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DmC vs DMC4 gameplay analysis

Meg

Well-known Member
Moderator
In an effort to get the "What are the chances that there will be a DmC2" thread back on topic, I'm making this here thread.

So, DMC4 gameplay vs. DmC gameplay. Which do you like more? What did each game do right/wrong. Whatever.

Have at it.
 
Obviously DMC4's gameplay is superior in an argument like this what with it's higher speed, more Frame rates, and it's style. However, I still prefer DmC's gameplay for the fact that it's different from the original four that uses the same ingredient, but also keeps some of those ingredients and builds from scratch to implicate them.

Yeah DMC4 is better, but I prefer DmC hands down.
 
I like the way DmC feels. It's comfortable and is definitely the control scheme they should work with down the line. So, I think the winning formula could be some stuff you could do in DMC 3 and 4 but worked with DmC's mechanics and controls. Does that make sense?
 
I'll be going with DmC. As I've said before DmC is a more sophisticated version of DMC4 in the combat department.

Honestly, though, they both bring so little to the table from each other's predecessor that I would describe them as baby steps. DMC4 only added a tiny bit from DMC3 and DmC from DMC4. Everything that DmC had to offer should've been in DMC4, that would've been more acceptable than getting a sequel's worth in 2 games.

I don't do jump canceling, buffering, or any other advanced technique so for DMC4 to have all that in it's favor means very little to me. DMC4 is rather restrictive compared to both DMC3 and DmC, that's a step back for them. DmC has no lock-on, WTF! DMC4 needlessly had two characters, each with very diverse gameplay making both feel like half a game, which it is. DmC is clunky, clumsy, unbalanced, and poorly thought out. DMC4 is takes time to master, it makes it a chalange, that's a double edge sword that makes it very appealing to some and somewhat unappealing to others. DmC is a very simplified version of it's predecessors and that removes a great deal of it's appeal.

Anyway, To be continued...

Duty calls.
 
Here's my take:

While DmC's gameplay is really simplified and stripped down, thats isn't necessarily a bad thing. In fact, in many ways it's a good thing. Look at it this way. DMC4 is the fourth game in a series defined by it's hardcore gameplay and challenging gameplay (besides DMC2). DMC4 did a lot right with gameplay to make an engaging experience, one that takes a lot of time and patience to master. That's something veterans want to see from a new game.

However, DmC is a reboot. The goal of a reboot isn't just to get a series back on track or start over, it's also trying to attract new fans: people who didn't care about the series before, but are more willing to try it now.

Imagine DmC with DMC3 or 4 style gameplay and difficulty. A lot of newcomers would be turned off pretty quickly. DMC fans had four games to experiment with and build up skills. People just getting into the franchise with DmC don't have any of that prior experience. So in a way, having simplified and stripped down gameplay works in DmC's favor. It allows newcomers to easily get into the game and those who really like it can take the time to master it. This allows NT/Capcom to improve on DmC's gameplay- making it more complex- for a sequel.

What I'm getting at is this: DMC4's gameplay is better, but both games had the gameplay that was right for them. So both are good in that sense. However, that doesn't excuse DmC's clunky and glitchy nonsense. Nor does it excuse DMC4's problems.
 
I like what Berto said. DmC does stuff that seems like the logical conclusion to reach in certain aspects. It does stuff that should have been done a long time ago. I was never a fan of styles so please never bring that back.
 
I like what Berto said. DmC does stuff that seems like the logical conclusion to reach in certain aspects. It does stuff that should have been done a long time ago. I was never a fan of styles so please never bring that back.


No bring styles back, but just touch on them a bit more. The styles were actually a good idea for the series.
 
This wouldn't be a problem if DmC had all the style moves, lock-on, and played as fast as DMC3.

