Stylish Nero
We Dem Boys!!
At first glance it seems DmC just seems like another DMC3 or DMC4 or Bayonetta, God of War, Darksiders, or pretty much every hack n slash games of this genre but upon seeing all of the gameplay videos, interview, and even some comments from other people it seems this game is attempting to going back to DMC's roots...the very first Devil May Cry game.
Yeah when you look at trailers of DMC1 it looks like an early stylish action game or something like a prototype for DMC3 and DMC4 but in fact DMC2 was a prototype for DMC3 & DMC4....DMC could've gone anywhere.
But I view DmC to be similar to DMC1 but not because of its atmosphere, story, or difficulty it seems to be like the other DMC games in that category.
Why I say this?
Strategy.
There seems to be more strategy involved in the combat this like DMC1. Its not just hit your opponents with a barrage of combos and moves to pull off stylish combos. Now its using your own gameplay mechanics to any advantage like how crush said when he played the demo he had to frequently change his tactics to meet a certain situation. Plus with a more efficient weapon switch system you can ensure you can easily swap between like a dozen weapons so quickly and efficiently and each weapon is balanced and mixed effectively with the enemies like how in DMC1 how certain weapons were best with dealing with certain enemies like how you needed E&I to beat the Shadow like how E&I were ideal with dealing with the Rages but after DMC2 it shows that you only needed like one weapon to technically defeat any opponent the rest were just to show off but boss battles were another story.
As for the enemies its like how in DMC1 certain enemies were immune to a certain weapon like Alastor were perfect for killing Fetish, Phantom, and the Death Scythe while Ifrit was ideal for Frosts, Plasmas, and Griffin. The same goes for the guns. However when it comes to enemies when entering the battlefield the enemies will in fact be more diverse when on the battlefield based on what I've seen...what I mean at once you'll be facing a large group of enemies that are all different and even compliment each other's abilities rather than sending the same types of blokes so then that means you'll have to use a type of strategy or mix up your strategy to adjust the situation and at times enemies will pop up in one area and they could be new enemies. However I would like in either later stages or difficulties that they could mix difficult enemies like the Rages with other enemies rather than isolate them from the herd of other demons. Imagine dealing with 2 Rages, a Tyrant, and a couple stingers, harpies, and bombers.
Also by compliment each other's abilities I mean for example look at the tunnel stage gameplay video at the end there are a bunch of flying harpies and bombers....the Harpies extends a blade that are in fact more dangerous if your airborne and the flying bombers throws bombs at the ground so it prompts you to go into the air to dodge their bombs but the harpies will make an attempt to stab you if you get airborne. So I'll have to come up with a strategy to deal with both these land bombers and aerial assualters.
As for how the weapons mix well with the enemies like DMC1 it wasn't that one weapon was super effective on one enemy but a certain weapon was ideal for dealing with a certain type of enemy like using Eryx's Rising Dragon is the only way to lift the Tyrant outside using DT or even swapping between weapons to effectively deal with not 1 type but a various type of enemies but it isn't just 1 type of strategy to defeat certain types of enemies but its really using your arsenal of abilities to any way you see fit almost endless possibilities of how you can overcome any situation if you execute them right and time your attacks and moves right.
Like I see that the gameplay was made for experimenting with strategic maneuvers in mid-battle and try out different approach to combat and dealing with this group of enemies but all the while trying to look stylish as opposed to fast paced combo mashing stylish action.
Also the Shotgun this time doesn't blast the enemies but juggles them like how shotgun in DMC1 did and the charge shot looks like the same animation and effect for Grenade-launcher from DMC1. Plus the E&I Ricoshot seems to come from how the Nightmare gun in DMC1 seemed to ricochet off enemies like how DmC E&I charge shot does.
Each weapon is properly balance and serves a different and unique purpose outside just there to look cool or having its own combo or moveset (Lucifer, Agni&Rudra, Nevan, &.........) but past weapons in DMC did serve of a purpose of being able to string together amazing and stylish combos. Even each move serves an unique and different purpose.
