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DLC: hooded 'Fallen Vergil' to replace V

Timhard

Member
V uses a very unique gameplay style and it took probably plenty of effort to create him, but he has no potential for advanced players to create stylish combos at the level of Dante and Nero.
With Dante and Neros new mechanics, the basic Vergil we've seen in the boss fight can't keep up as well.
So as a DLC Character: The weakend hooded figure (Fallen Vergil) who stole Neros arm.
Its shown in game that the familiars are also loyal to Vergil when he’s not in ‘V form’

So DLC Fallen Vergil would replace V, but:
1. instead of a cane, he executes weakend enemies with Yamato (cut in half, with trademark resheathing)
2. instead of summoned canes, summoned swords.
3. While holding L1, he is capable of using his usual fighting style with Yamato. So as long as you hold L1: square = summoned swords; triangle = usual Yamato attacks, but DT gauge goes down slowly.
As soon as you release L1, the attack buttons are used for familiars again.
--> When cleverly switching between hold and release of L1, you can creatively combine attacks of griffon, shadow and Vergil himself, which leads to a steady state of DT usage and refill.
Advanced players will do impressive JC/teleport air combos of griffon, shadow and Vergil without losing DT.

In the beginning of the game, when you have only small amount of DT gauge, your gameplay mostly looks like normal V gameplay, but the more DT gauge you obtain, the more classic vergil combat you can perform. Because these attacks can be balanced with DT usage, you can make his attacks more overpowered and awesome than ever before, without making him broken. It’s completely different from Dante & Nero, allows crazy creative Combo Mads and replaces V, who many are disappointed in, without letting his new mechanics go to waste.
What do you think? Any additional ideas?
 
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