I'm just going to make a few bullet points before I go on ahead with this thread:
- New IP
- 60 FPS
- Lock-on
- Taunts range from: playful, laconic, and cruel. The taunts themselves depend on the player taking on either the benign, neutral, or evil path.
- Nonviolent taunts don't exist because the nonviolent players never engage with the enemy to begin with. They avoid the enemy through stealth mechanics.
- Shifting "Soul Reaver" Semi-Shifting World (because apparently "Limbo" can't run on "60" FPS on this generations current consoles) whenever enemies appear the area around you changes slightly and closes off all exits until you emerge victorious. The game will only have slightly-shifting worlds as opposed to complete shifts to avoid game performance slowdown.
- Starcaraft Social Hub where you upgrade your moves, health, and magic meter whenever you spend time with various select people within the area.
- "Style Souls" Different colored orbs used as "currency" to buy different moves that are categorized by their respective styles
- Metroidvania exploration mechanics. The Metroidvania world itself will be separate from the hubs. IT will be modeled after "Arkham Asylum" since that's the best 3D Metroidvania to date.
- At least 5 melee weapons and all weapons must have a full range of moves.
- Detective puzzles similar to the "Arkham" series.
- Stealth
- Darksiders platforming and puzzles that are different from the detective puzzles but no less challenging.
- RPG system that doesn't feel contrived and carries some actual weight to your actions
- Dialogue options.
- "Dishonored" aspect of gameplay, giving the player the option to to complete the mission and dialogue portions of the game through benign, evil, neutral, or nonviolent means.
- Neutral path is unlocked when the player attacks both good and evil opponents.
- Main protagonist (and playable antagonist) will have their own respective personalities, but will still be able to decide on which path to take. As we've seen in "Catherine", this sort of "conflicting" narrative is still possible to have in a role-playing game.
- Dishonored-style bosses allow the player to take them out non-violently.
- "Status" inflictions (poison, electrocution, confusion, rage, exhaustion, etc.)
http://www.thefreedictionary.com/Diabolus
- New IP
- 60 FPS
- Lock-on
- Taunts range from: playful, laconic, and cruel. The taunts themselves depend on the player taking on either the benign, neutral, or evil path.
- Nonviolent taunts don't exist because the nonviolent players never engage with the enemy to begin with. They avoid the enemy through stealth mechanics.
- Shifting "Soul Reaver" Semi-Shifting World (because apparently "Limbo" can't run on "60" FPS on this generations current consoles) whenever enemies appear the area around you changes slightly and closes off all exits until you emerge victorious. The game will only have slightly-shifting worlds as opposed to complete shifts to avoid game performance slowdown.
- Starcaraft Social Hub where you upgrade your moves, health, and magic meter whenever you spend time with various select people within the area.
- "Style Souls" Different colored orbs used as "currency" to buy different moves that are categorized by their respective styles
- Metroidvania exploration mechanics. The Metroidvania world itself will be separate from the hubs. IT will be modeled after "Arkham Asylum" since that's the best 3D Metroidvania to date.
- At least 5 melee weapons and all weapons must have a full range of moves.
- Detective puzzles similar to the "Arkham" series.
- Stealth
- Darksiders platforming and puzzles that are different from the detective puzzles but no less challenging.
- RPG system that doesn't feel contrived and carries some actual weight to your actions
- Dialogue options.
- "Dishonored" aspect of gameplay, giving the player the option to to complete the mission and dialogue portions of the game through benign, evil, neutral, or nonviolent means.
- Neutral path is unlocked when the player attacks both good and evil opponents.
- Main protagonist (and playable antagonist) will have their own respective personalities, but will still be able to decide on which path to take. As we've seen in "Catherine", this sort of "conflicting" narrative is still possible to have in a role-playing game.
- Dishonored-style bosses allow the player to take them out non-violently.
- "Status" inflictions (poison, electrocution, confusion, rage, exhaustion, etc.)
http://www.thefreedictionary.com/Diabolus