Lets look at its other non-attack based mechanics like the 2 dodges, glide, and pull/lift mechanic. Having aerial dodge allows for better aerial movement so its not just for dodging in mid-air but for being able to move in the air pretty swiftly and serves as a cancel mechanic as well. Angel Dash you can dash through enemies almost like a ghost (imagine the possibilities outside just getting away from enemies you can use it to decrease or increase distance between to you and your opponent) and Demon Dodge mechanic though it seems like Bayonetta Witch Time it isn't...its meant for a open-shot countering.
Bayonetta's Witch Time is like hitting jackpot in the lotto and you get an open opportunity to keep raking in easy points while the Demon Dodge is like getting a free shot in a basketball game where you are allowed to score a free basket without being disturbed.
The pull/lift mechanic is a more advanced version of Nero's Devil Bringer because you can obviously pull in and be pulled into certain enemies and offers more freedom in that department but there are certain enemies you can't pull in (Tyrant) and enemies you can't be pulled into (Shield Drones) and enemies that are so damn mobile (Rage) that its hard to lock on to them especially when your missing a lock-on mechanic but this where it adds the strategy into it where you have to use your other abilities to beat certain enemies rather than you can do anything and beat this time of enemy. I like it that certain enemies I can't just pull in or pull up to when I feel like it or this weapon has no effect on this enemy so I should stop using it or try a new strategy or like it when just spamming attacks and a single weapon gets you nowhere but a chainsaw through the back or relying on dodging as your only evasive maneuver whenever an enemy attacks to just get a whack by a machete because the other enemy was waiting for you to do that or not mixing up your combat or strategy leads to enemies d*ck slapping you all over the place.
Now I'm lost I'm not sure what I was talking about anyway.
What I'm saying is that I don't think you can't be strategic in DMC2, DMC3, & DMC4 plus other modern day hack n slash games but I think its easier to be strategic in DMC1 & DmC mainly because it was design to be like that rather than a combo compiler although I do take back what I said about Darksiders it too is designed to be strategic to dealing with enemies as well as Blades of Time. Although you can pull off Combo Mad-Truestyle combos in DmC if your good enough.
But this is my opinion based on what I've seen...I need to play a demo or the full game to fully appreciate the game.
Yeah when you look at trailers of DMC1 it looks like an early stylish action game or something like a prototype for DMC3 and DMC4 but in fact DMC2 was a prototype for DMC3 & DMC4....DMC could've gone anywhere.
But I view DmC to be similar to DMC1 but not because of its atmosphere, story, or difficulty it seems to be like the other DMC games in that category.
Why I say this?
Strategy.
There seems to be more strategy involved in the combat this like DMC1. Its not just hit your opponents with a barrage of combos and moves to pull off stylish combos. Now its using your own gameplay mechanics to any advantage like how crush said when he played the demo he had to frequently change his tactics to meet a certain situation. Plus with a more efficient weapon switch system you can ensure you can easily swap between like a dozen weapons so quickly and efficiently and each weapon is balanced and mixed effectively with the enemies like how in DMC1 how certain weapons were best with dealing with certain enemies like how you needed E&I to beat the Shadow like how E&I were ideal with dealing with the Rages but after DMC2 it shows that you only needed like one weapon to technically defeat any opponent the rest were just to show off but boss battles were another story.
As for the enemies its like how in DMC1 certain enemies were immune to a certain weapon like Alastor were perfect for killing Fetish, Phantom, and the Death Scythe while Ifrit was ideal for Frosts, Plasmas, and Griffin. The same goes for the guns. However when it comes to enemies when entering the battlefield the enemies will in fact be more diverse when on the battlefield based on what I've seen...what I mean at once you'll be facing a large group of enemies that are all different and even compliment each other's abilities rather than sending the same types of blokes so then that means you'll have to use a type of strategy or mix up your strategy to adjust the situation and at times enemies will pop up in one area and they could be new enemies. However I would like in either later stages or difficulties that they could mix difficult enemies like the Rages with other enemies rather than isolate them from the herd of other demons. Imagine dealing with 2 Rages, a Tyrant, and a couple stingers, harpies, and bombers.
