of people who are supposed to relate to him. Its only second quarter of my freshman year, but one kid who reminded me of DmC Dante has ALREADY dropped out.
However, Tameem, having common sense, actually left room for him to develop into a new version of the Dante we all know and love, which actually sounds pretty interesting, and it sounds like they could finally make a new DMC game that exceeds DMC3's standards( provided the gameplay lives up to DMC3:SE, which is still my all time FAVORITE GAME!)
It could please the fans of both the original and the reboot if they remember what made DMC great in the first place.
But in order for DmC to live up the series that preceded it. Tameem needs to make his ego smaller than a VY Canis Major and realize that the 3rd game of the original series set a standard, and that even though the fourth game didn't meet these standards, DmC was further away from them. Only then, can the DmC series meet its true potential.
Complaint for gameplay in DmC: the gameplay, let me just start off by saying, I have extreme contempt of the stance system. Despite being fun to use, it felt like a step back from DMC3. What I liked about DMC3's gameplay over the 2 DMC games that followed it is that it only gave me 2 weapons and one style at a time. While that SEEMS inferior. It was actually a nice touch, it made you choose and experiment with certain weapon combinations. You think that would be it. But no, I also hated the "fluent weapon change" feature.
I would rather be able to experiment with weapon changing.
Also, I know this is one of the most common complaints about DmC, but it needs to be addressed. The game is too damn easy. The only reason I haven't beat Dante Must Die was because it felt barely any harder than Son of Sparda. And this is all because of the 'improvements' over the original.
The Angel/Demon ophion thingy
The "easy for everyone to use but not easy for everyone to master" combat. ( which took me a few days to master.)
The OP evade ( not just the demon dodge, but the dodge in general)
And finally the "Enemies are suspended in mid air" devil trigger
NES-Early Xbox360 Capcom have made some of my favorite games.
My favorite shooter and horror game (Resident Evil 4)
My favorite zombie game (Dead Rising 1)
My favorite side scroller (Megaman 2)
And not only my favorite hack and slash but my favorite game in general (DMC3:SE)
What do all of these games have in common?
They did not hesitate to kick my ass. They made me work my way up from "walk through using noob", to "**** healing items".
A very dissappointing part of DmC was the fact that you could use an item and STILL get the SSS ranking.
Meanwhile, in DMC3, the very thought of using an item was last resort thinking.
But wait there's more!! ( Gotta love Billy "Better than Shamwow guy" Mays)
This one is rather MAJOR, but at the same time, I feel like its a nitpick, so feel free to skip this part if you want, but it will help you understand why I feel DmC didn't reach its full potential.
The lack of replay value. I know this is probably an uncommon opinion. But it has been at least 7 MOTHER ****ING YEARS since the LEVEL-BASED DMC3 first came out, and yet we can still go back to it and regard it as better than most current-gen open world games. Why? Because even after you master the combat. You still find yourself experimenting with new interesting and creative ways to get a triple S combo and you were extremely satisfied when you got one.
In DmC, getting a triple S rank is not ONLY easy as beating Freddy Fish at the age of 20. But the lack of moves and the "fluent weapon change", makes it hard to find new and exciting ways to get creative with your combos. This removes a TON of replay value.
Minor Nitpicks:
The guns are WAY too useful (similar to how they were completely useless in DMC4)
No taunt
The boss battles sucked lobster testicles.
The things I will give it:
As much as I hate to admit it. DMC has better level design in the fact that it was less restrictive.
How to fix all this:
(Prepare to face the ranting wrath of my CAPS LOCK and mighty army of exclamation points)
BRING BACK THE GODDAMN STYLE SYSTEM!!!!!!!!!!!!!!!!!!!!!!!!!!
(and an improved version of the DMC3 lock-on)
I don't know how much I could stress this. But that style system in DMC3 was one of the few gameplay features in a hack and slash that wasn't a stupid gimmick. You had to choose which option would best suit you to your stylish abilities, and it was ****ING AWESOME.
Not to mention the fact that the ophion would work better AS a style. Tap the style button to pull yourself to a demon, hold the style button to pull the demon to you.
Of course, along with it, the 4 starting Styles from DMC3 MUST return..
NT have demonstrated how creative they are, and could implement useful and AWESOME new styles.
3 melee weapons at a time. No more, no less.
Why?
One angel.
One demon.
One nephillim.
Personally, I would prefer 2 devil arms at a time. But this fits DmC's story better.
