Stylish Nero
We Dem Boys!!
I was at a store in Philadelphia waiting for a train so I killed some time by reading a Playstation magazine that had DmC on the cover (that badass one that has Dante & Vergil on the cover)....there was another magazine with Metal Gear Rising on it.....but it was encased with plastic so I couldn't read it...but I did read the 10 page DmC article what I know is that I was basically spoiled of all of mission 1-10....maybe not so much mission 8-10....unless if IGN is wrong and the devil club isn't mission 13.
I'm listing what was considered new to me.
Okay what I got is:
The first half of the game (missions 1-10 took them about 6 hours) so the full game is 10+ hours.
Finding secret missions is considered easier than past DMC games (due to them being obvious as hell) but more fun and creative due to the key and door system
The secret missions are relatively easier (this could be bad news to some who cares about every detail)
Dante's old home where he gets Arbiter is called Paradise......Divine Comedy reference.
You get Eryx from Poison (of course) & Aguila from Bob (some should know that)
You get all 8 weapons by(or before) mission 10....mixed with how that guy from NT said there will be more weapons meaning there could be more weapons outside the 8 known so far.
Some funky and odd concept design
No backtracking and a new area every mission (out of those 10 missions)
I don't think the club scene was mention so it wasn't part of those 10 missions.
Also I missed to mention (so edit) that due to upgrading weapons that each weapons have between 8-18 moves per weapon.....probably not counting the guns....but its possible the form changing gun Pandor..errr I mean Kablooey (WTF NT) can have about 9 moves....I mean Pandora did)
So to put into terms
Mission 1: The Pier & Hunter Boss Fight (Starts with Rebellion & E&I)
Mission 2: Home Truths (???) (Obtains Ophion, Osiris, & Arbiter)
Mission 3:Bloodline (???) (Obtains Devil Trigger.......maybe???)
Mission 4: ???
Mission 5: Under Watch
Mission 6: Virility Factory & Poison (Obtains Eryx)
Mission 7: Overturn & Bob Barbas Boss Fight (Obtains Aguila)
Mission 8: ???
Mission 9: ???
Mission 10: ???
I don't know I'm just spit balling there.
I'm listing what was considered new to me.
Okay what I got is:
The first half of the game (missions 1-10 took them about 6 hours) so the full game is 10+ hours.
Finding secret missions is considered easier than past DMC games (due to them being obvious as hell) but more fun and creative due to the key and door system
The secret missions are relatively easier (this could be bad news to some who cares about every detail)
Dante's old home where he gets Arbiter is called Paradise......Divine Comedy reference.
You get Eryx from Poison (of course) & Aguila from Bob (some should know that)
You get all 8 weapons by(or before) mission 10....mixed with how that guy from NT said there will be more weapons meaning there could be more weapons outside the 8 known so far.
Some funky and odd concept design
No backtracking and a new area every mission (out of those 10 missions)
I don't think the club scene was mention so it wasn't part of those 10 missions.
Also I missed to mention (so edit) that due to upgrading weapons that each weapons have between 8-18 moves per weapon.....probably not counting the guns....but its possible the form changing gun Pandor..errr I mean Kablooey (WTF NT) can have about 9 moves....I mean Pandora did)
So to put into terms
Mission 1: The Pier & Hunter Boss Fight (Starts with Rebellion & E&I)
Mission 2: Home Truths (???) (Obtains Ophion, Osiris, & Arbiter)
Mission 3:Bloodline (???) (Obtains Devil Trigger.......maybe???)
Mission 4: ???
Mission 5: Under Watch
Mission 6: Virility Factory & Poison (Obtains Eryx)
Mission 7: Overturn & Bob Barbas Boss Fight (Obtains Aguila)
Mission 8: ???
Mission 9: ???
Mission 10: ???
I don't know I'm just spit balling there.