Goldsickle
Well-known Member
I don't think there need to be a Demon & Angel dodge.
By default, the regular dodge should give Dante the damage bonus if dodged at the last second, just like how Bayonetta's default evade maneuver automatically gives her Witch Time bonus.
You could double-tap the dodge button for the warp maneuver (no need to hold the Angel Trigger).
With that, their reasoning for two dodge buttons (to make it easier on the fingers to initiate Angel or Demon mode dodges) becomes unnecessary and you're left with one free button!
What should this free button be for?
Lock-on? Guard? Should it be on L1 or L2?
By default, the regular dodge should give Dante the damage bonus if dodged at the last second, just like how Bayonetta's default evade maneuver automatically gives her Witch Time bonus.
You could double-tap the dodge button for the warp maneuver (no need to hold the Angel Trigger).
With that, their reasoning for two dodge buttons (to make it easier on the fingers to initiate Angel or Demon mode dodges) becomes unnecessary and you're left with one free button!
What should this free button be for?
Lock-on? Guard? Should it be on L1 or L2?