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DmC Bringing DMC back to its roots

Stylish Nero

We Dem Boys!!
At first glance it seems DmC just seems like another DMC3 or DMC4 or Bayonetta, God of War, Darksiders, or pretty much every hack n slash games of this genre but upon seeing all of the gameplay videos, interview, and even some comments from other people it seems this game is attempting to going back to DMC's roots...the very first Devil May Cry game.

Yeah when you look at trailers of DMC1 it looks like an early stylish action game or something like a prototype for DMC3 and DMC4 but in fact DMC2 was a prototype for DMC3 & DMC4....DMC could've gone anywhere.

But I view DmC to be similar to DMC1 but not because of its atmosphere, story, or difficulty it seems to be like the other DMC games in that category.

Why I say this?

Strategy.

There seems to be more strategy involved in the combat this like DMC1. Its not just hit your opponents with a barrage of combos and moves to pull off stylish combos. Now its using your own gameplay mechanics to any advantage like how crush said when he played the demo he had to frequently change his tactics to meet a certain situation. Plus with a more efficient weapon switch system you can ensure you can easily swap between like a dozen weapons so quickly and efficiently and each weapon is balanced and mixed effectively with the enemies like how in DMC1 how certain weapons were best with dealing with certain enemies like how you needed E&I to beat the Shadow like how E&I were ideal with dealing with the Rages but after DMC2 it shows that you only needed like one weapon to technically defeat any opponent the rest were just to show off but boss battles were another story.

As for the enemies its like how in DMC1 certain enemies were immune to a certain weapon like Alastor were perfect for killing Fetish, Phantom, and the Death Scythe while Ifrit was ideal for Frosts, Plasmas, and Griffin. The same goes for the guns. However when it comes to enemies when entering the battlefield the enemies will in fact be more diverse when on the battlefield based on what I've seen...what I mean at once you'll be facing a large group of enemies that are all different and even compliment each other's abilities rather than sending the same types of blokes so then that means you'll have to use a type of strategy or mix up your strategy to adjust the situation and at times enemies will pop up in one area and they could be new enemies. However I would like in either later stages or difficulties that they could mix difficult enemies like the Rages with other enemies rather than isolate them from the herd of other demons. Imagine dealing with 2 Rages, a Tyrant, and a couple stingers, harpies, and bombers.

Also by compliment each other's abilities I mean for example look at the tunnel stage gameplay video at the end there are a bunch of flying harpies and bombers....the Harpies extends a blade that are in fact more dangerous if your airborne and the flying bombers throws bombs at the ground so it prompts you to go into the air to dodge their bombs but the harpies will make an attempt to stab you if you get airborne. So I'll have to come up with a strategy to deal with both these land bombers and aerial assualters.

As for how the weapons mix well with the enemies like DMC1 it wasn't that one weapon was super effective on one enemy but a certain weapon was ideal for dealing with a certain type of enemy like using Eryx's Rising Dragon is the only way to lift the Tyrant outside using DT or even swapping between weapons to effectively deal with not 1 type but a various type of enemies but it isn't just 1 type of strategy to defeat certain types of enemies but its really using your arsenal of abilities to any way you see fit almost endless possibilities of how you can overcome any situation if you execute them right and time your attacks and moves right.

Like I see that the gameplay was made for experimenting with strategic maneuvers in mid-battle and try out different approach to combat and dealing with this group of enemies but all the while trying to look stylish as opposed to fast paced combo mashing stylish action.

Also the Shotgun this time doesn't blast the enemies but juggles them like how shotgun in DMC1 did and the charge shot looks like the same animation and effect for Grenade-launcher from DMC1. Plus the E&I Ricoshot seems to come from how the Nightmare gun in DMC1 seemed to ricochet off enemies like how DmC E&I charge shot does.

Each weapon is properly balance and serves a different and unique purpose outside just there to look cool or having its own combo or moveset (Lucifer, Agni&Rudra, Nevan, &.........) but past weapons in DMC did serve of a purpose of being able to string together amazing and stylish combos. Even each move serves an unique and different purpose.