I stand by the opinion that you can make DmC2 'comfortable' like DmC was, but still include everything that was in DMC3 -- without having to regulate the style-switching to the d-pad like in DMC4. That was heinous.
No bring styles back, but just touch on them a bit more. The styles were actually a good idea for the series.
Just map Devil Arm, Ranged Arms, Taunt, and "Gunslinger Activation Switch" (Ranged Arms (square/x) becomes "Gunslinger" moves) to the D-Pad, then add "Trickster, Swordmaster, Royalguard, and DT to the remaining (lock-on remains where it is) shoulder and circle buttons.

There. DmC2/DMC5 fixed. Looks like I do work for NT after all. :/
 
No bring styles back, but just touch on them a bit more. The styles were actually a good idea for the series.
Why can't we just have a really in depth combat system without that forced style system? DmC worked a pretty refined combat system with a lot of variety without that crap. Why can't it be done again?
 
Why can't we just have a really in depth combat system without that forced style system? DmC worked a pretty refined combat system with a lot of variety without that crap. Why can't it be done again?


Well I'm just saying this because with styles, you have a choice of what kind of style is you. For example, my least favorite style was royalguard, but I was beast with sword master. Some people don't want to be over-whelmed with all these styles in one, and want to focus on one style. They could do a more refined version of DMC4 and have style switching.
 
What I'm getting at is this: DMC3's gameplay is better...
Fixed. :cool:
Nor does it excuse DMC4's problems.
Thank you. :|

Why can't we just have a really in depth combat system without that forced style system? DmC worked a pretty refined combat system with a lot of variety without that crap. Why can't it be done again?
I might be able to come up with a control scheme that has everything. It'll take time however, and it'll require the fusion of several moves and new Devil Arms to be able to carry the burden of the overabundance of Swordmaster moves. Otherwise, I hold fast to my original solution.
Well I'm just saying this because with styles, you have a choice of what kind of style is you. For example, my least favorite style was royalguard, but I was beast with sword master. Some people don't want to be over-whelmed with all these styles in one, and want to focus on one style. They could do a more refined version of DMC4 and have style switching.
See above.
 
Here's my take:

While DmC's gameplay is really simplified and stripped down, thats isn't necessarily a bad thing. In fact, in many ways it's a good thing. Look at it this way. DMC4 is the fourth game in a series defined by it's hardcore gameplay and challenging gameplay (besides DMC2). DMC4 did a lot right with gameplay to make an engaging experience, one that takes a lot of time and patience to master. That's something veterans want to see from a new game.

However, DmC is a reboot. The goal of a reboot isn't just to get a series back on track or start over, it's also trying to attract new fans: people who didn't care about the series before, but are more willing to try it now.

While i agree that it was a good idea to simplify things for the reboot, i think it went a bit too far and went from simplified to straight up dumbed down, i'm not a player who goes for these fancy looking combos or uses alot of advanced techniques but i do like pushing the boundaries of my ability, i didn't feel like i could do that in DmC.

Now DMC4 didn't feel that way but it certainly isn't free of problems, it's just that DMC4's problems (as far as gameplay itself goes anyway) bothered me less.

DmC as a game would probably be more enjoyable if it slid the scale back to being a bit more complex and hit more of a middle ground and got rid of the dodge buttons in favour of using them for something more interesting however that's coming from somebody whose a satisfied DMC veteran.
 
i like the way DmC feels, but the only reason i give the point to DMC4 is due to the fluidity of the gameplay. the moves can be exactly the same, but in DmC, dante has little pauses that makes the combat feel slower
 
dmc4 wins for me as when u truly master dante his aerial combos with j'cing weapon and style switching inertia etc are awesome but i think dmc does a great job too
 
Okay I prefer DMC4 more but I will address what both did right and what both did wrong.