Also by compliment each other's abilities I mean for example look at the tunnel stage gameplay video at the end there are a bunch of flying harpies and bombers....the Harpies extends a blade that are in fact more dangerous if your airborne and the flying bombers throws bombs at the ground so it prompts you to go into the air to dodge their bombs but the harpies will make an attempt to stab you if you get airborne. So I'll have to come up with a strategy to deal with both these land bombers and aerial assualters.
As for how the weapons mix well with the enemies like DMC1 it wasn't that one weapon was super effective on one enemy but a certain weapon was ideal for dealing with a certain type of enemy like using Eryx's Rising Dragon is the only way to lift the Tyrant outside using DT or even swapping between weapons to effectively deal with not 1 type but a various type of enemies but it isn't just 1 type of strategy to defeat certain types of enemies but its really using your arsenal of abilities to any way you see fit almost endless possibilities of how you can overcome any situation if you execute them right and time your attacks and moves right.
Like I see that the gameplay was made for experimenting with strategic maneuvers in mid-battle and try out different approach to combat and dealing with this group of enemies but all the while trying to look stylish as opposed to fast paced combo mashing stylish action.
Also the Shotgun this time doesn't blast the enemies but juggles them like how shotgun in DMC1 did and the charge shot looks like the same animation and effect for Grenade-launcher from DMC1. Plus the E&I Ricoshot seems to come from how the Nightmare gun in DMC1 seemed to ricochet off enemies like how DmC E&I charge shot does.
Each weapon is properly balance and serves a different and unique purpose outside just there to look cool or having its own combo or moveset (Lucifer, Agni&Rudra, Nevan, &.........) but past weapons in DMC did serve of a purpose of being able to string together amazing and stylish combos. Even each move serves an unique and different purpose.
Lets look at its other non-attack based mechanics like the 2 dodges, glide, and pull/lift mechanic. Having aerial dodge allows for better aerial movement so its not just for dodging in mid-air but for being able to move in the air pretty swiftly and serves as a cancel mechanic as well. Angel Dash you can dash through enemies almost like a ghost (imagine the possibilities outside just getting away from enemies you can use it to decrease or increase distance between to you and your opponent) and Demon Dodge mechanic though it seems like Bayonetta Witch Time it isn't...its meant for a open-shot countering.
Bayonetta's Witch Time is like hitting jackpot in the lotto and you get an open opportunity to keep raking in easy points while the Demon Dodge is like getting a free shot in a basketball game where you are allowed to score a free basket without being disturbed.
The pull/lift mechanic is a more advanced version of Nero's Devil Bringer because you can obviously pull in and be pulled into certain enemies and offers more freedom in that department but there are certain enemies you can't pull in (Tyrant) and enemies you can't be pulled into (Shield Drones) and enemies that are so damn mobile (Rage) that its hard to lock on to them especially when your missing a lock-on mechanic but this where it adds the strategy into it where you have to use your other abilities to beat certain enemies rather than you can do anything and beat this time of enemy. I like it that certain enemies I can't just pull in or pull up to when I feel like it or this weapon has no effect on this enemy so I should stop using it or try a new strategy or like it when just spamming attacks and a single weapon gets you nowhere but a chainsaw through the back or relying on dodging as your only evasive maneuver whenever an enemy attacks to just get a whack by a machete because the other enemy was waiting for you to do that or not mixing up your combat or strategy leads to enemies d*ck slapping you all over the place.
Now I'm lost I'm not sure what I was talking about anyway.
What I'm saying is that I don't think you can't be strategic in DMC2, DMC3, & DMC4 plus other modern day hack n slash games but I think its easier to be strategic in DMC1 & DmC mainly because it was design to be like that rather than a combo compiler although I do take back what I said about Darksiders it too is designed to be strategic to dealing with enemies as well as Blades of Time. Although you can pull off Combo Mad-Truestyle combos in DmC if your good enough.
But this is my opinion based on what I've seen...I need to play a demo or the full game to fully appreciate the game.