Lets look at its other non-attack based mechanics like the 2 dodges, glide, and pull/lift mechanic. Having aerial dodge allows for better aerial movement so its not just for dodging in mid-air but for being able to move in the air pretty swiftly and serves as a cancel mechanic as well. Angel Dash you can dash through enemies almost like a ghost (imagine the possibilities outside just getting away from enemies you can use it to decrease or increase distance between to you and your opponent) and Demon Dodge mechanic though it seems like Bayonetta Witch Time it isn't...its meant for a open-shot countering.

Bayonetta's Witch Time is like hitting jackpot in the lotto and you get an open opportunity to keep raking in easy points while the Demon Dodge is like getting a free shot in a basketball game where you are allowed to score a free basket without being disturbed.

The pull/lift mechanic is a more advanced version of Nero's Devil Bringer because you can obviously pull in and be pulled into certain enemies and offers more freedom in that department but there are certain enemies you can't pull in (Tyrant) and enemies you can't be pulled into (Shield Drones) and enemies that are so damn mobile (Rage) that its hard to lock on to them especially when your missing a lock-on mechanic but this where it adds the strategy into it where you have to use your other abilities to beat certain enemies rather than you can do anything and beat this time of enemy. I like it that certain enemies I can't just pull in or pull up to when I feel like it or this weapon has no effect on this enemy so I should stop using it or try a new strategy or like it when just spamming attacks and a single weapon gets you nowhere but a chainsaw through the back or relying on dodging as your only evasive maneuver whenever an enemy attacks to just get a whack by a machete because the other enemy was waiting for you to do that or not mixing up your combat or strategy leads to enemies d*ck slapping you all over the place.

Now I'm lost I'm not sure what I was talking about anyway.

What I'm saying is that I don't think you can't be strategic in DMC2, DMC3, & DMC4 plus other modern day hack n slash games but I think its easier to be strategic in DMC1 & DmC mainly because it was design to be like that rather than a combo compiler although I do take back what I said about Darksiders it too is designed to be strategic to dealing with enemies as well as Blades of Time. Although you can pull off Combo Mad-Truestyle combos in DmC if your good enough.

But this is my opinion based on what I've seen...I need to play a demo or the full game to fully appreciate the game.
 
Never tought on that way, but now thta you mentioned it, I noticed that the gameplay looks more strategic than at least de fourth DMC(in this one i just smash buttons, at least with dante), but yeah, I think NT is trying really hard to do it right, the gameplay seems fine to me, I have hopes for this game.
Now let's see how they will do the story, better be good!
 
Sounds pretty accurate!
If I think about it, DMC4 had some tactic here and there, even though those where minimal, like not being able to hit Blitz or not being able to fight blades possesed by chimeras in meele combat for a very long time.
I really hope they add more strategic elements with each weapon, so that we can experiement with them!

But what I'm really intrigued by is if they will put Environmental Kills inside of Bloody Palace this time around, it seems like a crucial game mechanic, so I would really enjoy to throw demons in pits or some kind of buzzsaws that could be around on the ground....
Well I'm getting ahead of myself with these thoughts and off topic too, so let's leave it at that.
 
Why I say this?

Strategy.

Hold your horses. DMC 1 and DmC have two different approaches when it comes to strategy. DMC 1 is heavily centered on the weaknesses and strengths of your enemies while DmC is more weapon- focused. Take DmC's Tyrant for example. At first, you couldn't lift him because none of your weapons were strong to do so. So, you had to find other ways to knock him off balance and expose his weakness. However, that changed when you acquire Eryx which, when charged, is strong enough to lift the Tyrant up. So, the number of strategies in DmC increases as you acquire more weapons, as opposed to DMC 1 whose strategies are limited by the strengths of your weapons.
 
I don't know if I'd go that far. NT and Capcom don't seem to be very interested in anything before 3 and from what Capcom has said they really going more for 4 than 3.

These elements are pretty standard in gaming. One enemy is weak to a certain weapon/element, the others to others. The game is all about switching between the angel and demon weapons. From what we've seen the whole game is set up like that, puzzles, combat, plataforming. It's just less intricate than your standard fire/water/earth/wind set up, there is also the Persona system, which is even more intricate. In this case they are making it so that you have to hold the triger bottons alot to move forward.

I just don't think there is anything from DMC1 here. They've moved on and they rather improve on 4 than anything else. Like I said, from my personal experience this game is a more sophisticated version of DMC4.
 
