I like what Berto said. DmC does stuff that seems like the logical conclusion to reach in certain aspects. It does stuff that should have been done a long time ago. I was never a fan of styles so please never bring that back.
Just map Devil Arm, Ranged Arms, Taunt, and "Gunslinger Activation Switch" (Ranged Arms (square/x) becomes "Gunslinger" moves) to the D-Pad, then add "Trickster, Swordmaster, Royalguard, and DT to the remaining (lock-on remains where it is) shoulder and circle buttons.No bring styles back, but just touch on them a bit more. The styles were actually a good idea for the series.
Why can't we just have a really in depth combat system without that forced style system? DmC worked a pretty refined combat system with a lot of variety without that crap. Why can't it be done again?No bring styles back, but just touch on them a bit more. The styles were actually a good idea for the series.
Why can't we just have a really in depth combat system without that forced style system? DmC worked a pretty refined combat system with a lot of variety without that crap. Why can't it be done again?
Fixed.What I'm getting at is this: DMC3's gameplay is better...
Thank you. :|Nor does it excuse DMC4's problems.
I might be able to come up with a control scheme that has everything. It'll take time however, and it'll require the fusion of several moves and new Devil Arms to be able to carry the burden of the overabundance of Swordmaster moves. Otherwise, I hold fast to my original solution.Why can't we just have a really in depth combat system without that forced style system? DmC worked a pretty refined combat system with a lot of variety without that crap. Why can't it be done again?
See above.Well I'm just saying this because with styles, you have a choice of what kind of style is you. For example, my least favorite style was royalguard, but I was beast with sword master. Some people don't want to be over-whelmed with all these styles in one, and want to focus on one style. They could do a more refined version of DMC4 and have style switching.
Here's my take:
While DmC's gameplay is really simplified and stripped down, thats isn't necessarily a bad thing. In fact, in many ways it's a good thing. Look at it this way. DMC4 is the fourth game in a series defined by it's hardcore gameplay and challenging gameplay (besides DMC2). DMC4 did a lot right with gameplay to make an engaging experience, one that takes a lot of time and patience to master. That's something veterans want to see from a new game.
However, DmC is a reboot. The goal of a reboot isn't just to get a series back on track or start over, it's also trying to attract new fans: people who didn't care about the series before, but are more willing to try it now.
That too.Fixed.
Welp, that's going straight to my sig.DMC4's combat was great, but not as great as DMC3.