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DMC 3 seldomly recognized

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Kaihedgie

Well-known Member
I noticed there was stuff regarding the game itself having some stuff not normally recognized

1: Arkham never EVER blinks at all, even when he was fatally injured by Vergil

2: After taking down Vergil1's health down by 60%, his hair falls out of place as according to the cutscenes where this happens

3: Vergil3's Super Devil Trigger differs depending on which version of the game. In the original, an ebony aura could be seen, however, in the special edition, it is replaced by elongated lightning with flashing lights. The former is used during the Yamato taunt to recover lost DT energy

4: Geryon's Time Distortion can be cancelled by Quicksilver and vice versa

5: Also in the Special Edition, the Doppelganger style is different as it is always using the DT Rebellion model instead of the one according to the player's currently equipped Devil Arm

6: The Spiral Swords sound file is slightly different between the playable and boss versions of Vergil.. The playable one uses the exact same file that was used for Nelo Angelo in the first DMC while boss Vergil uses a distorted version of the original

7: While in Devil Trigger, it is possible to use attacks that do no relate to the current form. For example, the player can execute the Real Impact from Beowulf while in the Rebellion form of Devil Trigger.
 

Solidus

Rebellion
I noticed a thing for DMC1: Depending on what weapon you were using when you complete a mission, the "Mission Clear" text will have a different kind of animated pattern over it.

Force Edge=None
Alastor=Lightning
Ifrit=Flame
Sparda=Red flames
Yamato=Flame like Ifrit's for some reason...
 

Dark Elf

Dagger user
And in DMC 3 when playing as Vergil the picture on the mission clear screen depends on with what equipped weapon you cleared this mission and your rank
 

Kaihedgie

Well-known Member
Alastor12;10607 said:
And in DMC 3 when playing as Vergil the picture on the mission clear screen depends on with what equipped weapon you cleared this mission and your rank

Damn, I forgot to mention that one.

The renders used for the costumes in the original version are recycled and used alongside their newer renders which are clearly seen visible while the old ones are vaguely seen beyond the Select Mission menu.

Default Dante: Original had him shouting, now the new one is merely having him with his mouth closed

Coatless: Different Posture

Super Dante: Original looks at the screen and the Rebellion's blade is red. The new one has the Rebellion looking normal

Because of the new Special Edition, Vergil does not have two renders like Dante and Super Corrupted Vergil and Super Legendary Dark Knight are actually the exact same model, albeit the noticible difference
 

Dark Elf

Dagger user
And I also noticed that when Vergil #2 switches to Yamato, he teleports to the center of the room and hits ground with Yamato.
This is the same move as Dante's Volcano, but without a flash of light
 

Kaihedgie

Well-known Member
In Missions 17 and 18, Doppelganger tends to have a high-pitched voice when he's near light. Also, his size is dependant on the darkness, so if is to be dangerously near any light, he will shrink to Dante's size
 

Kaihedgie

Well-known Member
Boss Vergil's range for casting Judgement Orb is unlimited. Also, the ribbon that is tied on Yamato's sheath can be briefly seen when doing the Force Edge combo while Devil Triggered
 
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