I've been enjoying the new contents of this game, and I'm playing it on PC.
However, I also wondered about their "behind the scene" changes and tweaks to the vanilla stuffs, so one of things I tested out was Dante's distorted combo, and it feels like there has been a little adjustment to the frames, or not?
When we perform DRI, we can see the "delay" when Dante connects the 2nd hit, and able to hear the number of hits clearly. In the SE version, I realize that if I do the same method, his animation continues like it isn't distorted, but I can hear a softer sound of an extra hit. I'm not into the game that far on difficulties yet, been having a blast with the new characters and slowly unlocking the difficulties.
Just wanted to know anyone's thoughts on these possible changes.
However, I also wondered about their "behind the scene" changes and tweaks to the vanilla stuffs, so one of things I tested out was Dante's distorted combo, and it feels like there has been a little adjustment to the frames, or not?
When we perform DRI, we can see the "delay" when Dante connects the 2nd hit, and able to hear the number of hits clearly. In the SE version, I realize that if I do the same method, his animation continues like it isn't distorted, but I can hear a softer sound of an extra hit. I'm not into the game that far on difficulties yet, been having a blast with the new characters and slowly unlocking the difficulties.
Just wanted to know anyone's thoughts on these possible changes.