DMC4

Pros
  • Ability to use all 4 styles (gives the players more options)
  • A lot of options to the combat
  • Basically improved upon DMC3's amazing combat in a few ways such as charging guns without the need of having gunslinger equipped and etc
  • Can switch between 3 guns and 3 devil arms now
  • The option to sell or remove moves from your moveset to even limit your moveset if you want
  • DT specific moves and new DT features (Distortion and Impact)
  • A good skill bar for those who want a challenge and offer enough for newcomers who wants to get into the series
  • Nero, a second player for those who can't handle Dante. So other options.
Cons
  • Takes away a lot of cool features of DMC3 (wall running, enemy surfing, and Wild Stomp, etc)
  • Needs a training mode (even a tutorial mode where it teaches the player some deep gameplay mechanics similar to tutorial modes in fighting games)
  • Can be a bit to too much to handle with constantly switching between 6 weapons and 5 styles
  • Less weapons and moves than DMC3

DmC

Pros
  • Easy access to all your weapons and can effortless switch between them all on the fly
  • Less hassle with switching between weapons
  • Can switch weapons in the mid of a pause combo
  • Better dodging mechanics
  • Can dodge in mid-air (well you can move in the air with Trickster and Darkslayer before)
  • Training mode
Cons
  • No lock-on (lack of precision)
  • No directional inputs leads to less moves you can pull off and odd design choises such as pressing forward twice to perform Stinger
  • A dedicated launcher button forget an one use button like Nero's/Vergil's noooo they wasted a button to perform moves that were command inputs. Making it a dedicated launcher button not only maps an attack that were directional inputs before but wastes the button for something more useful AND ITS ONLY A LAUNCHER BUTTON (it can knock down enemies too....same sh*t). I mean if DmC had directional inputs with a lock on button you can perform all of DmC Dante's actions with just one button....they literally made one button for one specific type of attack...no one function.
  • 2 DODGE BUTTONS
  • Color coded enemies
  • I don't like holding down the trigger buttons to use weapons
  • Angel mode and Demon mode are severely lacking (not good enough replacement for styles)
  • Demon Dodge is broken
  • Devil Trigger is lame (in terms of usage and lacks far less variety in what you can do with it)
  • Parry isn't as good as Royal Guard's parry (Royal Release) and landing one shouldn't stun enemies
  • Nerfed jump canceling
  • Combat feels slow in some aspects (when using the grappling hook it doesn't feel as quick as using DB's Snatch or Trick)
  • No taunts
  • 30 fps for consoles
  • Low skill ceiling (even people who aren't masters of DMC3/4 can be turned off by how simple and easy DmC's combat is when stuff like staying in the air for long periods of time is so easy a baby can do it).
  • Less moves and options than before
  • This is a personal preference although Dante has more weapons than DMC4 Dante, Nero, Vergil (both), and can use all his tools compared to DMC3 Dante....his tool kit is nothing really impressive (there is no badass, unique, and creative weapons like Nevan, Lucifer, Red Queen, A&R, and Artemis/Pandora. The weapons in DmC were fairly simple and as bland and generic as they come. Hulk hands smash, big axe does big heavy moves, scythe plays like a scythe, and I kind of hate how charging/using Aquila's Round Trip makes Dante lock up in place....I mean it was fine for Drive/Overdrive to do that for better precision.). DmC to me doesn't feel very stylish.
To me I prefer DMC4's combat for I'm still finding new tricks and moves and still replaying it to see what I can get out of the combat whereas DmC (I borrowed it, played it, beat it on all difficulties, beat BP, and got everything) and afterwards gave it back since I mustered everything the game has to offer gameplay wise (I may not be the best or even amazing at DmC but it kind of got boring after I saw what I can do). Well it thanks to training mode where I could test out my skills. Its not only due to how simple it was but how it lacked content and depth (I may not have tried every thing that was possible but I sure as hell did enough to get bored).
 
i'm feeling like the only person who doesn't miss the lock on button. then again i never really used it. i do like how DmC mixed different styles into the different weapons but i do miss some of the old gameplay mechanics, like wall ride and how different weapons affect DT.
 
DMC4's combat was great, but not as great as DMC3.
DmC's combat was rather easy at best, but still playable.

DMC4 may be better for that role, but both have one view I can say for both:
"Wish it was made a whole lot better."

Thank you, Meg, for making sure the last topic remains on topic! :)

SN, glad you sensed both pro and con on both.
 
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