Hold your horses. DMC 1 and DmC have two different approaches when it comes to strategy. DMC 1 is heavily centered on the weaknesses and strengths of your enemies while DmC is more weapon- focused. Take DmC's Tyrant for example. At first, you couldn't lift him because none of your weapons were strong to do so. So, you had to find other ways to knock him off balance and expose his weakness. However, that changed when you acquire Eryx which, when charged, is strong enough to lift the Tyrant up. So, the number of strategies in DmC increases as you acquire more weapons, as opposed to DMC 1 whose strategies are limited by the strengths of your weapons.
I don't know if I'd go that far. NT and Capcom don't seem to be very interested in anything before 3 and from what Capcom has said they really going more for 4 than 3.

These elements are pretty standard in gaming. One enemy is weak to a certain weapon/element, the others to others. The game is all about switching between the angel and demon weapons. From what we've seen the whole game is set up like that, puzzles, combat, plataforming. It's just less intricate than your standard fire/water/earth/wind set up, there is also the Persona system, which is even more intricate. In this case they are making it so that you have to hold the triger bottons alot to move forward.

I just don't think there is anything from DMC1 here. They've moved on and they rather improve on 4 than anything else. Like I said, from my personal experience this game is a more sophisticated version of DMC4.

You guys only seem to be reverting back to one my many points in this game this game does reuse some old elements from the first DMC game like the Shotgun working like the DMC1 shotgun as opposed to how DMC2-4 Shotgun works. Ricoshot looks a lot like Nightmare gun animation and the Shotgun charge shot has the same movement animation and effect of the DMC1 grenade launcher.

Plus I never said the strategy used in DMC & DmC were the same but that both used rely on strategy more than hitting your foes with a barrage of stylish/brutal moves pretty much what most hack n' slash games do these days. Both are rather flexible in terms of combat/strategy in their own ways but DmC goes back to its roots by using old school DMC elements but I think DMC3 did the same. In DMC1 you needed strategy to basically survive while DmC was made for strategic combat...you per say don't need it to survive or win but it sure as hell makes the game a lot easier for you if use its strategic opportunities.

Plus there is a lot of strategic factors that DmC has that DMC doesn't like environmental kills.

I mean DMC1 was the only DMC game that relied heavily on strategy to survive while DMC2 was shoot everything til it dies although I did use strategy when fighting the second to Final Boss...which was roll around and shoot it with a rocket launcher. DMC3 there wasn't much strategy and was based on your reactions, reflexives, and responsiveness as well as skill and making best of what you got, and DMC4 was less of what DMC3 was minus the last part cause Dante could use all of his weapons.
 
HO HO HO i agree, i think the combat here is no different from the first game, very well thought out thread nero :)

Well, I wouldn't go that far. Every game in the series had combat and control scheme changes.

No I mean its going back to its roots of DMC and is evolving from that all the while adding some mechanics from current DMC games.

Well, I agree with both of you, for the most part.

I might give you a longer answer later with your first post.

I must ask, though, Stylish Nero, (I'm shortening it to SN) what brought this on? I didn't know that you thought of the game this way.
 
Well, I wouldn't go that far. Every game in the series had combat and control scheme changes.



Well, I agree with both of you, for the most part.

I might give you a longer answer later with your first post.

I must ask, though, Stylish Nero, (I'm shortening it to SN) what brought this on? I didn't know that you thought of the game this way.

Yeah I have my fair share of b*tch fits about DmC but upon hearing my favorite game is coming out sooner than expected at the price of $30 I feel more positive on everything....
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"Oh the sun shines brighter on the other side, from this day on I see rainbows and sunny days"
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So now I can see life more clearly and full of hope rather than hoping for Judgement Day to come sooner like a depressed Christian.

Plus after playing DMC1 once again on a harder difficulty I was able to accumulate my experience with this game, talking to berto, the past interviews about this game, seeing the gameplay videos, all other comments about the game, my discussion with VampireWicked about MGR VS DmC, seeing more MGR gameplay, and looking at Bayonetta and God of War as well as seeing Yathzee's video reviews/criticisms......I was able to look at this game in a different light rather than holding it on the same pedastool as DMC4, Bayonetta, and God of War.
 
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