As the title suggests, this mod randomizes all floors in Bloody Palace. This includes all bosses except for Vergil as there are weird camera issues when placing Vergil anywhere other than stage 101. There will be more features coming soon (changing difficulties, disabling timer, etc.) so stay tuned for updates!
LINK TO DOWNLOAD
https://drive.google.com/drive/folders/18QZQaHi-PN3Sd7GUyAhx-Qi7hgLXojIj?usp=sharing
V 1.15
- added an option to remove bosses
V 1.14
- added an option to set the number of waves
- added an option to set a hard limit on DreamRunners, Tyrants, Butchers, and Witches. This hard limit is 2,
unless there is only one enemy type in a stage. If there is only one enemy type in a stage, this limit can range
from any number between 1 and 5.
- added SamD's colored enemy fix
V 1.13
- Fixed a bug where Baby Rages did not spawn where colored enemies are disabled.
V 1.12
- Added a new file that disables timer and gives Dante some health after any enemy kill (for balance purposes)
V 1.11
- Added a file that disables the timer in Bloody Palace.
V 1.1
- Fixed a bug where bosses that spawned on environmental stages (stages 15, 35, 55, 75, and 95) would permanently keep environmental hazards for the rest of Bloody Palace.[/URL]




LINK TO DOWNLOAD
https://drive.google.com/drive/folders/18QZQaHi-PN3Sd7GUyAhx-Qi7hgLXojIj?usp=sharing
V 1.15
- added an option to remove bosses
V 1.14
- added an option to set the number of waves
- added an option to set a hard limit on DreamRunners, Tyrants, Butchers, and Witches. This hard limit is 2,
unless there is only one enemy type in a stage. If there is only one enemy type in a stage, this limit can range
from any number between 1 and 5.
- added SamD's colored enemy fix
V 1.13
- Fixed a bug where Baby Rages did not spawn where colored enemies are disabled.
V 1.12
- Added a new file that disables timer and gives Dante some health after any enemy kill (for balance purposes)
V 1.11
- Added a file that disables the timer in Bloody Palace.
V 1.1
- Fixed a bug where bosses that spawned on environmental stages (stages 15, 35, 55, 75, and 95) would permanently keep environmental hazards for the rest of Bloody Palace.[/URL]
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