To put it bluntly, do RIGHT what DMC4 did WRONG.
Take the gameplay (more specifically, the combat) of DMC3 and build upon it. Make the guns as useful as they were in DMC3, where their only purpose was chaining combos and it took forever. Make the difficulty kick my ass. Give me a ****load of moves to chain stylish combos together. Make sure every weapon is tight and useful for chaining combos. Make jump cancelling feel satisfying again.
Make it LIVE UP to DMC3's legacy.
Also, you know how despite being linear, level based and side quest-free, that DMC3 has HUGE replay value? Make DmC2 GTA styleopen world but with a small amount of sidequest w/ creative designs , stories, and bosses, that give you new moves, about 1 per Melee weapon, the MAJORITY of moves should be gotten via Red Orbs.
I honestly want an open world more for an "infinite playground" rather than a world coming to life.
Things to do for the characters: Despite DmC having a DECENT story, it felt more like a new IP rather than a reboot of Devil May Cry.
SUGGESTION 1:Give me back my favorite Devil hunter in ALL of his glory:
The main reason I didn't like DmC Dante was because he felt NOTHING like the original. Yes Dante got back a new version of his signature hair back in the end. But what about his classic red jacket? What about the cocky, one-liner making personality that we all fell in love with.
Now I know what you are going to say "But he was totally inconsistent in DMC1 and was totally immature in DMC3"
That's why I suggest a slightly more mature version of DMC3 Dante, same one-liner making bad-assery, but give him a few more serious moments. I loved the DMC3 personality because it showed him as serious in moments where even carefree people like him WOULD be serious.
SUGGESTION 2evelop Kat into my only non-MLP related waifu:
DMC3 Lady vs Kat. It's no contest, Lady wins because not only is she TOTALLY sexy, but she was a strong feminist character, with a tragic backstory, with Kat, she was a somewhat pretty character ( though her actor was flat out gorgeous), she may have been feminist, but even Kyrie showed more bravery than her (namely when Kyrie saved that child from that demon)
Not to mention, let's be honest, Kat served no other purpose than
1.to be a convenient way for Dante and Vergil to find how to beat Mundus
2. To be a love interest for Dante.
3. To get Dante to stop being a douche.
4. To be a strong feminist character
Guess which character served 3 of these 4 purposes.
Lady!!
But the thing I liked most about Lady, was the fact that we were actually ABLE to see her emotional moments, we saw that no matter how much she hated her father, she couldn't help but cry at the fact that she had to kill him.
Lady is the kind of character who you can BOTH admire as a warrior and make your waifu.
We saw how she and Dante related to each other.
Kat barely showed any emotion about killing her father.
And since everyone is so insistent that Kat serves Lady's purpose, and (despite how satisfying as it would be for me) killing her off would be pointless, why the hell can't we have her BECOME Lady. Why can't she BECOME a character worth shipping with Dante. (Because when it comes to Lady and Dante in DMC3, dat chemistry)
SUGGESTION 3:Bring Mundus back to life, or make Sparda the big bad: Mundus was BY FAR, not only the best rebooted version of a character, but the BEST CHARACTER, in DmC, the voice was awesome and the sheer intimidation the character gave out showed a lot of potential. And to see him PERMANENTLY go down to an untrained, undisciplined version of Dante.
(How could I put this seething rage gently)
It made me want to use an anvil smack some sense into the writers at NT before flying away to Las Vegas on my magical rainbow Shaquille O'Neil that is a registered sex offender.
(Disclaimer: It's not a threat, it's just a joke with a lot of hyperbole, I would never ATTACK someone for screwing up a fictional character,( Though I will admit I fantasize about Stan Lee using his awesomeness to beat up Dan Slott, but who doesn't))
So make it like
A. He made up the legend of Nephillims being able to kill demons, intentionally lost and ACTUALLY has Dante in checkmate
This would show Mundus as a tactical genius, and would make him a MUCH bigger threat than just a guy who mooches off a hellgate.
Or
B. Mundus wasn't used to fighting by himself, and originally Sparda was the big guy in the demon realm, and Mundus merely outwitted him by starting a mutiny. So that way, once Mundus falls, Sparda takes his place, as a much more threatening villain. This would also create self-conflict for Dante.
THE MOST AWESOME THING YOU COULD DO W/ rebooted Sparda: Have Reuben Langdon voice him, Reuben is the one who loved voicing Dante the most, and was Dante's best voice actor. And since Tim is the new Dante. Make the one who loved voicing the character his father