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Compacting The Actions.

Goldsickle

Well-known Member
I don't think there need to be a Demon & Angel dodge.

By default, the regular dodge should give Dante the damage bonus if dodged at the last second, just like how Bayonetta's default evade maneuver automatically gives her Witch Time bonus.
You could double-tap the dodge button for the warp maneuver (no need to hold the Angel Trigger).

With that, their reasoning for two dodge buttons (to make it easier on the fingers to initiate Angel or Demon mode dodges) becomes unnecessary and you're left with one free button!


What should this free button be for?

Lock-on? Guard? Should it be on L1 or L2?
 
I don't think there need to be a Demon & Angel dodge.

By default, the regular dodge should give Dante the damage bonus if dodged at the last second, just like how Bayonetta's default evade maneuver automatically gives her Witch Time bonus.
You could double-tap the dodge button for the warp maneuver (no need to hold the Angel Trigger).

With that, their reasoning for two dodge buttons (to make it easier on the fingers to initiate Angel or Demon mode dodges) becomes unnecessary and you're left with one free button!


What should this free button be for?

Lock-on? Guard? Should it be on L1 or L2?

If you aren't holding down any of the triggers for an angel/demon attack, and if you press the right bumper (May be R1 for you, I'm on Xbox) he does a lil'flip.

Maybe the extra button could be for that?

Also, a lock on sounds fairly nice too. Just as long as it isn't broken as **** like in Devil May Cry 4.
 
Also, a lock on sounds fairly nice too. Just as long as it isn't broken as **** like in Devil May Cry 4.
What do you mean by "broken"?

Is it due to the fact that you need to hold down R1 to maintain it and that you move slowly during lock-on?
 
What do you mean by "broken"?

Is it due to the fact that you need to hold down R1 to maintain it and that you move slowly during lock-on?
I think what @BLACKSWIPE is referring to is DMC4's lock-on which really has its issues unlike DMC3's lock-on. There were times I made some mistakes locking on to the wrong target.
For example, I have to defeat a weaker demon before the stronger demon. But at times, I lock-on to the stronger demon instead.

Get what she and I have meant?
 
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I don't think there need to be a Demon & Angel dodge.

By default, the regular dodge should give Dante the damage bonus if dodged at the last second, just like how Bayonetta's default evade maneuver automatically gives her Witch Time bonus.
You could double-tap the dodge button for the warp maneuver (no need to hold the Angel Trigger).

With that, their reasoning for two dodge buttons (to make it easier on the fingers to initiate Angel or Demon mode dodges) becomes unnecessary and you're left with one free button!


What should this free button be for?

Lock-on? Guard? Should it be on L1 or L2?
The dodge has other fuctions that would be lost if you took away the buffering properties or control of being able to use human or angel or demon dodge. You can combine demon dodge with angel dodge to do a slow mo phase shift, you can combine human dodge with angel dodge was more efficient buffering of moves, sometimes you want to buffer an angel dodge into a demon pull/angel pull, sometimes you want to human dodge and hold a shoot button down to stock a gun charge. Everything has been thought out a lot more than people give DmC credit for, and other then that one of the dodge buttons is already remapped to shoot by me. You can remap it to shoot or gunspecial, which gives me way more combo possibilities that aren't doable with the default controls.

Edit: Also in the air, angel dodge and demon dodge perform different actions, Demon Dodge makes you dodge backwards in the air, while angel and human dodge make you dodge in place without a direction.
 
The dodge has other fuctions that would be lost if you took away the buffering properties or control of being able to use human or angel or demon dodge. You can combine demon dodge with angel dodge to do a slow mo phase shift, you can combine human dodge with angel dodge was more efficient buffering of moves, sometimes you want to buffer an angel dodge into a demon pull/angel pull, sometimes you want to human dodge and hold a shoot button down to stock a gun charge. Everything has been thought out a lot more than people give DmC credit for, and other then that one of the dodge buttons is already remapped to shoot by me. You can remap it to shoot or gunspecial, which gives me way more combo possibilities that aren't doable with the default controls.

Edit: Also in the air, angel dodge and demon dodge perform different actions, Demon Dodge makes you dodge backwards in the air, while angel and human dodge make you dodge in place without a direction.
If there's anything I learned about control scheme change in long-running franchises, it's that something gets sacrificed.

When Metal Gear series shifted to more shooter-friendly controls, it loses the button dedicated to first person mode.

I really think that the damage bonus for perfect dodging should happen by default and not requiring you to be in Demon mode.
The Angel dodge warping doesn't occur unless you double-tap the dodge button while the Angel mode trigger is held down.
Maybe you could just activate the warping by double-tapping without the need to hold down the Angel trigger?

What I'm suggesting right now is for the sake of freeing up one button (not that Capcom will do that, since what people say in forums don't really influence game development).
 
Maybe I should have rephrased on what I meant to say about the lock-on for DMC4.

It doesn't work very well at all, and keep in mind that it couldn't have been my controller either. I have four 360 controllers and I've tested it out on all of them. The lock-on is really buggy and has some really bad issues with switching from one enemy to another. Maybe it's just the Xbox 360 port, from what I know the PS3 version is only a little better.

The dodge has other fuctions that would be lost if you took away the buffering properties or control of being able to use human or angel or demon dodge. You can combine demon dodge with angel dodge to do a slow mo phase shift, you can combine human dodge with angel dodge was more efficient buffering of moves, sometimes you want to buffer an angel dodge into a demon pull/angel pull, sometimes you want to human dodge and hold a shoot button down to stock a gun charge. Everything has been thought out a lot more than people give DmC credit for, and other then that one of the dodge buttons is already remapped to shoot by me. You can remap it to shoot or gunspecial, which gives me way more combo possibilities that aren't doable with the default controls.

Edit: Also in the air, angel dodge and demon dodge perform different actions, Demon Dodge makes you dodge backwards in the air, while angel and human dodge make you dodge in place without a direction.

This is exciting! Is there anyway to remap the controls for the Xbox 360, or is that just a PC thing? (If so, that's just another reason to skip out on getting a nex-gen console and build a PC.)
 
Maybe I should have rephrased on what I meant to say about the lock-on for DMC4.

It doesn't work very well at all, and keep in mind that it couldn't have been my controller either. I have four 360 controllers and I've tested it out on all of them. The lock-on is really buggy and has some really bad issues with switching from one enemy to another. Maybe it's just the Xbox 360 port, from what I know the PS3 version is only a little better.



This is exciting! Is there anyway to remap the controls for the Xbox 360, or is that just a PC thing? (If so, that's just another reason to skip out on getting a nex-gen console and build a PC.)
Every version has the remap option. Check the controllers settings on the option menu, should be there.
 
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