DMC0 Sparda Gameplay Ideas

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XELNAGATYLER

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Aug 20, 2024
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XELNAGATYLER
If Capcom ever decide to make a Sparda game, here are some ideas I came up with. Starting with the default weapons.
  1. (R2) Switch between three melee weapons on the fly, Slot 1 = Yamato, Slot 2 = Sparda, Slot 3 = Dual Wield (These are default weapons)
  2. (L2) Switch between three ranged weapons on the fly, Slot 1 = Luce and Ombra, Slot 2 = purple summon swords Slot 3 = Not sure yet (Default weapons)
  3. No ability to switch between all weapons on the fly, make it more like DMC3 but instead you can only hold three melee weapons and three ranged weapons.
  4. No ideas for what unlockable weapons could be yet.
  5. (D-Pad) Bring back Amulet system from DMC2 and allow players to switch between four DT natures on the fly
  6. (L1) DT as normal, but with the option to hold L1 and release to DT burst when holding Yamato, and Majin form by holding L1 and releasing when holding Sparda. I am not sure what effect there should be if a player does this while using slot three (dual wielding yamato and sparda) so if you like this idea let me know what you think would make sense
  7. (R1) Traditional lock-on
  8. (Select) (When Stylish meter is highest) Taunts that depend on the weapon you're using. If holding Yamato he does Vergil-like Taunts (builds DT fast), If holding Sparda he does Dante-like taunts (Builds style meter up a little further), if dual wielding is selected he drops his guns but before they fall on the ground, kicks them into the enemy like a soccer ball to trip them (does small damage) and then return to him. I have some ideas for air taunts, but I don't want it to be something that makes it too easy to stay in the air like in DMC5, so maybe air taunt could be Vortex? I have also always wanted a move similar to vortex but with guns (I know it makes no sense, but I like it)
  9. (Select while walking) Ability to taunt while walking. Not sure what could be done with this.
  10. Something similar to free-ride from DMC3
  11. Crazy combos for weapons, but make them slightly easier to perform. I miss moves like Wild Stomp. Stinger into wildstomp would be epic.
  12. (Triangle) Melee attacks
  13. (Square) ranged attacks
  14. (X) Jump
  15. (Circle) Dodge with wall-running abilities like DMC2&3
  16. (While holding Sparda) Hold triangle and Sparda will place the Sparda sword on the ground and will proceed to have the ability to do jackie chan style martial arts by pressing triangle, to recall Sparda just hold triangle.
  17. (While holding Yamato) Hold Triangle and Sparda will do judgement cut
  18. (While dual wielding) Hold triangle and Sparda will roundtrip two different enemies, one with Yamato and other with Sparda
  19. (While holding Luce & Ombra) Hold square and Sparda's guns will have similar behaviours to DMC1's shotgun where if you used the shotgun in the air, the enemy would go up instead of being knocked back across the room
  20. (While holding red summon swords) Hold square and Sparda will activate Spiral Swords (can be used in various ways, similar to Sword Storm and Blistering Swords)
  21. Inertia that doesn't disappear the moment you jump cancel. The only way to cancel it out should be if you do Aerial rave with Yamato, like in DMC4.
  22. Reversals
  23. DMC3-like enemy step hitbox. It's too generous in DMC5.
  24. Similar gravity to DMC3/4
  25. Void mode but with various arena options so it doesn't get stale + ability to place objects
I'd also like online multi-player, but if Sparda is the only character I am not sure how that would work, maybe there could be secret unlockable characters? Perhaps in the story there could be a a similar side character similar to Lucia you unlock by beating the campaign.